# File: f_info.txt


# This file is used to initialize the "lib/raw/f_info.raw" file, which is
# used to initialize the "terrain feature" information for the Angband game.

# Do not modify this file unless you know exactly what you are doing,
# unless you wish to risk possible system crashes and broken savefiles.

# After modifying this file, delete the "lib/raw/f_info.raw" file.

# Note that the terrain feature are grouped into very regular groups,
# such that each of the bits in the feature type conveys information.

# Note that terrain feature zero contains the "darkness" picture.

# === Understanding f_info.txt ===

# N:serial number:terrain name
# G:symbol:color
# M:mimic

# 'N' indicates the beginning of an entry. The serial number must
# increase for each new item.

# 'G' is for graphics - symbol and color. There are 16 colors, as
# follows:

# 'M' is for fixed mimicing terrain type.  Pretend other terrain with
# all visual effects.  No effect on temporal mimic.

# 'I' is for elements and attack / defence effects.

# D - Black        w - White          s - Gray          o - Orange
# r - Red          g - Green          b - Blue          u - Brown
# d - Dark Gray    W - Light Gray     v - Violet        y - Yellow
# R - Light Red    G - Light Green    B - Light Blue    U - Light Brown


# Version stamp (required)

V:0.0.3


# 0x00 --> nothing

N:0:̤ΤϷ
E:unknown grid
G: :w
I:0:0:0:0:0:0


# 0x01 --> open floor

N:1:
E:open floor
G:.:w
I:0:0:0:0:40:15

# 0x02 --> invisible trap (drawn as open floor)

N:2:줿ȥå
E:invisible trap
G:.:w
I:0:0:0:0:35:10
M:1

# 0x03 --> glyph of warding

N:3:Ħ
E:glyph of warding
G:;:y
I:0:0:0:0:40:15

# 0x04 --> open door

N:4:ɥ
E:open door
G:':U
I:0:0:0:0:40:15

# 0x05 --> broken door

N:5:줿ɥ
E:broken door
G:':u
I:0:0:0:0:35:10

# 0x06 --> up stairs (perm)

N:6:곬
E:up staircase
G:<:w
I:0:0:0:0:45:20

# 0x07 --> down stairs (perm)

N:7:곬
E:down staircase
G:>:w
I:0:0:0:0:20:5

N:8:
E:quest entrance
G:>:y
I:0:0:0:0:20:5

N:9:Ƚи
E:quest exit
G:<:y
I:0:0:0:0:45:20

N:10:Ȳ곬
E:quest down level
G:>:r
I:0:0:0:0:40:15

N:11:Ⱦ夬곬
E:quest up level
G:<:r
I:0:0:0:0:40:15

N:12:νи
E:town exit
G:>:g
I:0:0:0:0:40:15

# 0x0C --> up stairs (perm)

N:13:깣ƻ
E:shaft up
G:<:U
I:0:0:0:0:45:20

# 0x0D --> down stairs (perm)

N:14:깣ƻ
E:shaft down
G:>:U
I:0:0:0:0:20:5

# 0x10 --> visible trap -- trap door

N:16:ȥåסɥ
E:trap door
G:^:w
I:0:0:0:0:35:10

# 0x11 --> visible trap -- open pit

N:17:Ȥ
E:pit
G:^:s
I:0:0:0:0:35:10

# 0x12 --> visible trap -- spiked pit

N:18:Ȥ
E:pit
G:^:s
I:0:0:0:0:35:10
M:17

# 0x13 --> visible trap -- poison pit

N:19:Ȥ
E:pit
G:^:s
I:0:0:0:0:35:10
M:17

# 0x14 --> visible trap -- rune -- summon

N:20:ٰʥ롼
E:evil rune
G:^:G
I:0:0:0:0:35:10

# 0x15 --> visible trap -- rune -- teleport

N:21:̯ʥ롼
E:strange rune
G:^:o
I:0:0:0:0:35:10

# 0x16 --> visible trap -- spot -- fire

N:22:Ǥ
E:discolored spot
G:^:u
I:0:0:0:0:35:10

# 0x17 --> visible trap -- spot -- acid

N:23:Ǥ
E:discolored spot
G:^:u
I:0:0:0:0:35:10
M:22

# 0x18 --> visible trap -- dart -- slow

N:24:ġȥå
E:dart trap
G:^:r
I:0:0:0:0:35:10

# 0x19 --> visible trap -- dart -- lose str

N:25:ġȥå
E:dart trap
G:^:r
I:0:0:0:0:35:10
M:24

# 0x1A --> visible trap -- dart -- lose dex

N:26:ġȥå
E:dart trap
G:^:r
I:0:0:0:0:35:10
M:24

# 0x1B --> visible trap -- dart -- lose con

N:27:ġȥå
E:dart trap
G:^:r
I:0:0:0:0:35:10
M:24

# 0x1C --> visible trap -- gas -- blind

N:28:ȥå
E:gas trap
G:^:g
I:0:0:0:0:35:10

# 0x1D --> visible trap -- gas -- confuse

N:29:ȥå
E:gas trap
G:^:g
I:0:0:0:0:35:10
M:28

# 0x1E --> visible trap -- gas -- poison

N:30:ȥå
E:gas trap
G:^:g
I:0:0:0:0:35:10
M:28

# 0x1F --> visible trap -- gas -- sleep

N:31:ȥå
E:gas trap
G:^:g
I:0:0:0:0:35:10
M:28

# 0x2x --> locked door (power 0)

N:32:ɥ
E:door
G:+:U
I:0:0:0:0:40:15

# 0x2x --> locked door (power 1)

N:33:Τäɥ
E:locked door
G:+:U
I:0:0:0:0:40:15
M:32

# 0x2x --> locked door (power 2)

N:34:Τäɥ
E:locked door
G:+:U
I:0:0:0:0:40:15
M:32

# 0x2x --> locked door (power 3)

N:35:Τäɥ
E:locked door
G:+:U
I:0:0:0:0:40:15
M:32

# 0x2x --> locked door (power 4)

N:36:Τäɥ
E:locked door
G:+:U
I:0:0:0:0:40:15
M:32

# 0x2x --> locked door (power 5)

N:37:Τäɥ
E:locked door
G:+:U
I:0:0:0:0:40:15
M:32

# 0x2x --> locked door (power 6)

N:38:Τäɥ
E:locked door
G:+:U
I:0:0:0:0:40:15
M:32

# 0x2x --> locked door (power 7)

N:39:Τäɥ
E:locked door
G:+:U
I:0:0:0:0:40:15
M:32

# 0x2x --> jammed door (power 0)

N:40:ӤǤ줿ɥ
E:jammed door
G:+:U
I:0:0:0:0:40:15
M:32

# 0x2x --> jammed door (power 1)

N:41:ӤǤ줿ɥ
E:jammed door
G:+:U
I:0:0:0:0:40:15
M:32

# 0x2x --> jammed door (power 2)

N:42:ӤǤ줿ɥ
E:jammed door
G:+:U
I:0:0:0:0:40:15
M:32

# 0x2x --> jammed door (power 3)

N:43:ӤǤ줿ɥ
E:jammed door
G:+:U
I:0:0:0:0:40:15
M:32

# 0x2x --> jammed door (power 4)

N:44:ӤǤ줿ɥ
E:jammed door
G:+:U
I:0:0:0:0:40:15
M:32

# 0x2x --> jammed door (power 5)

N:45:ӤǤ줿ɥ
E:jammed door
G:+:U
I:0:0:0:0:40:15
M:32

# 0x2x --> jammed door (power 6)

N:46:ӤǤ줿ɥ
E:jammed door
G:+:U
I:0:0:0:0:40:15
M:32

# 0x2x --> jammed door (power 7)

N:47:ӤǤ줿ɥ
E:jammed door
G:+:U
I:0:0:0:0:40:15
M:32

# 0x30 --> secret door

N:48:ɥ
E:secret door
G:#:w
I:0:0:0:0:40:15
M:56

# 0x31 --> rubble

N:49:
E:pile of rubble
G:::w
I:0:0:0:0:40:15

# 0x32 --> magma vein

N:50:ϴι̮
E:magma vein
G:%:s
I:7:-2:2:-2:35:15

# 0x33 --> quartz vein

N:51:бѤι̮
E:quartz vein
G:%:w
I:0:0:0:0:40:15

# 0x34 --> magma vein + treasure

N:52:ϴι̮(줿ͭ)
E:magma vein with hidden treasure
G:%:s
I:7:-2:2:-2:35:15
M:50

# 0x35 --> quartz vein + treasure

N:53:бѤι̮(줿ͭ)
E:quartz vein hidden treasure
G:%:w
I:0:0:0:0:40:15
M:51

# 0x36 --> magma vein + known treasure

N:54:ͭϴι̮
E:magma vein with treasure
G:*:o
I:7:-2:2:-2:35:15

# 0x37 --> quartz vein + known treasure

N:55:ͭбѤι̮
E:quartz vein with treasure
G:*:o
I:0:0:0:0:40:15

# 0x38 --> granite wall -- basic

N:56:־
E:granite wall
G:#:w
I:0:0:0:0:40:15

# 0x39 --> granite wall -- inner

N:57:־
E:granite wall
G:#:w
I:0:0:0:0:40:15
M:56

# 0x3A --> granite wall -- outer

N:58:־
E:granite wall
G:#:w
I:0:0:0:0:40:15
M:56

# 0x3B --> granite wall -- solid

N:59:־
E:granite wall
G:#:w
I:0:0:0:0:40:15
M:56

# 0x3C --> permanent wall -- basic (perm)

N:60:ʵ״
E:permanent wall
G:#:U
I:0:0:0:0:40:15

# 0x3D --> permanent wall -- inner (perm)

N:61:ʵ״
E:permanent wall
G:#:U
I:0:0:0:0:40:15
M:60

# 0x3E --> permanent wall -- outer (perm)

N:62:ʵ״
E:permanent wall
G:#:U
I:0:0:0:0:40:15
M:60

# 0x3F --> permanent wall -- solid (perm)

N:63:ʵ״
E:permanent wall
G:#:U
I:0:0:0:0:40:15
M:60

N:64:ȯ롼
E:explosive rune
G:;:R
I:0:0:0:0:40:15

# 65-73 (unused)

# 0x4A --> shop -- general store (perm)

N:74:߲
E:General Store
G:1:U
I:0:0:0:0:40:15

# 0x4B --> shop -- armoury (perm)

N:75:ɶ
E:Armoury
G:2:s
I:0:0:0:0:40:15

# 0x4C --> shop -- weapon shop (perm)

N:76:Ź
E:Weapon Smiths
G:3:w
I:0:0:0:0:40:15

# 0x4D --> shop -- temple (perm)

N:77:
E:Temple
G:4:g
I:0:0:0:0:40:15

# 0x4E --> shop -- alchemist (perm)

N:78:ϣѤŹ
E:Alchemy Shop
G:5:b
I:0:0:0:0:40:15

# 0x4F --> shop -- magic shop (perm)

N:79:ˡŹ
E:Magic Shop
G:6:r
I:0:0:0:0:40:15

# 0x50 --> shop -- black market (perm)

N:80:֥åޡå
E:Black Market
G:7:D
I:0:0:0:0:40:15

# 0x51 --> shop -- home (perm)

N:81:椬
E:Home
G:8:y
I:0:0:0:0:40:15

# 0x52 --> shop -- bookstore (perm)

N:82:Ź
E:Bookstore
G:9:o
I:0:0:0:0:40:15

# 0x53 --> terrain -- deep water

N:83:
E:pool of deep water
G:~:b
I:-2:7:0:0:10:5

N:84:ή
E:stream of shallow water
G:~:B
I:-2:7:0:0:15:10

N:85:ϴί
E:pool of deep lava
G:~:r
I:8:-3:0:0:0:30

N:86:ϴή
E:stream of shallow lava
G:~:U
I:8:-3:0:0:0:30

N:87:Ť
E:dark pit
G:#:D
I:0:0:0:0:40:15

N:88:
E:dirt
G:.:u
I:7:-2:0:0:20:10

N:89:
E:patch of grass
G:.:g
I:-1:1:-2:7:35:15

N:90:ѥȥ롼
E:compact rune
G:^:D
I:0:0:0:0:40:15

N:91:
E:alarm
G:^:R
I:0:0:0:0:40:15

N:92:祹å
E:wall opening trap
G:^:w
I:0:0:0:0:35:10

N:93:
E:flower
G:::G
I:-1:1:-2:7:35:15

N:94:
E:brake
G:::g
I:-1:1:-2:7:35:15

N:95:ʪ
E:Museum
G:0:v
I:0:0:0:0:40:15

N:96:
E:tree
G:#:G
I:-2:2:-3:8:30:15

N:97:̮
E:mountain chain
G:^:o
I:-2:-1:2:3:35:10

N:128:ʪ
E:Building
G:+:U
I:0:0:0:0:40:15

N:129:ʪ
E:Building
G:+:U
I:0:0:0:0:40:15

N:130:ʪ
E:Building
G:+:v
I:0:0:0:0:40:15

N:131:ʪ
E:Building
G:+:U
I:0:0:0:0:40:15

N:132:ʪ
E:Building
G:+:U
I:0:0:0:0:40:15

N:133:ʪ
E:Building
G:+:U
I:0:0:0:0:40:15

N:134:ʪ
E:Building
G:+:U
I:0:0:0:0:40:15

N:135:ʪ
E:Building
G:+:o
I:0:0:0:0:40:15

N:136:ʪ
E:Building
G:+:R
I:0:0:0:0:40:15

N:137:ʪ
E:Building
G:+:G
I:0:0:0:0:40:15

N:138:ʪ
E:Building
G:+:v
I:0:0:0:0:40:15

N:139:ʪ
E:Building
G:+:u
I:0:0:0:0:40:15

N:140:ʪ
E:Building
G:+:w
I:0:0:0:0:40:15

N:141:ʪ
E:Building
G:+:B
I:0:0:0:0:40:15

N:142:ʪ
E:Building
G:+:B
I:0:0:0:0:40:15

N:143:ʪ
E:Building
G:+:B
I:0:0:0:0:40:15

N:144:ʪ
E:Building
G:+:B
I:0:0:0:0:40:15

N:145:ʪ
E:Building
G:+:B
I:0:0:0:0:40:15

N:146:ʪ
E:Building
G:+:B
I:0:0:0:0:40:15

N:147:ʪ
E:Building
G:+:B
I:0:0:0:0:40:15

N:148:ʪ
E:Building
G:+:B
I:0:0:0:0:40:15

N:149:ʪ
E:Building
G:+:B
I:0:0:0:0:40:15

N:150:ʪ
E:Building
G:+:B
I:0:0:0:0:40:15

N:151:ʪ
E:Building
G:+:B
I:0:0:0:0:40:15

N:152:ʪ
E:Building
G:+:B
I:0:0:0:0:40:15

N:153:ʪ
E:Building
G:+:B
I:0:0:0:0:40:15

N:154:ʪ
E:Building
G:+:B
I:0:0:0:0:40:15

N:155:ʪ
E:Building
G:+:B
I:0:0:0:0:40:15

N:156:ʪ
E:Building
G:+:B
I:0:0:0:0:40:15

N:157:ʪ
E:Building
G:+:B
I:0:0:0:0:40:15

N:158:ʪ
E:Building
G:+:B
I:0:0:0:0:40:15

N:159:ʪ
E:Building
G:+:B
I:0:0:0:0:40:15

N:192:
E:Town
G:*:W
I:0:0:0:0:40:15

N:193:󥸥ؤ
E:entrance to dungeon
G:>:v
I:0:0:0:0:40:15

N:194:
E:swamp
G:.:B
I:-4:4:4:-1:30:20

N:195:󥸥ؤ
E:entrance to dungeon
G:<:v
I:0:0:0:0:40:15

# Used by view_unsafe_grids option
N:196:̤ΤϷ (̤)
E:unknown grid (not detected)
G:x:D
I:0:0:0:0:0:0

N:197:ɹ
E:tundra
G:.:W
I:-2:2:-1:8:30:20

N:198:
E:air
G:#:B
I:0:0:-8:8:30:10

N:199:
E:deep sea
G:~:b
I:-2:7:0:0:10:5

N:200:ַ
E:Void Jumpgate
G:+:v
I:0:0:0:0:20:10

N:201:ϥޥɥ󡦥ȥå
E:Armageddon trap
G:^:v
I:0:0:0:0:35:10

N:202:ԥ˥ȥå
E:Piranha trap
G:^:b
I:0:0:0:0:35:10

# 0xCB --> shop -- Deneb's shop (perm)

N:203:ǥ֤ͥŹ
E:Deneb's shop
G:+:v
I:0:0:0:0:40:15

