{{newin|[[11.0]]|110|type=function}}
Gets whether triangles with clockwise- or counterclockwise-ordered vertices are considered front-facing.

This is designed for use in combination with [[love.graphics.setMeshCullMode|Mesh face culling]]. Other love.graphics shapes, lines, and sprites are not guaranteed to have a specific winding order to their internal vertices.

== Function ==
=== Synopsis ===
<source lang="lua">
winding = love.graphics.getFrontFaceWinding( )
</source>
=== Arguments ===
None.
=== Returns ===
{{param|VertexWinding|winding|The winding mode being used. The default winding is counterclockwise ("ccw").}}

== See Also ==
* [[parent::love.graphics]]
* [[love.graphics.setFrontFaceWinding]]
* [[love.graphics.setMeshCullMode]]
* [[Mesh]]
[[Category:Functions]]
{{#set:Description=Gets whether triangles with clockwise- or counterclockwise-ordered vertices are considered front-facing.}}
{{#set:Sub-Category=State}}

== Other Languages ==
{{i18n|love.graphics.getFrontFaceWinding}}