AlephOne JP v1.5.1alpha

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http://fileball.bungie.org/index.php?option=com_remository&Itemid=53&func=fileinfo&id=3468

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http://treellama.org/alephone/ExtraBloom.zip
http://www.whpress.com/aleph/plugins/Bloomtastic.zip
http://www.whpress.com/aleph/plugins/AwesomeStatic.zip
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http://www.pfhorums.com/index.php?showtopic=5275
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EDouble the number of available map indexes (from 32k to 64k)
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EFix Z-fighting issues with glow maps with OpenGL (Shader)
EUse OpenMP to load textures using multiple cores (Linux, 64-bit Snow Leopard)
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EFix multiplayer film playback with OpenGL (Shader)
EFix shader Z problems with media
EAdd a 64-bit executable for Snow Leopard
ENumerous 3D model fixes for OpenGL (Shader)
EFix overwhelming bloom when Gamma Corrected Rendering is enabled
EHonor fog-affects-landscapes setting in OpenGL (Shader)
EWork around a bug with Mac OS X 10.4; OpenGL (Shader) works
ESprites ignore the Z-buffer in OpenGL (Shader) unless a loaded model requests strict depth behavior using MML
ESave screenshots as PNG
EFix shifting classic HUD in OpenGL (Shader)
EIncrease the maximum sounds loaded at once; with 4 channels, use as much memory as Marathon 2 did. With 32 channels, use 8x that much
EReset the map file after playing from a saved game
EFix bug 2893933 (respawning in faux netgame)
ELua improvements (see Lua.html)
@Emonster_damaged trigger
@Espeed unit documentation
@Eaccessors for platform.type, .door, and .locked
@ELights.new, .initial_phase, .initially_active, .intensity, .states
@EMedia.direction, .height, .high, .light, .low, .speed, .type
EAdd metadata to in-game PNG screenshots (X, Y, Z, facing, polygon, map pack)
EAllow model skins to specify bump maps
EFix nodes with multiple clipping windows in OpenGL (Shader)
EAdd an option not to scale custom load screens
EPrevent hosting with nonexistent map file
EEnable media fader based on chase-cam position
EWork around for SF 2894880 (weird Rugby behavior/crash when skull is picked up in goal)
EUse a 24-bit Z buffer for OpenGL (Shader)
EBloom improvements
ESupport glow and bloom for 3D models in OpenGL (Shader)
EMML controls for glow and bloom
EFix bug 1605895 (level specific MML can't set scenery solidity consistently)