Plot 0
	name <PLOT_LostInCave>
	Element1 <Scene Dungeon Scale0>
	Element2 <Prefab>
	% Time limit - this plot will fade after a short time.
	Init_Start <if= V1 0 else GotoCheckTime V= 1 ComTime V+ 1 900>
	START <if= V1 0 else GotoCheckTime V= 1 ComTime V+ 1 900>
	GotoCheckTime <ifG ComTime V1 DeleteChar E2 AdvancePlot 0>
sub
	Persona 2
	greeting <Say 1 EndChat AddChat 1 AddChat 2>
	%Msg1 <Help! I went for a walk and now I'm completely lost! Do you know the way out of here?>
	Msg1 <ơ⤷ƤƻʬʤʤäƤޤޤи¸ΤǤ>
	%prompt1 <Sure. It's just over there.>
	prompt1 <󡣽иϤ顣>
	%prompt2 <I can show you, for a price...>
	prompt2 <⼡Ƕ褦ġ>
	result1 <Say 2  AdvancePlot 0 Reputation 1 1 Print 4 EndChat  DeleteChar E2>
	result2 <Say 3  AdvancePlot 0 Print 4 CashPrize 50 EndChat  DeleteChar E2>
	%Msg2 <Thank you very much! You're very kind.>
	Msg2 <ˤ꤬Ȥ%JSϤȤƤڤǤ͡>
	%Msg3 <Here's some money for your help. Thank you.>
	Msg3 <餬ΤǤ꤬Ȥ>
	%Msg4 <\Persona E2 has left the area.>
	Msg4 <\Persona E2 Ϥä>
end
inv
	NPC Citizen
	place <1 pass>
end
