{{newin|[[0.9.0]]|090|type=function}}
Sets the seed of the random number generator using the specified integer number.
== Function ==
=== Synopsis ===
<source lang="lua">
RandomGenerator:setSeed( seed )
</source>
=== Arguments ===
{{param|number|seed|The integer number with which you want to seed the randomization. Must be within the range of [1, 2^53].}}
=== Returns ===
Nothing.
=== Notes ===
Due to Lua's use of double-precision floating point numbers, values above 2^53 cannot be accurately represented. Use the other variant of this function if your seed will have a larger value.
== Function ==
Combines two 32-bit integer numbers into a 64-bit integer value and sets the seed of the random number generator using the value.
=== Synopsis ===
<source lang="lua">
RandomGenerator:setSeed( low, high )
</source>
=== Arguments ===
{{param|number|low|The lower 32 bits of the seed value. Must be within the range of [0, 2^32 - 1].}}
{{param|number|high|The higher 32 bits of the seed value. Must be within the range of [0, 2^32 - 1].}}
=== Returns ===
Nothing.
== Examples ==
Creates a new RandomGenerator object, sets the seed to the system clock's time, then generates a number between 1 and 100 inclusive. Note that the seed can be any number within the range of [0, 2^53 - 1].
<source lang="lua">
function love.load()
	rng = love.math.newRandomGenerator()
	rng:setSeed(os.time())
	randomNumber = rng:random(1,100)
end
</source>
== See Also ==
* [[parent::RandomGenerator]]
* [[RandomGenerator:getSeed]]
* [[love.math]]
[[Category:Functions]]
{{#set:Description=Sets the seed of the random number generator.}}
== Other Languages ==
{{i18n|RandomGenerator:setSeed}}