Plot 0
	name <Fire of Heaven>
	% A conclusion for the item search plot. This conclusion will end the story,
	% either in victory or in defeat for the PC...

	% E1 is the scene where this plot will take place.
	Element1 <Grab 2>

	% E2 is the character who knows where the fire is.
	Element2 <Character !Near 1>

	% E3 is the "Fire of Heaven" itself.
	Element3 <Prefab>
	Element4 <Prefab>
	Element5 <Prefab>
	Element6 <Prefab>
	Element7 <Prefab>

	% V1 = Initialization Counter
	% V2 = Combat Indicator
	% V3 = The key item index

	Init_Start <ifNPCOK E2 else GoCheckDelete if= V1 0 V= 1 1 V= 3 2 V+ 3 d5 Compose GET EV3 .getkey>
	start <ifNPCOK E2 else GoCheckDelete if= V1 0 V= 1 1 V= 3 2 V+ 3 d5 Compose GET EV3 .getkey>
	.getkey <S= 104 1 EndStory AdvancePlot 0>

	GoCheckDelete <EndStory AdvancePlot 0>

	CleanUp <AdvancePlot 0>

sub
	Persona 2
	rumor <!2 discovered a strange ruined tower outside of town.>
	% V2 = Randomizer
	greeting <NewChat if# P2 0 else GoCheckMission Say 1 EndStory>
	GoCheckMission <Say 2 Memo 3 AddChat 1 AddChat 2 AddChat 3>

	result1 <NewChat Say 4 AddChat 4 AddChat 5>
	result2 <NewChat Say 5>
	result3 <NewChat Say 6 EndStory>
	result4 <NewChat Say 7>
	result5 <EndChat Say 8 SavePos LoadD .scene P= 2 1 PassVAr 1 EP3 PassVar 2 S2 PassVar 3 1 PassVar 4 0 MStockD 10 .mon SeekGate -1>
	.scene <SCENE_ItemTower.txt>
	.mon <Ruins Air Mutant City>

	Msg1 <That tower outside of town? It collapsed. There's nothing left but rubble.>
	Msg2 <While hiking, I found the ruins of an old skyscraper. A brilliant light shone from the top floor. I wanted to go in but the place looked like it was about to collapse.>
	Msg3 <\ELEMENT 2 in \ELEMENT 1 discovered a ruined tower with a brilliant light at the top.>
	Msg4 <Sure, I can do that, but as I mentioned it didn't look very safe. Do you want to go now or will you do it later?>
	Msg5 <I can't say how long it's going to stay there. It looked pretty unstable.>
	Msg6 <You obviously have no spirit of wonder or adventure...>
	Msg7 <Alright. It's probably best that you get ready before doing any serious exploring.>
	Msg8 <This path will take you straight to it. I wonder what the light I saw was... It could be some kind of treasure! Or a monster...>

	Prompt1 <Can you show me where that was?>
	Prompt2 <Hm, I'd like to see that later.>
	Prompt3 <That doesn't concern me.>
	Prompt4 <Maybe I'll go later.>
	Prompt5 <Let's go right away.>


end
inv
	Grenade 25
	name <The Fire of Heaven>
	mass 8
	type <Blast 7 Mystery Hyper Armorpiercing Brutal Burn Haywire>
	Clue29 <Print 1>
	Msg1 <This appears to be a primitive but extremely powerful microfusion reactor. You better handle it carefully or it could explode.>

	HeadArmor 7
	name <Zeron Helmet>
	Biotech
	mass -12
	scale 0
	Clue29 <Print 1>
	Msg1 <A helmet crafted of living tissue. It appears to be powered by feeding off its wearer's blood.>
	sub
		PCS 5
	end

	BodyArmor 8
	scale 0
	mass -4
	name <Zeron Armor>
	Biotech
	Clue29 <Print 1>
	Msg1 <A bodysuit crafted of living tissue. It appears to be powered by feeding off its wearer's blood.>
	sub
		gear 4 3 20
		name <Mega Smasher>
		type <LINE BURN STRAIN MYSTERY>
		scale 0
		mass 2
		Range 6
		Acc -2
		Recharge 1
	end

	ArmArmor 7
	name <Zeron Sleeve>
	scale 0
	mass -2
	Biotech
	Clue29 <Print 1>
	Msg1 <A gauntlet crafted of living tissue. It appears to be powered by feeding off its wearer's blood.>
	sub
		Melee 12
		name <High Frequency Blade>
		type <BRUTAL ARMORPIERCING>
		recharge 1
		mass -4
	end

	LegArmor 7
	name <Zeron Legging>
	mass -2
	scale 0
	Biotech
	Clue29 <Print 1>
	Msg1 <A legging crafted of living tissue. It appears to be powered by feeding off its wearer's blood.>
	sub
		Flight 12
	end

end
