{{newinoldin|[[0.9.0]]|090|[[0.10.0]]|100|type=function|text=Use [[Canvas:newImageData]] instead}}

Gets the pixel at the specified position from a Canvas.

Valid x and y values start at 0 and go up to canvas width and height minus 1.

{{notice|This function can be very slow: it can cause the CPU to wait for the GPU to finish all the work currently in its queue, which can be a whole frame's worth (or more.)}}
== Function ==
=== Synopsis ===
<source lang="lua">
r, g, b, a = Canvas:getPixel( x, y )
</source>
=== Arguments ===
{{param|number|x|The position of the pixel on the x-axis.}}
{{param|number|y|The position of the pixel on the y-axis.}}
=== Returns ===
{{param|number|r|The red component (0-255).}}
{{param|number|g|The green component (0-255).}}
{{param|number|b|The blue component (0-255).}}
{{param|number|a|The alpha component (0-255).}}
== See Also ==
* [[parent::Canvas]]
[[Category:Functions]]
{{#set:Description=Gets the pixel at the specified position in a Canvas.}}
== Other Languages ==
{{i18n|Canvas:getPixel}}