:XNA GroundImporter

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@XNAŁARcfuixWjvZoł悤ɂC|[^[łB
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@PEvO̎QƐݒAyуRegvWFNg̎QƐݒ̗ɁAGroundImporter.dllA
@	@GroundImporter.csprojւ̃vWFNgQƂǉĂB
@PDTEXboxΏۂ̃vWFNgŎgpꍇ́AɁyΏۂ̃vWFNgẑǂɁuHeightMapReader.csvǉĂB
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@QEosfRegiXt@CAyFBXt@Cj̃vpeB́uContent ProcessoriRegEvZbTjvɁA
@@@uGroundImportervIĂBIłȂꍇAx\[VrhĂ݂ĂB
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@RE\̂́AmodeltagɊi[Ă܂BfRegǂݍ񂾌ɁAL̂悤tagǂݍłB
@	@iEfReg=gldModel,  modelName = fReg̃AZbgꂽString^)
@	@	/////
@	@		//GameȂǂ[\bh̊O]ɁAHeightMapSetter^ǉ
			HeightMapSetter hMap;
			
			//LoadContent̃Regǂݍݕ
			gldModel = Content.Load<Model>(modelName);
			hMap = (HeightMapSetter)gldModel.Tag;
@	@	////
@@@
@SEo|Cg tgtPos AuRvœǂݍ񂾍 hMap ƂA
@@@L\bhsƁAiYWj̒lԂĂ܂B
@@@
@@@float nowHeight = hMap.GetLandHeight(ref tgtPos);
@@@
@@@
@/////
@GroundImporter̃RegvZbT̃p[^
@DivideCountF	óuڍׂvłBq̏o͂摜̑傫ɂȂ܂B
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@			@@
@UnHit Fill LowestPointF	ovZAołȂꍇiuvA|SĂꍇjAǂ邩̃tOB
@							truȅꍇA͂̌o_畽ϒl߁A̒lŕۊǂsB
@							falsȅꍇA float.MinValuegpAołȂ|擾\ɂȂB
@							

@Put HeightProcessed ImageFvZ̍A摜Ƃďo͂邩ǂ̃tOBtrueȂrhہAAZbg+ _h.png ̃t@CA
@							uRegvWFNgtH_̒Ɂv쐬܂Brhxnbt@Co̓tH_ł͂Ȃ̂ŒӂĂB
@							o͌̉摜͔pngt@CłBołĂ邩ǂ̊mFA2Dmap摜ɂg邩H
@			


@/////////////////////////////

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@TvvOł́A̎擾сAo_̕ۑƏo͂ł悤ɂȂĂ܂B
@@sɂXboxRg[[iUSB)KvłB


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@@@@EXeBbN	F_̍̈ړB@lȂ̂ŒӁB

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@@@@Start{^	FX,Y,A,B{^őł_At@Cɏo͂܂B
			@t@CpX́A݂ChCuɁuputtexdPoint.txtvƂOŕۑ܂B
			@