Plot 0
	name <PLOT_LazyPlot>
	% Lazy Plot - Does nothing. Just kind of a test.
	Element1 <Character Easygoing>
	% rumor <!1 likes to goof off.>
	rumor <!1 դΤ>
	% Time limit - this plot will fade after a short time.
	Init_Start <if= V1 0 else GotoCheckTime V= 1 ComTime V+ 1 500>
	START <if= V1 0 else GotoCheckTime V= 1 ComTime V+ 1 500>
	GotoCheckTime <ifG ComTime V1 AdvancePlot 0>
sub
	Persona 1
	greeting <SayAnything NewChat>
end
