
 Simple Sokoban v1.0.2 [16 Dec 2021]
  - skins support (--skin=name and --skinlist)
  - the Windows build is compiled for x86_64 now, using Mingw64
  - added a console help screen (--help)
  - nicer title screen
  - proper manpage included (kindly contributed by Friedhelm Mehnert)
  - typo fixes (thx Friedhelm Mehnert)
  - save directory changed to a shorter one
  - dropped tinfl in favor of linking with zlib
  - minor bug fixes in the network/http module
  - lots of code cleanup
  - relicensed from GPL3 to MIT

 Simple Sokoban v1.0.1 [18 Jun 2014]
  - added support for CR/LF formatted XSB files
  - replaced the "original" levels set by a freely available set by David W. Skinner
  - implemented zooming (CTRL+UP / CTRL+DOWN)
  - animated movements of the pusher on the intro screen
  - added a thin border around the selected level in the level selection screen
  - drawing 'wall caps' on 2x2 wall quads to avoid creating holes
  - changed the F9 action (save to clipboard) to CTRL+C key binding
  - improved the delay routine to keep the same framerate across platforms
  - PgUp/PgDown keys support in the selection level menu
  - added support for pasting moves from clipboard (CTRL+V)
  - replaced PNG files by bmp.gz to avoid ugly dependencies with SDL2_image, libpng and libz
  - added save/load feature (F5/F7) & dumping level key binding moved to F3
  - added the --framedelay=X and --framefreq=X command-line parameters to tune the game's speed
  - added support for loading gzipped *.xsb files
  - internet levels

 Simple Sokoban v1.0 [15 Apr 2014]
  - first public release
