{{oldin|[[0.10.0]]|100|type=function|text=It has been replaced by [[love.graphics.points]]}}

Draws a point.
== Function ==
=== Synopsis ===
<source lang="lua">
love.graphics.point( x, y )
</source>
=== Arguments ===
{{param|number|x|The position on the x-axis.}}
{{param|number|y|The position on the y-axis.}}
=== Returns ===
Nothing.
== Notes ==
The pixel grid is actually offset to the center of each pixel. So to get clean pixels drawn use 0.5 + integer increments.

Points are not affected by [[love.graphics.scale]] - their [[love.graphics.setPointSize|size]] is always in pixels.
== Examples ==
Render a starfield
<source lang="lua">
function love.load()
   local screen_width, screen_height = love.graphics.getDimensions()
   local max_stars = 100   -- how many stars we want

   stars = {}   -- table which will hold our stars

   for i=1, max_stars do   -- generate the coords of our stars
      local x = love.math.random(5, screen_width-5)   -- generate a "random" number for the x coord of this star
      local y = love.math.random(5, screen_height-5)   -- both coords are limited to the screen size, minus 5 pixels of padding
      stars[i] = {x, y}   -- stick the values into the table
   end
end

function love.draw()
   for i, star in ipairs(stars) do   -- loop through all of our stars
      love.graphics.point(star[1], star[2])   -- draw each point
   end
end
</source>
== See Also ==
* [[parent::love.graphics]]
* [[love.graphics.setPointSize]]
* [[love.graphics.setPointStyle]]
[[Category:Functions]]
[[Sub-Category::Drawing| ]]
{{#set:Description=Draws a point.}}
{{#set:Since=000}}
== Other Languages ==
{{i18n|love.graphics.point}}