Scene 0 0
	% The complex where the PC will meet the mad scientist,
	% find out about the faction hunting him, and maybe even
	% free the "original" from which the clones of his enemy
	% were made.

	% L1 = Player enemy
	% L2 = Scientist
	% L3 = Chat counter

	start <Print 10 NPCGoPC L2>
	Restore_Start <Print 11>

	map <MAP_Complex.txt>
	nu1 <if= T1 0 Return>

	TM1 <ifNPCInPlay L2 if= V3 0 ifG 6 Range PCUID NPCUID L2 V= 3 1 Print 1 ForceChat L2>

	Msg1 <\PERSONA L2 strikes up a conversation with you.>
	Msg10 <You enter a well-built complex in the middle of some abandoned buildings.>
	Msg11 <You are in a well-built complex in the middle of some abandoned buildings.>

sub
	Team 1
	SetEnemy 2

	Team 2
	SetEnemy 1
	SetAlly 3

	Team 3
	home <Lab>

	rect
	MFX 39
	MFY 20
	Width 8
	Height 8
	name <Lab>
end
inv
	StairsUp
	XPos 5
	YPos 26
	USe <Print 1 Return>
	Destination -1

	STC BIOTANK
	name <Holding Chamber>
	home <Lab>
	use <if= V1 0 else GoUsed ifYesNo 1 2 3 V= 1 1 ifG NPCRep L1 1 0 else GoNoHero ForceChat L1>
	GoNoHero <Alert 5 DeployChar L1 3 PCEnemy L1 SoloAttack L1>
	GoUsed <Print 4>
	Msg1 <Floating in this chamber is the body of \PERSONA L1 . Do you want to open it?>
	Msg2 <Yes I do.>
	Msg3 <No, I don't.>
	Msg4 <The holding chamber is now empty.>
	Msg5 <Upon being freed from the chamber, \PERSONA L1 attacks!>


	STC COMPUTER-1
	use <moretext .text if= V1 0 XPV 100 V= 1 1>
	.text <TS_XRAN_TEXT_MarsNeedsClones.txt>

end
