{{newin|[[11.0]]|110|type=function}}
Gets the current depth test mode and whether writing to the depth buffer is enabled.

This is low-level functionality designed for use with custom [[love.graphics.newShader|vertex shaders]] and [[Mesh]]es with custom vertex attributes. No higher level APIs are provided to set the depth of 2D graphics such as shapes, lines, and Images.

{{notice|Depth testing and depth writes will have no effect unless the ''depth'' field is set to ''true'' in a table passed to [[love.graphics.setCanvas]], or a custom Canvas with a depth [[PixelFormat]] is set in the ''depthstencil'' field in a table passed to [[love.graphics.setCanvas|setCanvas]].}}

{{notice|Writing to the depth buffer is generally incompatible with rendering alpha-blended sprites / images. By default depth is determined by geometry (vertices) instead of texture alpha values, the depth buffer only stores a single depth value per pixel, and alpha blending '''requires''' back-to-front rendering for blending to be correct.}}

== Function ==
=== Synopsis ===
<source lang="lua">
comparemode, write = love.graphics.getDepthMode( )
</source>
=== Arguments ===
None.
=== Returns ===
{{param|CompareMode|comparemode|Depth comparison mode used for depth testing.}}
{{param|boolean|write|Whether to write update / write values to the depth buffer when rendering.}}

== See Also ==
* [[parent::love.graphics]]
* [[love.graphics.setDepthMode]]
* [[love.graphics.setCanvas]]
[[Category:Functions]]
{{#set:Description=Gets the current depth test mode and whether writing to the depth buffer is enabled.}}
{{#set:Sub-Category=State}}

== Other Languages ==
{{i18n|love.graphics.getDepthMode}}