Story
	name <Music Industry Story>

	% The PC has a chance to become a pop star, or maybe even
	% to get a number one record. Yay! This is entirely a side
	% story... no real point to it, other than to get some money
	% and maybe a line or two in the history file.

	% Here's what happens...
	%
	% PHASE ONE: PC needs a recording contract!
	%   In the news, it will be announced that [AGENT] is scouting
	%   for talent in [SCENE]. If the PC is in [SCENE] and scores
	%   a lot of APPLAUSE, he'll get an email telling him to meet
	%   somewhere very soon. If he meets, and the agent likes him,
	%   he may get a recording contract. Yay! XP and cash...
	%
	% PHASE TWO: Marketing!
	%   The PC needs to promote his music, right? The NPC will send
	%   emails telling the PC where to play and what to do. If the
	%   PC manages 10 "missions" of increasing difficulcy, he'll get
	%   a number one album. Yay PC!
	%
	% PHASE THREE: There is no phase three
	%   After the number one album, the PC can take a vacation from
	%   performing for a while. No further plots will be loaded.

	% E1 is a random city
	Element1 <Scene City Town>

	% E2 is the agent character
	Element2 <Prefab>

	% V101 = Load new plot when V101=0; opposite of XRan plots...
	% V102 = Number of PC "victories". If V102=0, PC hasn't got contract
	% V103 = Difficulcy level; amount of applause needed in 24 hours.
	% V104 = Number of victories when difficulcy last increased...

	% End the story immediately if the NPC dies...
	Init_Start <ifNPCOK N2 else GoDelete>
	start <ifNPCOK N2 else GoDelete>
	GoDelete <EndStory>

	quarter <if= S101 0 if= d4 1 if= S102 0 else GoLoadEpisode StoryLine .first S= 101 1 S= 103 5 S+ 103 d6>
	GoLoadEpisode <StoryLine .second S= 101 1 ifG S102 S104 S+ 103 d6 S= 104 S102>
	.first <TS_STORY_MusicIndustry_a*.txt>
	.second <TS_STORY_MusicIndustry_b*.txt>

sub
	Persona 2
	%rumor <!2 is a big name in the music business.>
	rumor <!2 ϲڶȳˤͭ̾ͤ>
	greeting <NewChat ifG S102 0 else GoNoContract Say 1 AddChat 1>
	GoNoContract <SayANything>
	result1 <EndChat Say 2 School .skills Say 3>
	.skills <19 21 27 30 35 26>
	%MSg1 <If you want to reach the top of the charts, your skills have to be at their best.>
	MSg1 <㡼ȤΥȥåפˤʤꤿΤʤ顢ӤǹᤫʤФʤޤ>
	%Msg2 <Here are the things I think will be most important to you.>
	Msg2 <餬ʤˤȤäƺǤפȻפåǤ>
	%Msg3 <You're headed for the top!>
	Msg3 <ʤϥȥåפضŤƤޤ衪>
	%Prompt1 <Let's practice.>
	Prompt1 <褦>

end

inv
	NPC Celebrity
	job <Talent Agent>
	place <1 pass>

end
