10 #include "mgGL/GLAttrib.h" 
   44     float ambientIntensity, 
 
   67 virtual int exec()
const;
 
   69 static void ResetLight(GLint lightNo);
 
   78 GLenum get_light_num()
const;
 
  112     m_ambientIntensity=ambientIntensity;
 
  117     for(
int i=0;i<3; i++) m_color[i]=color[i];
 
  120     for(
int i=0;i<3; i++) color[i]=m_color[i];
 
  133 virtual std::string 
whoami()
const{
return "Light";};
 
  147 virtual std::ostream& 
out(std::ostream&) 
const;
 
  161 #endif // _MGLIGHT_HH_ 
void reset_Amask(unsigned int &mask, MGGLAttrib::ATTRIB_MASK bit)
MGPointLight is a point light source that radiates equally in all directions. 
Definition: PointLight.h:24
MGGLAttrib is an abstract class which defines the enum of undefined or disabled. 
Definition: GLAttrib.h:35
void set_Amask(unsigned int &mask, MGGLAttrib::ATTRIB_MASK bit)
Set or reset the bit of mask. 
Definition: GLAttrib.h:41
virtual bool operator<(const MGGel &gel2) const 
LIGHT_MODE
Definition: Light.h:31
virtual MGGLAttrib * clone() const =0
Generate a newed clone object. 
virtual void WriteMembers(MGOfstream &buf) const 
Write all member data. 
float m_ambientIntensity
applied to GL_AMBIENT 
Definition: Light.h:152
virtual void ReadMembers(MGIfstream &buf)
Read all member data. 
MGIfstream is a class to read the serialized data generated by MGOfstream. 
Definition: Ifstream.h:30
virtual MGGLAttrib & operator=(const MGGLAttrib &gel2)
Definition: GLAttrib.h:70
void getColor(float &v0, float &v1, float &v2)
Definition: Light.h:127
Definition: GLAttrib.h:40
A directional light source. 
Definition: SpotLight.h:22
virtual std::string whoami() const 
Definition: Light.h:133
virtual void reset_render_attrib_mask(unsigned int &mask) const 
Turn off the appropriate mask bit for this attribute. See glPushAttrib(). 
Definition: Light.h:104
MGLight is an abstract base class for light sources. 
Definition: Light.h:27
virtual void render(mgVBO &vbo) const 
render GLAttribute process. 
Definition: Light.h:85
MGGel is an abstract class which represents a group element. 
Definition: Gel.h:53
unsigned int m_lightNum
Definition: Light.h:150
virtual void set_draw_attrib_mask(unsigned int &mask) const 
Turn on the appropriate mask bit for this attribute. See glPushAttrib(). 
Definition: Light.h:88
void setColor(const float color[3])
Definition: Light.h:116
float getIntensity() const 
Definition: Light.h:109
float m_intensity
Color number of this light. 
Definition: Light.h:151
virtual std::ostream & out(std::ostream &) const 
Output virtual function. 
MG_DLL_DECLR friend std::ostream & operator<<(std::ostream &ostrm, const MGGel &gel)
string stream function 
MGOfstream is a class to serialize all of the subclasses of MGGel. 
Definition: Ofstream.h:31
virtual void reset_draw_attrib_mask(unsigned int &mask) const 
Turn off the appropriate mask bit for this attribute. See glPushAttrib(). 
Definition: Light.h:96
void set_light_number(int lnum)
Set light number. 
Definition: Light.h:93
virtual void set_render_attrib_mask(unsigned int &mask) const 
Turn on the appropriate mask bit for this attribute. See glPushAttrib(). 
Definition: Light.h:101
virtual void drawAttrib(mgVBO &vbo, bool no_color=false) const 
draw GLAttribute process. 
Definition: Light.h:72
void setColor(float v0, float v1, float v2)
Definition: Light.h:122
void setAmbientIntensity(float ambientIntensity)
Definition: Light.h:111
void setIntensity(float intensity)
Definition: Light.h:108
void getColor(float color[3])
Definition: Light.h:119
OpenGL 4 用描画のためのクラス, in other words, display list. 
Definition: VBO.h:76
float getAmbientIntensity() const 
Definition: Light.h:114
MGDirectionalLight is a directional light source that approximates infinite light sources as the sun...
Definition: DirectionalLight.h:25
bool light_is_on() const 
Definition: Light.h:82
MGMatrix is a matix of m by m, where m is the space dimension. 
Definition: Matrix.h:30