Story
	name <LM: Omega 1004>

	% N1 is the scene where the story takes place. Always, forever.
	% N2 is the trapdoor to the lab.
	% N3 is the Omega-1004 prop.
	% N4 is Omega-1004 itself.
	element2 <Prefab>
	element3 <Prefab>
	element4 <Prefab>

	% S1 = Initialization Counter
	% S2 = Have recovered Omega-1004

	Init_Start <ifNPCOK N4 else GoDelete if= S1 0 S= 1 1 ItemVar= N2 1 N3 Compose KEY N3 .useprop>
	start <ifNPCOK N4 else GoDelete if= S1 0 S= 1 1 ItemVar= N2 1 N3 Compose KEY N3 .useprop>
	GoDelete <EndStory>

	.useprop <ForceChat N4 PCAlly N4 MoveChar N4 N1 ItemVar= N2 1 0 DeleteKeyItem N3>

sub
	Persona 4
	greeting <NewChat if= S2 1 else GoFirstTime Say 1>
	GoFirstTime <S= 2 1 Return Say 2 AddChat 1 AddChat 2>

	result1 <NewChat Say 3>
	result2 <NewChat Say 4 Reputation 3 d6>

	%Msg1 <All systems operational.>
	Msg1 <ƥѲǽ>
	%Msg1_1 <I am operating within specified parameters.>
	Msg1_1 <ϰǳư档>
	%Msg1_2 <There are so many things to learn in this world. I must catalogue as much as possible.>
	Msg1_2 <ˤϳؤ֤Τ¿ǽʸ¤ʬषʤФʤޤ>
	%Msg2 <Begin logon sequence. Faulty responsometer has been repaired. System check complete. You... You must be the one who has repaired me.>
	Msg2 <糫ϡȿ״ɤޤƥåλʤϡĻľͤǤ͡>
	%Msg3 <I will begin Introduction Program Gamma. My name is OMEGA-1004. Due to a manufacturing error, I was created with an awareness of my existence that others of my kind lack. May we continue this conversation above ground?>
	Msg3 <ץࡦƳϡ̾ OMEGA-1004 ¤Υ顼ˤꡢ¾ƱܥåȤˤϷäޤޤä³ϾǤޤ󤫡>
	%Msg4 <I am OMEGA-1004, a security designation androbot. Due to a manufacturing error, I was created with an awareness of my existence that others of my kind lack. Shall we go back to \NARRATIVE 1 ?  I have been down here for years already...>
	Msg4 <OMEGA-1004ѥܥåȤǤ¤Υ顼ˤꡢ¾ƱܥåȤˤϷäޤޤ \NARRATIVE 1 ޤ󤫡 Ϥ⤦Ĺ֤ˤޤġ>

	%Prompt1 <That's right.>
	Prompt1 <̤ꡣ>
	%Prompt2 <Who are you?>
	Prompt2 <%JSï>

end
inv
	Trapdoor
	% V1 = NID of the robot prop
	Hide 10
	use <if= StatVal STAT_MetaVisibility 0 if# V1 0 else GoDid Print 1 SavePos LoadD .scene PassVar 1 V1 PassVar 2 14 PassVar 3 5 PassVar 4 10 SeekGate -1>
	GoDid <Print 101>
	place <1>
	.scene <SCENE_ItemDungeon.txt>
	%msg101 <There's nothing else to see in the cave.>
	msg101 <ƶˤ¾˲ʤ>


	Prop 65
	name <Robot>
	name_I18N <ܥå>
	sdl_sprite <monster_androbot.png>
	sdl_colors <130 143 114 116 100 13 0 230 0>
	Clue15 <Mental ifG SkRoll 15 15 else GoFail Print 1 XPV 75 Trigger KEY SELFNID>
	Clue23 <Mental ifG SkRoll 23 15 else GoFail Print 1 XPV 75 Trigger KEY SELFNID>
	Clue29 <ifG PCSkillVal 38 0 else GoC29NoGood Mental ifG SkRoll 38 10 else GoFail Print 1 XPV 75 Trigger KEY SELFNID>
	GoC29NoGood <Print 3>
	GoFail <Print 2>
	Clue37 <Print 4>
	%Msg1 <You attempt to fix this old robot. Suddenly, it begins to move!>
	Msg1 <θŤܥåȤνߤ줬ưФ>
	%Msg2 <You attempt to fix this old robot.>
	Msg2 <θŤܥåȤνߤ>
	%Msg3 <Robotics is a little bit outside of your field.>
	Msg3 <ܥåȹؤϤäʬ>
	%Msg4 <It's a robot. Judging by how it's not moving at all, it's probably broken.>
	Msg4 <ܥåȤ롣ưʤȤͤˡ餯ƤΤ>


	Monster Androbot
	name <Omega-1004>
	name_I18N <Omega-1004>
	job <ROBOT>
	sdl_colors <130 143 114 116 100 13 0 230 0>
	IsCharacter
	DAge 35
	chardesc Pragmatic Pragmatic Pragmatic Pragmatic Pragmatic
	stat 7 25
	stat 8 14
	skill 1 4
	skill 4 5
	skill 5 5
	%CHAT_ATTACK1 <Begin self-defense program.>
	CHAT_ATTACK1 <ɱҥץ೫ϡ>
	%CHAT_ATTACK2 <Initiating attack pattern alpha.>
	CHAT_ATTACK2 <ѥ档>
	%CHAT_ATTACK3 <Collecting data on enemy formations.>
	CHAT_ATTACK3 <Ũǡ档>
	%CHAT_EJECT1 <Maintaining current position would risk permanent damage to this unit.>
	CHAT_EJECT1 <ߤξ֤ݻϹŪ»붲줬ޤ>

end
