{{newin|[[0.9.0]]|090|type=function}}
Gets whether the game is in fused mode or not.

If a game is in fused mode, its save directory will be directly in the Appdata directory instead of Appdata/LOVE/. The game will also be able to load C Lua dynamic libraries which are located in the save directory.

A game is in fused mode if the source .love has been fused to the executable (see [[Game Distribution]]), or if "--fused" has been given as a command-line argument when starting the game.
== Function ==
=== Synopsis ===
<source lang="lua">
fused = love.filesystem.isFused( )
</source>
=== Arguments ===
None
=== Returns ===
{{param|boolean|fused|True if the game is in fused mode, false otherwise.}}
== See Also ==
* [[parent::love.filesystem]]
[[Category:Functions]]
{{#set:Description=Gets whether the game is in fused mode or not.}}
== Other Languages ==
{{i18n|love.filesystem.isFused}}