# File: f_info.txt


# This file is used to initialize the "lib/raw/f_info.raw" file, which is
# used to initialize the "terrain feature" information for the Angband game.

# Do not modify this file unless you know exactly what you are doing,
# unless you wish to risk possible system crashes and broken savefiles.

# After modifying this file, delete the "lib/raw/f_info.raw" file.

# Note that the terrain feature are grouped into very regular groups,
# such that each of the bits in the feature type conveys information.

# Note that terrain feature zero contains the "darkness" picture.

# === Understanding f_info.txt ===

# N:serial number:terrain name
# G:symbol:color
# M:mimic

# 'N' indicates the beginning of an entry. The serial number must
# increase for each new item.

# 'G' is for graphics - symbol and color. There are 16 colors, as
# follows:

# 'M' is for fixed mimicing terrain type.  Pretend other terrain with
# all visual effects.  No effect on temporal mimic.

# D - Black        w - White          s - Gray          o - Orange
# r - Red          g - Green          b - Blue          u - Brown
# d - Dark Gray    W - Light Gray     v - Violet        y - Yellow
# R - Light Red    G - Light Green    B - Light Blue    U - Light Brown


# Version stamp (required)

V:2.8.1


# 0x00 --> nothing

N:0:m̒n`
E:unknown grid
G: :w


# 0x01 --> open floor

N:1:
E:open floor
G:.:w

# 0x02 --> invisible trap (drawn as open floor)

N:2:Bꂽgbv
E:invisible trap
G:.:w
M:1

# 0x03 --> glyph of warding

N:3:̒
E:glyph of warding
G:;:y

# 0x04 --> open door

N:4:JhA
E:open door
G:':U

# 0x05 --> broken door

N:5:ꂽhA
E:broken door
G:':u

# 0x06 --> up stairs (perm)

N:6:Ki
E:up staircase
G:<:w

# 0x07 --> down stairs (perm)

N:7:Ki
E:down staircase
G:>:w

N:8:NGXg
E:quest entrance
G:>:y

N:9:NGXgo
E:quest exit
G:<:y

N:10:NGXgKi
E:quest down level
G:>:r

N:11:NGXgオKi
E:quest up level
G:<:r

N:12:X̏o
E:town exit
G:>:g

# 0x0C --> up stairs (perm)

N:13:B
E:shaft up
G:<:U

# 0x0D --> down stairs (perm)

N:14:B
E:shaft down
G:>:U

# 0x10 --> visible trap -- trap door

N:16:gbvEhA
E:trap door
G:^:w

# 0x11 --> visible trap -- open pit

N:17:Ƃ
E:pit
G:^:s

# 0x12 --> visible trap -- spiked pit

N:18:Ƃ
E:pit
G:^:s
M:17

# 0x13 --> visible trap -- poison pit

N:19:Ƃ
E:pit
G:^:s
M:17

# 0x14 --> visible trap -- rune -- summon

N:20:׈ȃ[
E:evil rune
G:^:G

# 0x15 --> visible trap -- rune -- teleport

N:21:ȃ[
E:strange rune
G:^:o

# 0x16 --> visible trap -- spot -- fire

N:22:łꏊ
E:discolored spot
G:^:u

# 0x17 --> visible trap -- spot -- acid

N:23:łꏊ
E:discolored spot
G:^:u
M:22

# 0x18 --> visible trap -- dart -- slow

N:24:_[cEgbv
E:dart trap
G:^:r

# 0x19 --> visible trap -- dart -- lose str

N:25:_[cEgbv
E:dart trap
G:^:r
M:24

# 0x1A --> visible trap -- dart -- lose dex

N:26:_[cEgbv
E:dart trap
G:^:r
M:24

# 0x1B --> visible trap -- dart -- lose con

N:27:_[cEgbv
E:dart trap
G:^:r
M:24

# 0x1C --> visible trap -- gas -- blind

N:28:KXEgbv
E:gas trap
G:^:g

# 0x1D --> visible trap -- gas -- confuse

N:29:KXEgbv
E:gas trap
G:^:g
M:28

# 0x1E --> visible trap -- gas -- poison

N:30:KXEgbv
E:gas trap
G:^:g
M:28

# 0x1F --> visible trap -- gas -- sleep

N:31:KXEgbv
E:gas trap
G:^:g
M:28

# 0x2x --> locked door (power 0)

N:32:hA
E:door
G:+:U

# 0x2x --> locked door (power 1)

N:33:̂hA
E:locked door
G:+:U
M:32

# 0x2x --> locked door (power 2)

N:34:̂hA
E:locked door
G:+:U
M:32

# 0x2x --> locked door (power 3)

N:35:̂hA
E:locked door
G:+:U
M:32

# 0x2x --> locked door (power 4)

N:36:̂hA
E:locked door
G:+:U
M:32

# 0x2x --> locked door (power 5)

N:37:̂hA
E:locked door
G:+:U
M:32

# 0x2x --> locked door (power 6)

N:38:̂hA
E:locked door
G:+:U
M:32

# 0x2x --> locked door (power 7)

N:39:̂hA
E:locked door
G:+:U
M:32

# 0x2x --> jammed door (power 0)

N:40:тłꂽhA
E:jammed door
G:+:U
M:32

# 0x2x --> jammed door (power 1)

N:41:тłꂽhA
E:jammed door
G:+:U
M:32

# 0x2x --> jammed door (power 2)

N:42:тłꂽhA
E:jammed door
G:+:U
M:32

# 0x2x --> jammed door (power 3)

N:43:тłꂽhA
E:jammed door
G:+:U
M:32

# 0x2x --> jammed door (power 4)

N:44:тłꂽhA
E:jammed door
G:+:U
M:32

# 0x2x --> jammed door (power 5)

N:45:тłꂽhA
E:jammed door
G:+:U
M:32

# 0x2x --> jammed door (power 6)

N:46:тłꂽhA
E:jammed door
G:+:U
M:32

# 0x2x --> jammed door (power 7)

N:47:тłꂽhA
E:jammed door
G:+:U
M:32

# 0x30 --> secret door

N:48:BhA
E:secret door
G:#:w
M:56

# 0x31 --> rubble

N:49:
E:pile of rubble
G:::w

# 0x32 --> magma vein

N:50:n̍z
E:magma vein
G:%:s

# 0x33 --> quartz vein

N:51:Ήp̍z
E:quartz vein
G:%:w

# 0x34 --> magma vein + treasure

N:52:n̍z(BꂽܗL)
E:magma vein with hidden treasure
G:%:s
M:50

# 0x35 --> quartz vein + treasure

N:53:Ήp̍z(BꂽܗL)
E:quartz vein hidden treasure
G:%:w
M:51

# 0x36 --> magma vein + known treasure

N:54:ܗLn̍z
E:magma vein with treasure
G:*:o

# 0x37 --> quartz vein + known treasure

N:55:ܗLΉp̍z
E:quartz vein with treasure
G:*:o

# 0x38 --> granite wall -- basic

N:56:ԛ̕
E:granite wall
G:#:w

# 0x39 --> granite wall -- inner

N:57:ԛ̕
E:granite wall
G:#:w
M:56

# 0x3A --> granite wall -- outer

N:58:ԛ̕
E:granite wall
G:#:w
M:56

# 0x3B --> granite wall -- solid

N:59:ԛ̕
E:granite wall
G:#:w
M:56

# 0x3C --> permanent wall -- basic (perm)

N:60:iv̕
E:permanent wall
G:#:U

# 0x3D --> permanent wall -- inner (perm)

N:61:iv̕
E:permanent wall
G:#:U
M:60

# 0x3E --> permanent wall -- outer (perm)

N:62:iv̕
E:permanent wall
G:#:U
M:60

# 0x3F --> permanent wall -- solid (perm)

N:63:iv̕
E:permanent wall
G:#:U
M:60

N:64:[
E:explosive rune
G:;:R

N:65:p^[o_
E:Pattern startpoint
G:*:w

N:66:p^[̈ꕔ
E:section of the Pattern
G:*:B

N:67:p^[̈ꕔ
E:section of the Pattern
G:*:b

N:68:p^[̈ꕔ
E:section of the Pattern
G:*:B

N:69:p^[̈ꕔ
E:section of the Pattern
G:*:b

N:70:p^[̈ꕔ
E:section of the Pattern
G:*:W

N:71:p^[̈ꕔ(discharged)
E:section of the Pattern (discharged)
G:*:W

N:72:p^[o
E:Pattern exit
G:*:w

N:73:ꂽp^[̈ꕔ
E:corrupted section of the Pattern
G:*:D

# 0x4A --> shop -- general store (perm)

N:74:G݉
E:General Store
G:1:U

# 0x4B --> shop -- armoury (perm)

N:75:h
E:Armoury
G:2:s

# 0x4C --> shop -- weapon shop (perm)

N:76:X
E:Weapon Smiths
G:3:w

# 0x4D --> shop -- temple (perm)

N:77:@
E:Temple
G:4:g

# 0x4E --> shop -- alchemist (perm)

N:78:Bp̓X
E:Alchemy Shop
G:5:b

# 0x4F --> shop -- magic shop (perm)

N:79:@̓X
E:Magic Shop
G:6:r

# 0x50 --> shop -- black market (perm)

N:80:ubNE}[Pbg
E:Black Market
G:7:D

# 0x51 --> shop -- home (perm)

N:81:䂪
E:Home
G:8:y

# 0x52 --> shop -- bookstore (perm)

N:82:X
E:Bookstore
G:9:o

# 0x53 --> terrain -- deep water

N:83:[
E:pool of deep water
G:~:b

N:84:󂢐̗
E:stream of shallow water
G:~:B

N:85:[n◭
E:pool of deep lava
G:~:r

N:86:󂢗n̗
E:stream of shallow lava
G:~:U

N:87:Â
E:dark pit
G:#:D

N:88:n
E:dirt
G:.:u

N:89:n
E:patch of grass
G:.:g

N:90:RpNg[
E:compact rune
G:^:D

N:91:x񑕒u
E:alarm
G:^:R

N:92:JXCb`
E:wall opeing trap
G:^:w

N:93:
E:flower
G:::G

N:94:ނ
E:brake
G:::g

N:95:
E:Museum
G:0:v

N:96:
E:tree
G:#:G

N:97:R
E:mountain chain
G:^:o

N:128:
E:Building
G:+:U

N:129:
E:Building
G:+:U

N:130:
E:Building
G:+:v

N:131:
E:Building
G:+:U

N:132:
E:Building
G:+:U

N:133:
E:Building
G:+:U

N:134:
E:Building
G:+:U

N:135:
E:Building
G:+:o

N:136:
E:Building
G:+:R

N:137:
E:Building
G:+:G

N:138:
E:Building
G:+:v

N:139:
E:Building
G:+:u

N:140:
E:Building
G:+:w

N:141:
E:Building
G:+:B

N:142:
E:Building
G:+:B

N:143:
E:Building
G:+:B

N:144:
E:Building
G:+:B

N:145:
E:Building
G:+:B

N:146:
E:Building
G:+:B

N:147:
E:Building
G:+:B

N:148:
E:Building
G:+:B

N:149:
E:Building
G:+:B

N:150:
E:Building
G:+:B

N:151:
E:Building
G:+:B

N:152:
E:Building
G:+:B

N:153:
E:Building
G:+:B

N:154:
E:Building
G:+:B

N:155:
E:Building
G:+:B

N:156:
E:Building
G:+:B

N:157:
E:Building
G:+:B

N:158:
E:Building
G:+:B

N:159:
E:Building
G:+:B

N:192:X
E:Town
G:*:W

N:193:_Wւ̓
E:entrance to dungeon
G:>:v

N:194:n
E:swamp
G:.:B

N:195:
E:mirror
G:*:v

# Used by view_unsafe_grids option
N:196:m̒n` (m)
E:unknown grid (not detected)
G:x:D

N:197:n}QhEgbv
E:Armageddon trap
G:^:v

N:198:sjAEgbv
E:Piranha trap
G:^:b

