Types of audio sources.

A good rule of thumb is to use <code>stream</code> for music files and <code>static</code> for all short sound effects. Basically, you want to avoid loading large files into memory at once.

== Constants ==
;static: The whole audio is decoded.
;stream: The audio is decoded in chunks when needed.
{{New feature|11.0|
;queue: The audio must be [[Source:queue|manually queued]] by the user.
|110}}

== See Also ==
* [[parent::love.audio]]
* [[parent::Source]]

[[Category:Enums]]
{{#set:Description=Types of audio sources.}}
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== Other Languages ==
{{i18n|SourceType}}