Plot 0
	name <Betrayal>

	Element1 <Character Villainous !Lancemate>
	Element2 <Scene Town City Target>
	Element3 <Scene Town Target !Far 2>
	Element4 <Scene Town Target !Far 2 !Far 3>


	% V1 = Initialization counter
	% V2 = Have started combat

	% start <ifNPCOK E1 else GoDelete if= V1 0 else GoCheckTime V= 1 ComTime V+ 1 432000 Compose EWM E2 .ambush Compose EWM E3 .ambush Compose EWM E4 .ambush>
	% GoDelete <AdvancePlot 0>
	%
	% .ambush <Goto GoAmbush>
	% GoAmbush <ifG PCRep 6 d100 else GoDelete BLOCK FreezeChar E1 V= 2 1 Alert 1 History 2 Dynamic 0 Threat PCRep 6 1 .nu1 .nu2 ComposeD TYPE .type Goto GoPrepEnemy>
	% GoPrepEnemy <DynaNPC E1 2 PCEnemy E1 ComposeD START .start PassVar 1 E1 PassVar 2 E2>

	Init_Start <ifNPCOK E1 else GoDelete if= V1 0 else GoCheckTime V= 1 ComTime V+ 1 432000 Compose EWM E2 .ambush2 Compose EWM E3 .ambush3 Compose EWM E4 .ambush4>
	start <ifNPCOK E1 else GoDelete if= V1 0 else GoCheckTime V= 1 ComTime V+ 1 432000 Compose EWM E2 .ambush2 Compose EWM E3 .ambush3 Compose EWM E4 .ambush4>
	GoCheckTime <ifG ComTime V1 AdvancePlot 0>
	GoDelete <AdvancePlot 0>

	.ambush2 <Goto GoAmbush2>
	GoAmbush2 <ifG PCRep 6 d100 else GoDelete BLOCK FreezeChar E1 V= 2 1 Alert 1 History 2 SavePos Dynamic 0 Threat PCRep 6 1 .nu1 .nu2 ComposeD TYPE .type Goto GoPrepEnemy2>
	GoPrepEnemy2 <DynaNPC E1 2 PCEnemy E1 ComposeD START .start PassVar 1 E1 PassVar 2 E2>
	.ambush3 <Goto GoAmbush3>
	GoAmbush3 <ifG PCRep 6 d100 else GoDelete BLOCK FreezeChar E1 V= 2 1 Alert 1 History 2 SavePos Dynamic 0 Threat PCRep 6 1 .nu1 .nu2 ComposeD TYPE .type Goto GoPrepEnemy3>
	GoPrepEnemy3 <DynaNPC E1 2 PCEnemy E1 ComposeD START .start PassVar 1 E1 PassVar 2 E3>
	.ambush4 <Goto GoAmbush4>
	GoAmbush4 <ifG PCRep 6 d100 else GoDelete BLOCK FreezeChar E1 V= 2 1 Alert 1 History 2 SavePos Dynamic 0 Threat PCRep 6 1 .nu1 .nu2 ComposeD TYPE .type Goto GoPrepEnemy4>
	GoPrepEnemy4 <DynaNPC E1 2 PCEnemy E1 ComposeD START .start PassVar 1 E1 PassVar 2 E4>

	.start <if# L1 0 ForceChat L1 L= 1 0>
	.nu1 <if= T1 0 Return if= V3 0 V= 3 1 LoseRenown>
	.nu2 <if= T2 0 if= V3 0 V= 3 1 Reputation 6 1 XPV 100 Exit L2>
	.type <SOLO>

	% Msg1 <As you approach town, \ELEMENT 1 draws you aside for a private discussion...>
	Msg1 <ĮȤȡ̩äȤä \ELEMENT 1 ˰󤻤줿ġ>
	% Msg2 <You were betrayed by your lancemate \ELEMENT 1 .>
	Msg2 <֤ \ELEMENT 1 ΢ڤ줿>

sub
	Persona 1
	greeting <NewChat if= P2 0 else GoStartCombat SayAnything>
	GoStartCombat <EndChat Say 1 AdvancePlot 0>

	% Msg1 <Yeah, I know we're supposed to be allies, but... there's an enormous bounty on your head and I'd be a fool not to take it.>
	Msg1 <%JF%JF֤Ǥ٤Ȼפ%JGĤ%JSʾ޶⤬äƤ뤫ˤϡĺʤΤ϶򤫼ԤΤ뤳Ȥ>
	% Msg1_1 <You've got quite a bounty on your head. I'd be a fool not to take it...>
	Msg1_1 <%JSμˤʾ޶⤬äƤ%JGĺʤΤ϶򤫼ԤΤ뤳Ȥġ>
	CMsg1_1 <ifG 0 NPCRep E1 3 Accept>
	% Msg1_2 <We've been together for a while, but you've earned a huge bounty on your head. If I kill you that'll make me rich... Sorry, this is just business. I really will miss you when it's all over.>
	Msg1_2 <%JFϹư򶦤ˤƤФ餯ˤʤ뤱ɡ%JSμʾ޶⤬äƤ%JG%JS򻦤%JFġǰΤȤ٤ƺѤ%JF%JSλ>
	CMsg1_2 <ifG NPCRep E1 3 0 Accept>
	% Msg1_3 <Wow, I'll bet you never expected to be attacked by one of your own lancemates. I wouldn't be doing this if not for the enormous amount of money I've been offered to kill you...>
	Msg1_3 <դ֤ΰͤ齱Ȥ%JS褷ͽۤʤä͡%JF%JS򻦤ʳۤζФȸʤФʤȤϤʤäΤġ>
	CMsg1_3 <ifG NPCRep E1 4 0 Accept>
	% Msg1_4 <At last I can finally tell you... I hate you! I've hated working with you all this time! And because I've been offered a sizable reward for ending your life, now I can finally be rid of you! It's time to die...>
	Msg1_4 <Ĥ%JF%JS˸%JG%JF%JSޤä˶ʤ%JGޤǤä%JSȶƯΤä%JG%JS򻦤¿ۤ󽷤Фȸơä%JF%JSä%JG͡ġ>
	CMsg1_4 <ifG 0 NPCRep E1 4 Accept>
	% Msg1_5 <I've got something fun for the two of us to do right now. You see, there's an enormous bounty on your head, and I've decided to collect. Of course it wouldn't be any fun if it were a fair fight...>
	Msg1_5 <ͤǳڤȤ򤷤褦%JSˤʾ޶⤬Ƥ뤬%JFϤĺȷ迴%JG󡢤줬޶ʤɤäƤʤ襤ʤڤʤɤ͡ġ>
	CMsg1_5 <ifG NPCRep E1 5 0 Accept>
	% Msg1_6 <And now, the great hero will meet a tragic end... I have decided to claim the bounty that's been placed on your head. Oh, I know, you must feel betrayed... Don't worry, you won't live long enough to suffer.>
	Msg1_6 <ƺʤͺȤλޤġ%JF%JSˤ줿ʾ޶׵ᤷ褦ȷ᤿%JGޤ%JS΢ڤ줿Ȼפˤʤ͡ĿۤϤʤ%JG줷֤ʤäƤ뤫顣>
	CMsg1_6 <ifG 0 NPCRep E1 5 Accept>
	% Msg1_7 <You've made a lot of enemies all over the place, \PC , and they've offered a lot of money for anyone who can kill you. It's only sensible that I take the prize, isn't it? It's the most logical thing to do...>
	Msg1_7 <\PC %JSϤŨäƤŨ%JS򻦤Τ¿ۤζФȸäƤ%JG%JFξ޶ĺΤϤޤä˳äƤǤŪġ>
	CMsg1_7 <ifG NPCRep E1 7 0 Accept>
	% Msg1_8 <You've made some powerful enemies, \PC . They believe you could be the hero of destiny... I'm willing to bet the prize money on your head that they're wrong. Your great destiny ends here, today...>
	Msg1_8 <\PC %JS϶ŨäƤޤä%JGŨ%JS̿αͺ⤷ʤȻפäƤ%JGġ%JFιְͤäƤ뤳Ȥ%JSμ򺹤ФФ館޶򤫤褦%JSΰʤ뱿̿⺣ǽ%JGġ>
	CMsg1_8 <ifG 0 NPCRep E1 7 Accept>

end

