{{newin|[[11.0]]|110|type=enum}}
How [[Mesh]] geometry is culled when rendering.

== Constants ==
;back: Back-facing triangles in Meshes are culled (not rendered). The [[love.graphics.setFrontFaceWinding|vertex order]] of a triangle determines whether it is back- or front-facing.
;front: Front-facing triangles in Meshes are culled.
;none: Both back- and front-facing triangles in Meshes are rendered.

== See Also ==
* [[parent::love.graphics]]
* [[love.graphics.setMeshCullMode]]
* [[Parent::Mesh]]

[[Category:Enums]]
{{#set:Description=How [[Mesh]] geometry is culled when rendering.}}
== Other Languages ==
{{i18n|CullMode}}