Translates the coordinate system in two dimensions.

When this function is called with two numbers, dx, and dy, all the following drawing operations take effect as if their x and y coordinates were x+dx and y+dy. 

Scale and translate are not commutative operations, therefore, calling them in different orders will change the outcome.

This change lasts until [[love.draw]]() exits or else a [[love.graphics.pop]] reverts to a previous [[love.graphics.push]].

Translating using whole numbers will prevent tearing/blurring of images and fonts draw after translating.

== Function ==
=== Synopsis ===
<source lang="lua">
love.graphics.translate( dx, dy )
</source>
=== Arguments ===
{{param|number|dx|The translation relative to the x-axis.}}
{{param|number|dy|The translation relative to the y-axis.}}

=== Returns ===
Nothing.

== Examples ==
Translate down and to the right by 10 pixels. Remember, the translation is reset at the end of each [[love.draw]].
<source lang="lua">
function love.draw()
   love.graphics.translate(10, 10)
   love.graphics.print("Text", 5, 5)   -- will effectively render at 15x15
end
</source>

== See Also ==
* [[parent::love.graphics]]
* [[love.graphics.pop]]
* [[love.graphics.push]]
* [[love.graphics.rotate]]
* [[love.graphics.scale]]
* [[love.graphics.shear]]
* [[love.graphics.origin]]
[[Category:Functions]]
{{#set:Description=Translates the coordinate system in two dimensions.}}
{{#set:Since=000}}
{{#set:Sub-Category=Coordinate System}}
== Other Languages ==
{{i18n|love.graphics.translate}}