{{oldin|[[0.9.0]]|090|type=method|text=It has been merged into [[SpriteBatch:add]]}}
Adds a Quad to the batch.

== 関数 ==
{{newin (日本語)|[[0.8.0 (日本語)|0.8.0]]|080|type=異形}}
=== 概要 ===
<source lang="lua">
id = SpriteBatch:addq( quad, x, y, r, sx, sy, ox, oy, kx, ky )
</source>
=== 引数 ===
{{param (日本語)|Quad|quad|The Quad to add.}}
{{param (日本語)|number|x|The position to draw the object (x-axis).}}
{{param (日本語)|number|y|The position to draw the object (y-axis).}}
{{param (日本語)|number|r (0)|Orientation (radians).}}
{{param (日本語)|number|sx (1)|Scale factor (x-axis).}}
{{param (日本語)|number|sy (sx)|Scale factor (y-axis).}}
{{param (日本語)|number|ox (0)|Origin offset (x-axis).}}
{{param (日本語)|number|oy (0)|Origin offset (y-axis).}}
{{param (日本語)|number|kx (0)|Shear factor (x-axis).}}
{{param (日本語)|number|ky (0)|Shear factor (y-axis).}}
=== 返値 ===
{{param (日本語)|number|id|An identifier for the added sprite.}}

== 関数 ==
{{oldin (日本語)|[[0.8.0 (日本語)|0.8.0]]|080|type=異形}}
=== 概要 ===
<source lang="lua">
SpriteBatch:addq( quad, x, y, r, sx, sy, ox, oy )
</source>
=== 引数 ===
{{param (日本語)|Quad|quad|The Quad to add.}}
{{param (日本語)|number|x|The position to draw the object (x-axis).}}
{{param (日本語)|number|y|The position to draw the object (y-axis).}}
{{param (日本語)|number|r (0)|Orientation (radians).}}
{{param (日本語)|number|sx (1)|Scale factor (x-axis).}}
{{param (日本語)|number|sy (sx)|Scale factor (y-axis).}}
{{param (日本語)|number|ox (0)|Origin offset (x-axis).}}
{{param (日本語)|number|oy (0)|Origin offset (y-axis).}}
=== 返値 ===
ありません。

== 関連 ==
* [[parent::SpriteBatch (日本語)]]
* [[SpriteBatch:add (日本語)]]
* [[SpriteBatch:set (日本語)]]
* [[SpriteBatch:setq (日本語)]]
[[Category:Functions (日本語)]]
{{#set:Description=Adds a Quad to the batch.}}
{{#set:Since=000}}
== そのほかの言語 ==
{{i18n (日本語)|SpriteBatch:addq}}