Gets whether the connected Bodies collide.
== Function ==
=== Synopsis ===
<source lang="lua">
c = Joint:getCollideConnected( )
</source>
=== Arguments ===
None.
=== Returns ===
{{param|boolean|c|True if they collide, false otherwise.}}
== See Also ==
* [[parent::Joint]]
[[Category:Functions]]
{{#set:Description=Gets whether the connected Bodies collide.}}
{{#set:Since=000}}
== Other Languages ==
{{i18n|Joint:getCollideConnected}}