Returns functions for the callbacks during the world update.

== Function ==
{{newin|[[0.8.0]]|080|type=variant}}
=== Synopsis ===
<source lang="lua">
beginContact, endContact, preSolve, postSolve = World:getCallbacks( )
</source>
=== Arguments ===
None.
=== Returns ===
{{param|function|beginContact|Gets called when two fixtures begin to overlap.}}
{{param|function|endContact|Gets called when two fixtures cease to overlap.}}
{{param|function|preSolve|Gets called before a collision gets resolved.}}
{{param|function|postSolve|Gets called after the collision has been resolved.}}

== Function ==
{{oldin|[[0.8.0]]|080|type=variant}}
=== Synopsis ===
<source lang="lua">
add, persist, remove, result = World:getCallbacks( )
</source>
=== Arguments ===
None.
=== Returns ===
{{param|function|add|Called when two shapes first collide.}}
{{param|function|persist|Called each frame, if collision lasts more than 1 frame.}}
{{param|function|remove|Called when two shapes finish colliding.}}
{{param|function|result|No idea. Never seems to be called...}}

== See Also ==
* [[parent::World]]
[[Category:Functions]]
{{#set:Description=Returns functions for the callbacks during the world update.}}
{{#set:Since=000}}
== Other Languages ==
{{i18n|World:getCallbacks}}