Plot 0
	name <PLOT: Shimli 5>

	element1 <Character Citizen Cheerful Passionate>

	Init_Start <ifNPCOK E1 else GoDelete if= V1 0 else GoCheckTime V= 1 ComTime V+ 1 86400>
	start <ifNPCOK E1 else GoDelete if= V1 0 else GoCheckTime V= 1 ComTime V+ 1 86400>
	GoDelete <AdvancePlot 0>
	GoCheckTime <ifG ComTime V1 AdvancePlot 0>

sub
	Persona 1
	greeting <NewChat ifG React d10 else GoNothing Say d5 AddChat d3 V= 2 3 V+ 2 d3 AddChat V2 AdvancePlot 0>
	GoNothing <SayAnything AdvancePlot 0>

	result1 <NewChat V= 2 5 V+ 2 d3 Say V2 AddReact d3 Reputation 5 d6>
	result2 <Goto result1>
	result3 <Goto result1>

	result4 <NewChat V= 2 8 V+ 2 d3 Say V2 Reputation 5 -d6>
	result5 <Goto result4>
	result6 <Goto result4>

	Msg1 <Have a nice day!>
	Msg2 <I hope you're enjoying this lovely day!>
	Msg3 <It's a wonderful day, isn't it? I hope you're enjoying it.>
	Msg4 <I hope you're having a good time today!>
	Msg5 <Here's wishing you a good time today!>

	Msg6 <If you give someone a smile, you'll get a smile in return!>
	Msg7 <Some people think I'm annoying but I'm just really really cheerful!>
	Msg8 <You have to take time out to enjoy life!>

	Msg9 <You know, it takes twice as many muscles to frown as it does to smile!>
	Msg10 <Nice way to rain on someone's parade, \PC .>
	Msg11 <Well, you're a real gloomy gus today.>

	Prompt1 <The same to you.>
	Prompt2 <You have a nice day, too!>
	Prompt3 <Good to see you!>

	Prompt4 <Up yours!>
	Prompt5 <Don't bother me.>
	Prompt6 <Stop annoying me.>

end
