Story
	name <STORY: Entry Scenario Luna>

	% V1 = Initialization Counter
	% S101 = Load new episode when S101 = 1
	% S102 = # PC Wins
	% S103 = Difficulcy Level, load ending when S103>75
	% S104 = # Wins when level last increased
	% S105 = Location Clue

	% The first START, force a conversation with Hyolee.
	Init_Start <>
	Start <if= V1 0  else GoCheckClue V= 1 1  MoreText .intro  S= 103 7  Print 1 ForceChat 1 History 2 History 3 DeleteChar N1>
	.intro <TS_TEXT_Entry_Luna.txt>
	Msg1 <Hyolee strikes up a conversation with you.>
	Msg2 <You arrived in Hogye as a refugee from Luna.>
	Msg3 <Your home city was destroyed by Aegis Overlord Luna.>

	GoCheckClue <ifG S105 0 else GoNoClue Memo 5 S= 105 0>
	GoNoClue <ifG 0 S105 Memo 0 S= 105 0>
	Msg5 <Your personal quest has so far led to \NARRATIVE 3 .>

	Element1 <Prefab>
	Element2 <Faction>
	Stat 2 7
	Element3 <Scene>
	Stat 3 10


	XREnemy 2
	XRMystery 1
	XRBadThing 4

	hour <if= S101 1 else GoCheckHint ifG S103 75 else GoLoadEpisode XRanPlot .xend S= 101 0 S+ 103 d10>
	GoLoadEpisode <XRanPlot .xplot S= 101 0 ifG S102 S104 S+ 103 10 S+ 103 d10 S= 104 S102 NPCLevel N1 S103 ifFaction N2 PCFEnemy N2>
	GoCheckHint <if= d30 1 ifG 76 S103 StoryLine .xhint>
	.xplot <TS_XRAN_a###_*.txt>
	.xend <TS_XRAN_b###_*.txt>
	.xhint <TS_XRAN_Hint_*.txt>

inv
	NPC Soldier
	mecha <Chameleon.txt>
	equipChar 25000

	Plot 0
	% Note that I am hotloading this plot- DO NOT
	% DO THIS YOURSELF!!! I can get away with it because
	% I'm the programmer. Note that because this plot is
	% getting sneaked into the adventure riding under a
	% story gear, it will not be initialized by the
	% MATCH_PLOT_TO_ADVENTURE procedure. In this case
	% it shouldn't matter because the story is loaded at
	% the game's setup, and all the elements are starting
	% initialized. However, in general, I think this is
	% very bad form...
	name <PLOT: Temporary Personas>

	Init_Start <ifNPCOK E2 else GoDelete>
	start <ifNPCOK E2 else GoDelete>
	GoDelete <S= 101 1 AdvancePlot 0>

	% Element 1 is Hyolee.
	Element1 <Character>
	Stat 1 1

	% Element 2 is Megi.
	Element2 <Character>
	Stat 2 17
	sub
		Persona 1
		% Hyolee will greet the PC and tell him to go
		% speak with Megi.
		greeting <NewChat if= V1 0 else GoBeenBefore V= 1 1 Say 1 AddChat 1 AddChat 2 AddChat 3>
		GoBeenBefore <Say 9 AddChat 7 AddCHat 8>

		result1 <NewChat Say 2  AddReact d8  Reputation 3 d10 AddChat 4 AddChat 5 AddChat 6>
		result2 <NewChat Say 3  Reputation 5 -d10 AddChat 4 AddChat 5 AddChat 6>
		result3 <NewChat Say 4 AddChat 4 AddChat 5 AddChat 6>
		result4 <NewChat Say 5  Reputation 1 d6 Reputation 2 d5 Reputation 3 d3 Memo 7>
		result5 <NewChat Say 6  Reputation 3 -d10 Memo 7>
		result6 <NewChat Say 8 Memo 7 Reputation 2 -d5>
		result7 <NewChat Say 10>
		result8 <NewChat Say 11 Reputation 3 -d8 Reputation 4 -d8 Reputation 6 -1 S= 101 1 AdvancePlot 0>

		Msg1 <Hi. I haven't seen you around before. My name is Hyolee; welcome to Hogye.>
		Msg2 <Nice to meet you too. It's refreshing to see a new face in town. We don't get a lot of visitors here, which is good for my studies but can be awful boring sometimes. So, tell me about yourself.>
		Msg3 <Er... That's a strange question, isn't it? Yes, I guess it's safe here, as long as you don't go poking around the abandoned mine. Uh, who are you, anyways?>
		Msg4 <Not much to say. It's a small town. Years ago there used to be a mine, but these days the big businesses are farming and tourism. We have a mecha arena. That's about it. What's your business in town?>
		Msg5 <Seriously? I've heard about the Lunar War, but we can't get all the details here on Earth. You should go speak with Megi. She's our mayor... she can help you out a lot.>
		Msg6 <Ooh, mysterious. Well, if there's anything you need in town, you should probably speak with Megi. She's the mayor of Hogye. She lives in that white house over there.>
		Msg7 <Hyolee in Hogye told you to go speak with Megi.>
		Msg8 <If there's anything you need in town, you should go talk with Megi. She's the mayor.>
		Msg9 <Hello again. Have you spoken with Megi yet?>
		Msg10 <See that white-colored building over there? That's her house. It's the only one like it in town. You can't miss it.>
		Msg11 <If you don't want to, you don't have to. It was just a suggestion.>

		Prompt1 <My name is \PC . Nice to meet you.>
		Prompt2 <Is it safe here!?>
		Prompt3 <Hi. Tell me about this place.>
		Prompt4 <I'm a refugee from Luna.>
		Prompt5 <That's private.>
		Prompt6 <I'm just a traveller.>
		Prompt7 <How can I find her?>
		Prompt8 <No, I don't want to.>

		Persona 2
		% Megi will speak with the PC and then allow
		% conversation branches to load the various job
		% plots, or the tutorial plot.
		greeting <NewChat Say 1 AddChat 1 AddChat 2 AddChat 3 AddChat 4>

		result1 <NewChat Say 2 S= 101 1 StoryLine .Tutorial AdvancePlot 0>
		result2 <NewChat Say 3 S= 101 1 StoryLine .JobStory AdvancePlot 0>
		result3 <NewChat Say 4 S= 101 1 History 6 AdvancePlot 0>
		result4 <NewChat Say 5 S= 101 1 Reputation 2 -10 AddReact -30 StoryLine .CrimeStory AdvancePlot 0>

		.JobStory <ARC_TS_JobStory.txt>
		.CrimeStory <ARC_TS_CrimeStory.txt>
		.Tutorial <TS_PLOT_Tutorial.txt>

		Msg1 <Greetings, stranger. Is there anything I can do for you?>
		Msg2 <Quentin, our shopkeeper, would be the best one to ask about that. You'll find him in the building with the stone floor.>
		Msg3 <I think that Doctor Kim needs some help over at the clinic... You can ask about a job there.>
		Msg4 <As you wish. Enjoy your stay in Hogye.>
		Msg5 <We have nothing in this town worth stealing. Please leave here before you cause any trouble.>
		Msg6 <You did not request any help from Megi.>

		Prompt1 <Better give me the tutorial.>
		Prompt2 <I'm looking for a job.>
		Prompt3 <Thanks, but I don't need anything.>
		Prompt4 <Thought I'd rob this town blind.>

	end

end
