{{newin (日本語)|[[0.9.1 (日本語)|0.9.1]]|091|type=列挙型}}
Types of system-dependent graphics limits checked for using [[love.graphics.getSystemLimits]].
== 定数 ==
;pointsize: The maximum size of [[love.graphics.points|points]].
;texturesize: The maximum width or height of [[Image]]s and [[Canvas]]es.
;multicanvas: The maximum number of simultaneously active canvases (via [[love.graphics.setCanvas]].)

{{New feature (日本語)|0.10.0|
;canvasmsaa: The maximum number of antialiasing samples for a [[love.graphics.newCanvas|Canvas]].
}}

{{New feature (日本語)|11.0|
;texturelayers: The maximum number of layers in an [[TextureType|Array texture]].
;volumetexturesize: The maximum width, height, or depth of a [[TextureType|Volume texture]].
;cubetexturesize: The maximum width or height of a [[TextureType|Cubemap texture]].
;anisotropy: The maximum amount of anisotropic filtering. [[Texture:setMipmapFilter]] internally clamps the given anisotropy value to the system's limit.
}}

{{Removed feature (日本語)|0.10.0|
;canvasfsaa: The maximum number of antialiasing samples for a [[love.graphics.newCanvas|Canvas]].
}}
== 注釈 ==
Attempting to create an [[Image]] with a width '''or''' height greater than the maximum supported will create a checkerboard-patterned image instead. Doing the same for a [[Canvas]] will result in an error.

It's safe to assume the maximum texture size will always be 2048 or greater. There is an [http://feedback.wildfiregames.com/report/opengl/feature/GL_MAX_TEXTURE_SIZE online database] which has collected info about the max texture size for various systems.

The value for the '''multicanvas''' system limit will generally be either 1, 4, or 8.

== 関連 ==
* [[parent::love.graphics (日本語)]]
* [[love.graphics.getSystemLimits (日本語)]]
* [[Canvas:getMSAA (日本語)]]
[[Category:Enums (日本語)]]
{{#set:Description=Types of system-dependent graphics limits.}}
== そのほかの言語 ==
{{i18n (日本語)|GraphicsLimit}}