{{newin|[[0.8.0]]|080|type=method}}
{{oldin|[[0.9.0]]|090|type=method|text=It has been merged into [[SpriteBatch:set]]}}
Changes a sprite with a quad in the batch. This requires the identifier returned by add and addq.

== Function ==
=== Synopsis ===
<source lang="lua">
SpriteBatch:setq( id, quad, x, y, r, sx, sy, ox, oy, kx, ky )
</source>
=== Arguments ===
{{param|number|id|The identifier of the sprite that will be changed.}}
{{param|Quad|quad|The quad used on the image of the batch.}}
{{param|number|x|The position to draw the object (x-axis).}}
{{param|number|y|The position to draw the object (y-axis).}}
{{param|number|r (0)|Orientation (radians).}}
{{param|number|sx (1)|Scale factor (x-axis).}}
{{param|number|sy (sx)|Scale factor (y-axis).}}
{{param|number|ox (0)|Origin offset (x-axis).}}
{{param|number|oy (0)|Origin offset (y-axis).}}
{{param|number|kx (0)|Shear factor (x-axis).}}
{{param|number|ky (0)|Shear factor (y-axis).}}
=== Returns ===
Nothing.

== See Also ==
* [[parent::SpriteBatch]]
* [[SpriteBatch:add]]
* [[SpriteBatch:addq]]
* [[SpriteBatch:set]]
[[Category:Functions]]
{{#set:Description=Changes a sprite with a quad in the batch.}}
{{#set:Since=080}}
== Other Languages ==
{{i18n|SpriteBatch:setq}}