SPRITE_HEAD			= 0;
SPRITE_FACE			= 1;
SPRITE_MOUTH		= 2;
SPRITE_BODYTOP		= 3;
SPRITE_BODYBOTTOM1	= 4;
SPRITE_BODYBOTTOM2	= 5;
SPRITE_ARM1			= 6;
SPRITE_ARM2			= 7;
SPRITE_ARM3			= 8;
SPRITE_BODY			= 9;
SPRITE_TAIL1		=10;
SPRITE_TAIL2		=11;
setEnemySprite(SPRITE_HEAD			,"Picture/Head.gif"			,48,30);
setEnemySprite(SPRITE_FACE			,"Picture/Face.gif"			,39, 3);
setEnemySprite(SPRITE_MOUTH			,"Picture/Mouth.gif"		, 3,68);
setEnemySprite(SPRITE_BODYTOP		,"Picture/BodyTop.gif"		,12,60);
setEnemySprite(SPRITE_BODYBOTTOM1	,"Picture/BodyBottom1.gif"	,12,12);
setEnemySprite(SPRITE_BODYBOTTOM2	,"Picture/BodyBottom2.gif"	,19,19);
setEnemySprite(SPRITE_ARM1			,"Picture/Arm1.gif"			, 6, 6);
setEnemySprite(SPRITE_ARM2			,"Picture/Arm2.gif"			, 4, 4);
setEnemySprite(SPRITE_ARM3			,"Picture/Arm3.gif"			, 3, 8);
setEnemySprite(SPRITE_BODY			,"Picture/Body.gif"			,19,22);
setEnemySprite(SPRITE_TAIL1			,"Picture/Tail1.gif"		,19,19);
setEnemySprite(SPRITE_TAIL2			,"Picture/Tail2.gif"		,11,11);

SOUND_DAMAGE	= 0;
setEnemySound(SOUND_DAMAGE,"Sound/Damage.wav");

COLLISION_X = 90;
COLLISION_Y = 40;
COLLISION_W = 180;
COLLISION_H = 80;
