SPRITE_HEAD			= 0;
SPRITE_BODYTOP		= 1;
SPRITE_BODYBOTTOM	= 2;
SPRITE_ARM1			= 3;
SPRITE_ARM2			= 4;
SPRITE_HAND			= 5;
SPRITE_LEG1			= 6;
SPRITE_LEG2			= 7;
SPRITE_FOOT1		= 8;
SPRITE_FOOT2		= 9;

setEnemySprite(SPRITE_HEAD,			"Picture/Head.gif"		,34,35);
setEnemySprite(SPRITE_BODYTOP,		"Picture/BodyTop.gif"	,31,41);
setEnemySprite(SPRITE_BODYBOTTOM,	"Picture/BodyBottom.gif", 7, 7);
setEnemySprite(SPRITE_ARM1,			"Picture/Arm1.gif"		,14,10);
setEnemySprite(SPRITE_ARM2,			"Picture/Arm2.gif"		, 9, 7);
setEnemySprite(SPRITE_HAND,			"Picture/Hand.gif"		,13, 4);
setEnemySprite(SPRITE_LEG1,			"Picture/Leg1.gif"		,28,16);
setEnemySprite(SPRITE_LEG2,			"Picture/Leg2.gif"		,12,12);
setEnemySprite(SPRITE_FOOT1,		"Picture/Foot1.gif"		, 7, 9);
setEnemySprite(SPRITE_FOOT2,		"Picture/Foot2.gif"		,26, 6);

SOUND_STEP		= 0;
SOUND_DAMAGE	= 1;
SOUND_HEAD		= 2;
setEnemySound(SOUND_STEP,	"Sound/Step.wav");
setEnemySound(SOUND_DAMAGE,	"Sound/Damage.wav");
setEnemySound(SOUND_HEAD,	"Sound/Head.wav");

COLLISION_X = 16;
COLLISION_Y = 20;
COLLISION_W = 33;
COLLISION_H = 120;
