Plot 0
	name <Thief Advancement>

	% Unlike the other promotions, the PC is gonna have to work for
	% his reward here. However, the rewards should be pretty good.

	% Element 1 is the calling faction
	% Element 2 is the character who'll give the PC the reward
	Element2 <Character !Comrade 1>

	% These are faction rewards...
	Element3 <Prefab>
	Element4 <Prefab>
	Element5 <Prefab>
	Element6 <Prefab>
	Element7 <Prefab>

	% P1 = Email Indicator
	% P2 = Combat Indicator
	% P3 = Level the PC is being rewarded for

	% This plot will remain active until the PC collects his
	% reward, until the NPC dies, or until the PC is no longer
	% a member of the calling faction.
	% start <ifNPCOK E2 else GoReschedule if= PCFac E1 else GoDelete if= V1 0 Email d1 V= 1 1>
	Init_Start <ifNPCOK E2 else GoReschedule if= PCFac E1 else GoDelete if= V1 0 SetNPC E2 Email d1 V= 1 1>
	start <ifNPCOK E2 else GoReschedule if= PCFac E1 else GoDelete if= V1 0 SetNPC E2 Email d1 V= 1 1>
	GoReschedule <FacVar+ E1 1 1 AdvancePlot 0>
	GoDelete <AdvancePlot 0>

	% If combat has started, if the local variable 2 is nonzero, if the PC has left the map,
	% then he's gonna get rewarded based on P1.
	nu1 <if= P2 1 if= T1 0 if# L2 0 P= 2 2 ifG P3 10 else GoLvl10 MechaPrize .topmek AdvancePlot 0>
	.topmek <*.txt>
	GoLvl10 <if= P3 10 else GoLvl9 GiveKeyItem E7 AdvancePlot 0>
	GoLvl9 <if= P3 9 else GoLvl8 GiveKeyItem E6 AdvancePlot 0>
	GoLvl8 <if= P3 8 else GoLvl7 mechaprize .huge2mek AdvancePlot 0>
	.huge2mek <Savin.txt>
	GoLvl7 <if= P3 7 else GoLvl6 mechaprize .hugemek AdvancePlot 0>
	.hugemek <Longman.txt>
	GoLvl6 <if= P3 6 else GoLvl5 GiveKeyItem E5 AdvancePlot 0>
	GoLvl5 <if= P3 5 else GoLvl4 mechaprize .bigmek AdvancePlot 0>
	.bigmek <Zerosaiko.txt>
	GoLvl4 <if= P3 4 else GoLvl3 GiveKeyItem E4 AdvancePlot 0>
	GoLvl3 <if= P3 3 else GoLvl2 mechaprize .medmek AdvancePlot 0>
	.medmek <Fenris.txt>
	GoLvl2 <if= P3 2 else GoLvl1 GiveKeyItem E3 AdvancePlot 0>
	GoLvl1 <mechaprize .lowmek AdvancePlot 0>
	.lowmek <Trailblazer.txt>

	% Msg1 <\ELEMENT 2 @ \SCENE EScene 2 :// You've shown some talent. I have a big job for you.>
	Msg1 <\ELEMENT 2 @ \SCENE EScene 2 :// ˤϺǽ롣礭ʻŻǤ>
	% Msg1_1 <\ELEMENT 2 @ \SCENE EScene 2 :// How'd you like to expand your skills into something bigger?>
	Msg1_1 <\ELEMENT 2 @ \SCENE EScene 2 :// ʬεѤäȿФϤʤ>
	% Msg1_2 <\ELEMENT 2 @ \SCENE EScene 2 :// Got a lead on something you'd like to own, I'm sure.>
	Msg1_2 <\ELEMENT 2 @ \SCENE EScene 2 :// 뤳Ȥμ꤬꤬롣>
	% Msg1_3 <\ELEMENT 2 @ \SCENE EScene 2 :// Come on over, you dirty \RANK .>
	Msg1_3 <\ELEMENT 2 @ \SCENE EScene 2 :// ʡ \RANK Ϻ>
	% Msg1_4 <\ELEMENT 2 @ \SCENE EScene 2 :// I have something for you. Better hurry before I take it myself.>
	Msg1_4 <\ELEMENT 2 @ \SCENE EScene 2 :// ˻ŻǤ᤯ʤȲäޤ>
	% Msg1_5 <\ELEMENT 2 @ \SCENE EScene 2 :// Hey \PC , got a surprise to celebrate your new status as \RANK .>
	Msg1_5 <\ELEMENT 2 @ \SCENE EScene 2 :// 䤢 \PC ä \RANK Ȥϰ̤Ȥˤ>
	CMsg1_5 <ifG RReact E2 25 Accept>

sub
	Persona 2
	% V1 = Have been offered mission
	greeting <NewChat if# P2 0 else GoCheckMission Say 1 AdvancePlot 0>
	GoCheckMission <if# P3 0 else GoFirstTime Say 3 AddChat 1 AddChat 2>
	GoFirstTime <P= 3 FacVar E1 2 P+ 3 1 FacVar= E1 2 P3  Say 4 AddChat 1 AddChat 2>

	result1 <EndChat Say 2 Goto GoStartCOmbat>
	GoStartCombat <SavePos LoadD .scene PassVar 1 WMThreat FXPNeeded P3 P= 2 1>
	.scene <SCENE_Thief_*.txt>
	result2 <NewChat Say 5>

	% Msg1 <So, you didn't manage to do it?>
	Msg1 <ԤΤ>
	% Msg1_1 <You don't look any richer... I guess you were defeated?>
	Msg1_1 <ѤäƤʤ褦餱Τ>
	% Msg1_2 <That was a complete mess-up, wasn't it?>
	Msg1_2 <̤褦ʡ>

	% Msg2 <Good luck out there. It's a big job.>
	Msg2 <򵧤롣Ż>
	% Msg2_1 <Here's all the information you'll need to make it to the base. Once there, you're on your own.>
	Msg2_1 <줬%JSϤǤ̳ԤΤɬפˤʤ夤顢ʬ>
	CMsg2_1 <ifChatNPCSociable Accept>
	% Msg2_2 <Here's the info. Good luck.>
	Msg2_2 <줬Ũξ򵧤롣>
	CMsg2_2 <ifChatNPCShy Accept>
	% Msg2_3 <With any luck there won't be a lot of guards on site... Yeah, like that's gonna happen...>
	Msg2_3 <褱ФξˤϤޤҤʤġ󡢤ʤȤ⤢ꤽġ>
	CMsg2_3 <ifChatNPCEasygoing Accept>
	% Msg2_4 <This place is guarded to the hilt. It'll take all your skills if you hope to get in and out again.>
	Msg2_4 <ξŰŪ˼Ƥ롣ƵꤿлƤ뤹٤ƤεѤѤ衣>
	CMsg2_4 <ifChatNPCPassionate Accept>
	% Msg2_5 <Nobody really knows what they're working on at the lab, but that just makes stealing it all the more exciting!>
	Msg2_5 <ۤ餬ǲäƤΤï褯Τʤ餳ߤϤä򤯤ʤ롪>
	CMsg2_5 <ifChatNPCCheerful Accept>
	% Msg2_6 <There's a lot of guards so be careful. If you make it back alive, I certainly hope that whatever you find was worth the trouble...>
	Msg2_6 <Ҥ󤤤뤫鿵ŤˤʡǤ̳ԤСǤ%JSĤΤ϶ϫβͤȻפ>
	CMsg2_6 <ifChatNPCMelancholy Accept>
	% Msg2_7 <The guards might very well kill you. If so, I'll learn something about their defenses, for when I try to steal it myself...>
	Msg2_7 <Ȥ⤹%JSϼҤ˻뤫⤷ʤ⤷ʤäƤŨμ˴ؤ%JFʬȤΩġġ>
	CMsg2_7 <ifG 10 React Accept>

	% Msg3 <Are you all ready to go steal something nice?>
	Msg3 <餷ʪ߽Фä>
	% Msg3_1 <Time's still wasting. Ready to go now?>
	Msg3_1 <ʡѰդϤ⤦>

	% Msg4 <The army's been working on an experimental mecha system. I've found out where the test site is; if you can sneak in there, we can help ourselves to the newest in weapons technology.>
	Msg4 <ϼ¸Ūʥå򸦵椷Ƥ롣%JFϼ¸ΰ֤ĤȤ᤿%JSǦӤǤ줿顢桹ϺüʼﵻѤۤޤޤˤǤ롣>
	% Msg4_1 <BioCorp has been working on something new. They aren't supposed to do weapon systems, but apparently they have been. I've discovered where the secret lab is. If you can sneak in there, you can sneak out with something very valuable.>
	Msg4_1 <BioCorp ϲȤ򸦵椷Ƥ롣BioCorp ʼθϤʤȤˤʤäƤ뤬äƤ뤳Ȥ餫̩ξȯǦӤС˲ͤΤΤ߽Ф>
	CMsg4_1 <ifChatNPCSociable Accept>
	% Msg4_2 <There's a secret Kettel Industries testing lab where a new mecha is being developed. We have a good chance to steal whatever it is they're working on.>
	Msg4_2 <Kettel Industries λŪ̩꤬ꡢǿåγȯʤƤ롣Ǥۤ餬椷Ƥʪɤ>
	CMsg4_2 <ifChatNPCShy Accept>
	% Msg4_3 <A lab near town is working on some mecha project for the Navy. If you can slip in there, you can steal the latest in weapons technology. Sounds like it should be an easy job.>
	Msg4_3 <Įζ᤯θǤ \NAME Navy Τ˲餫Υåȯײ򸦵椷Ƥ롣ǦӹСǿʼﵻѤ߽ФñʻŻΤ褦>
	CMsg4_3 <ifChatNPCEasygoing Accept>
	% Msg4_4 <This is a real challenge... but you've proven that you're a skilled thief. An army base near town is home to an experimental new mecha. If you can slip past their guards, it could easily be yours.>
	Msg4_4 <Ϥʤġ%JS±Ǥ뤳ȤʬäƤ롣Įζ᤯ηϤ˼¸Ūʿå롣Ҥȴ뤳ȤǤСñˤˤǤ>
	CMsg4_4 <ifChatNPCPassionate Accept>
	% Msg4_5 <Opportunities like this don't come by too often. RegEx corp is developing a new mecha weapon, and I've discovered where they're housing the prototypes! If you can sneak into their complex, all that new technology could be yours.>
	Msg4_5 <Τ褦ʥ󥹤ϤʤRegEx ҤʼȯƤ롣λʤݴɾĤȤ᤿ηʪǤСοѤ>
	CMsg4_5 <ifChatNPCCheerful Accept>
	% Msg4_6 <Kettel Industries has started a new mecha program. They've caused enough bloodshed with their terror weapons, selling them to any dead-zone tyrant who can meet the price. I say we steal the prototype, and put it to better use!>
	Msg4_6 <Kettel Industries åȯ򳫻Ϥۤϼζݤʼ򤤤ʤäƤʤϤΤɤȺۼԤˤäƤꡢʼǵ뻴νʬװȤʤäƤ롣ʤ߽ФɤѤƤ褦>
	CMsg4_6 <ifChatNPCMelancholy ifChatNPCHeroic Accept>

	% Msg5 <Alright. Come back when you're ready and we can start the job then.>
	Msg5 <ʬäѰդǤä褤ŻϤ褦>
	% Msg5_1 <You do whatever it is that you do. Better hurry, before anyone catches word of our plan.>
	Msg5_1 <Ǥ뤳ȤϲǤ졣ï˲桹ηײ褬ϳʤˡޤۤ>
	% Msg5_2 <I'll be waiting.>
	Msg5_2 <ԤäƤ褦>

	% Prompt1 <I'd like to go now.>
	Prompt1 <Ԥ>
	% Prompt1_1 <Let's start this thing.>
	Prompt1_1 <λŻϤ褦>
	% Prompt1_2 <I'm ready to do it!>
	Prompt1_2 <ѰդϤǤ>
	% Prompt2 <I need some more time first.>
	Prompt2 <ޤäȻ֤פ롣>
	% Prompt2_1 <Give me a sec, my shoes are untied.>
	Prompt2_1 <ԤäƤ졢Ҥ⤬ۤɤƤ롣>
	% Prompt2_2 <Be back in a minute.>
	Prompt2_2 <äƤ롣>

end
inv
	STC GR-12

	EMelee 9
	scale 2
	name <Neutron Lash>
	name_I18N <ҥå>
	type <Extend Overload Flail>
	Speed 6
	Acc 1
	% desc <An experimental mecha weapon.>
	desc <¸Ūåʼ>

	STC NUKE-1

	Gun 7
	scale 2
	name <Glass Cannon>
	name_I18N <饹Υ>
	Speed 4
	range 5
	magazine 20
	% desc <An experimental mecha weapon.>
	desc <¸Ūåʼ>
	sub
		Ammo 7
		name_I18N <饹Υ>
		type <RUST>
	end

	Battroid 4
	name <Anubis>
	name_I18N <Anubis>
	desig <LH-X13>
	desig_I18N <LH-X13>
	SDL_SPRITE <btr_zerosaiko.png>
	SDL_COLORS <103 3 45 80 90 85 200 150 0>
	BioTech

	mod head
		Name_I18N <Ƭ>
		size 3
		Armor 4
		mass -3
		sub
			Sensor 8
			Name_I18N <C8󥵡>
			TarComp 2
			Name_I18N <C2Ƚॷƥ>
			STC LAS-5
			name <Intercept Beam>
			name_I18N <޷ӡ>
			type <INTERCEPT>
			Speed 5
		end
	mod body
		Name_I18N <ƹ>
		Armor 4
		mass -5
		sub
			CPit
			Name_I18N <ԥå>
			Armor 2
			mass -1

			Gyro 3
			Name_I18N <C3㥤>
			Armor 2
			mass -1

			Engine 4
			Name_I18N <C4󥸥>
			Armor 2
			mass -1
			HighOutput

			Mount
			name <Right Shoulder Mount>
			name_I18N <ˤ>

			Mount
			name <Left Shoulder Mount>
			name_I18N <ˤ>

			ECM 5
			Name_I18N <C5Żйƥ>

			ArcJet 4
			Name_I18N <C4å>
		end
	mod arm
		size 3
		Armor 4
		mass -4
		name <Right Arm>
		name_I18N <>
		sub
			Hand
			Name_I18N <>
			Mount
			name <Right Arm Mount>
			name_I18N <ˤ>
			Melee 6
			name <Spike Lash>
			name_I18N <ѥå>
			Recharge 3
			type <ArmorPiercing Extend Flail>
		end
	mod arm
		size 3
		Armor 4
		mass -4
		name <Left Arm>
		name_I18N <>
		sub
			Hand
			Name_I18N <>
			Mount
			name <Left Arm Mount>
			name_I18N <ˤ>
			Melee 6
			name <Spike Lash>
			name_I18N <ѥå>
			Recharge 3
			type <ArmorPiercing Extend Flail>
		end
	mod leg
		size 5
		armor 4
		mass -5
		name <Right Leg>
		name_I18N <>
		sub
			Mount
			name <Right Leg Mount>
			name_I18N <ˤ>
			ArcJet 4
			Name_I18N <C4å>
		end
	mod leg
		size 5
		armor 4
		mass -5
		name <Left Leg>
		name_I18N <>
		sub
			Mount
			name <Left Leg Mount>
			name_I18N <ˤ>
			ArcJet 4
			Name_I18N <C4å>
		end

	SkillModifier 40
		Name <Active Stealth System>
		Name_I18N <º̥ƥ>
		Type <MECHA>
		CyberSlot <ELECTRONICS>
		SkillModStealth
		SkillModAmount 5
		mass 120

	SkillModifier 40
		Name <Combat Cortex>
		Name_I18N <ƮƬǾ>
		Type <MECHA>
		CyberSlot <PILOT INTERFACE>
		SkillModMechaFighting
		SkillModAmount 5
		mass 74

	end

end
