{{newin|[[0.8.0]]|080|type=method}}
Sets the friction of the fixture.

Friction determines how shapes react when they "slide" along other shapes. Low friction indicates a slippery surface, like ice, while high friction indicates a rough surface, like concrete. Range: 0.0 - 1.0.

== Function ==
=== Synopsis ===
<source lang="lua">
Fixture:setFriction( friction )
</source>
=== Arguments ===
{{param|number|friction|The fixture friction.}}
=== Returns ===
Nothing.
== See Also ==
* [[parent::Fixture]]
* [[Fixture:getFriction]]
[[Category:Functions]]
{{#set:Description=Sets the friction of the fixture.}}
{{#set:Since=080}}
== Other Languages ==
{{i18n|Fixture:setFriction}}