/*-----d͐ݒ--------------------------*/
speed = 0; /* ȂI */

with(objEnemyEdit){ if(Edit_Play) exit; }

/*-----LN^Ƃ̏̎擾---------------*/
playerDistance = point_distance(x,y,objPlayerDoll.x,objPlayerDoll.y);
playerDirection = point_direction(x,y,objPlayerDoll.x,objPlayerDoll.y);

/*-----[V̏--------------------*/
DAMAGE_ACTIVE = 0;
DepthSet(-30000);
if(!ChangeMotion){
	switch(MotionNum){
		case WAIT :
			break;
		case CATCH :
			break;
	}
}