Plot 0
	name <Default Mission>
	% [[Ver1.6]]

	% This is a skeleton for a generic combat mission.
	% You can make it into a complete combat mission just
	% by filling in the blanks in the MESSAGE BLOCKs below.

	% If this mission is being offered by the enemy of the story's
	% controlling faction, do a search for <ENEMY> and follow the
	% instructions each time this label is found.

	% **********************
	% *** ELEMENTS BLOCK ***
	% **********************

	% E1 is the faction behind the story
	Element1 <Grab 1>

	% E2 is the NPC who will give the PC the mission.
	% Right now it will just be a member of E1.
	Element2 <Character HasMecha !Comrade 1>
	Element3 <Grab 2>


	% ********************
	% *** SCRIPT BLOCK ***
	% ********************
	%  V1 = Time Limit
	%  V2 = Combat Indicator, if V2=1 combat has been entered
	%  V3 = Email sent indicator.
	%       If P3=-1, PC has been denied the job
	%  V4 = Original home of E2

	%  S101 = Faction Victory Count
	%  S102 = Enemy Victory Count (if appropriate)
	%  S103 = How many times PC fought for faction
	%  S104 = How many times PC fought against faction


	% On a cleanup request, delete this plot unless combat has been
	% entered.
	cleanup <if= V2 0 AdvancePlot 0>

	% Time limit. This plot will conclude in one day, or immediately
	% if NPC E2 is killed.
	Init_Start <ifNPCOK E2 else GoDelete if= V1 0 else GoCheckTime V= 1 ComTime V+ 1 86400 V= 4 EScene 2 goto InitCheckE2>
	InitCheckE2 <ifNPCinPlay E2 else InitCheckFin print 10002 goto InitCheckFin>
	% Msg10002 <\ELEMENT 2 has left this area.>
	Msg10002 <\ELEMENT 2 はこのエリアを去った。>
	InitCheckFin <MoveChar E2 N3>
	start <ifNPCOK E2 else GoDelete if= V1 0 else GoCheckTime V= 1 ComTime V+ 1 86400 V= 4 EScene 2 MoveChar E2 N3>
	GoCheckTime <if= V2 0 ifG ComTime V1 MoveChar E2 V4 AdvancePlot 0>
	GoDelete <AdvancePlot 0>

	% Combat check. If combat has been entered, V2=1.
	% Combat ends in victory if the number of active masters on
	% team two drops to zero, or ends in defeat is the number of
	% active masters on team one drops to zero. After combat, V2=3
	% if the player was victorious or V2=2 is the player lost.
	% Finally, if the player won, the calling story's faction victory
	% count (by default now story variable 101) will be increased.
	nu1 <if= T1 0 if= V2 1  V= 2 2  LoseRenown>
	nu2 <if= T2 0 if= V2 1  V= 2 3  Reputation 6  1  XPV 50  S+ 101 1 FacXP+ E1 1>


	% Email check. If the PC belongs to the same faction as the NPC,
	% he may receive an email about the mission. Make a check every
	% 5 minutes.
	% 5Min <if= d50 23 if= V3 0 ifG V1 0 if= PCFac E1 V= 3 1 Email 1>
	5Min <if= d50 23 if= V3 0 ifG V1 0 if= PCFac E1 V= 3 1 SetNPC E2 Email 1>

	% *********************
	% *** MESSAGE BLOCK ***
	% *********************

	% 01 :  Email Messages.
	%  The NPC is offering the PC a mission via email.
	% Msg1 <\PERSONA E2 @ \SCENE EScene 2 :// Hey \RANK , got a combat mission for you here in \NARRATIVE 3 .>
	Msg1 <\PERSONA E2 @ \SCENE EScene 2 :// \RANK よ。ここ \NARRATIVE 3 で君に戦闘任務を用意している。>
	% Msg1_1 <\PERSONA E2 @ \SCENE EScene 2 :// Important message for \RANK \PC . \NARRATIVE 3 under attack by \NARRATIVE 2 ; come quick; bring guns.>
	Msg1_1 <\PERSONA E2 @ \SCENE EScene 2 :// \RANK \PC に重要な知らせがある。 \NARRATIVE 3 は \NARRATIVE 2 の攻撃にさらされている。早く来い。銃を忘れるな。>
	% Msg1_2 <\PERSONA E2 @ \SCENE EScene 2 :// Report to \NARRATIVE 3 for combat mission against \NARRATIVE 2 as soon as possible.>
	Msg1_2 <\PERSONA E2 @ \SCENE EScene 2 :// \NARRATIVE 2 との戦闘任務のためにできるだけ早く \NARRATIVE 3 へ出頭せよ。>
	CMsg1_2 <ifG 0 NPCRep E2 3 ACCEPT>
	% Msg1_3 <\PERSONA E2 @ \SCENE EScene 2 :// There's trouble in \NARRATIVE 3 ; \NARRATIVE 2 has some troops in the area.>
	Msg1_3 <\PERSONA E2 @ \SCENE EScene 2 :// \NARRATIVE 3 で問題が起きている。当地域に \NARRATIVE 2 が部隊を配置している。>
	% Msg1_4 <\PERSONA E2 @ \SCENE EScene 2 :// Get yer skinny butt to \NARRATIVE 3 and help us kick out those \NARRATIVE 2 losers!>
	Msg1_4 <\PERSONA E2 @ \SCENE EScene 2 :// \NARRATIVE 3 へ来て負け犬 \NARRATIVE 2 どもを追い出すのに協力してくれ！>
	CMsg1_4 <ifG 0 NPCRep E2 4 ACCEPT>
	% MSG1_5 <\PERSONA E2 @ \SCENE EScene 2 :// There's a party brewing in \SCENE EScene 2 with \NARRATIVE 2 asking for trouble!>
	MSG1_5 <\PERSONA E2 @ \SCENE EScene 2 :// \NARRATIVE 2 と結託して災難を招くようなことをしている集団が \SCENE EScene 2 にいる。>
	CMsg1_5 <ifG NPCRep E2 5 0 ACCEPT>
	% MSG1_6 <\PERSONA E2 @ \SCENE EScene 2 :// \NARRATIVE 3 is under siege from \NARRATIVE 2 ; if we do not act quickly, all will be lost.>
	MSG1_6 <\PERSONA E2 @ \SCENE EScene 2 :// \NARRATIVE 3 は \NARRATIVE 2 から攻撃を受けている。迅速に行動しなければ、すべてが失われるだろう。>
	CMsg1_6 <ifG 0 NPCRep E2 5 ACCEPT>

sub
	% This next bit is the conversation which will happen when the
	% PC speaks to E2.
	Persona 2

	% Fill in something for the rumor string, so the PC will know who
	% has a job to offer. !2 will add the name of the NPC, while !1
	% will add the name of the faction.
	% rumor <!2 is a member of the city defense team.>
	rumor <!2 は町の防衛隊員だ>

	% ********************
	% *** SCRIPT BLOCK ***
	% ********************
	% If you're feeling faint of heart, just skip this
	% and jump straight to the messages block below.
	% Here are the variables used in this conversation:
	%  V1 = Job offer counter, V1=1 is job offered, V1=-1 if job denied
	%  V3 = Threat value of enemy mecha
	%  V4 = Reward offered to PC for the mission
	% At startup, first check to see whether the PC has already
	% completed the mission or not.
	Greeting <NewChat if= P1 0 else GoRealStart SayAnything>

	GoRealStart <if= P2 3 else GoCheckLoss Say 1 CashPrize V4 AdvancePlot 0>
	GoCheckLoss <if= P2 2 else GoCheckJob Say 6 AdvancePlot 0>
	GoCheckJob <if= V1 1 else GoCheckFirst Say 101 Goto GoAddComOps>

	% The first time the PC meets the NPC, the PC will be given the
	% mission automatically if he's part of the same faction, or if
	% he is a friend of the NPC, or if he's already been sent email.

	% The PC will be denied the mission if he's helped the enemy.
	GoCheckFirst <if= S104 0 else GoDenied if= V1 0 else GoDenied V= 1 -1 V= 3 Threat PCRep 6 100 V= 4 Reward V3 100 Goto GoCheckFaction>
	% <ENEMY> If this is an enemy mission, use the following line.
	% GoCheckFirst <if= S103 0 else GoDenied if= V1 0 else GoDenied V= 1 -1 V= 3 Threat PCRenown 100 V= 4 Reward V3 100 Goto GoCheckFaction>

	GoCheckFaction <if= PCFac E1 else GoCheckEmail Say 11 Goto GoAddComOps>
	GoCheckEmail <if= P3 1 else GoCheckFriend Say 11 Goto GoAddComOps>
	% If the reaction score is greater than 40, PC will automatically
	% be offered the job, but unlike above will not be automatically
	% expected to accept it,
	GoCheckFriend <ifG React 40 else GoNoAutomatic Say 16 AddChat 7 AddChat 9>
	% If the PC is not automatically offered the job, there's still
	% a chance to get the job... as long as the NPC doesn't hate him.
	GoNoAutomatic <ifG React -d10 else GoDenied Say 21 AddChat 11 AddChat 14 AddChat 17>
	GoDenied <V= 1 -1 P= 3 -1 SayAnything>

	GoAddComOps <V= 1 1 P= 3 1 AddChat 1 AddChat 3 AddChat 5 Memo 107>

	% The PC will enter combat here.
	result1 <EndChat Say 36 Goto GoStartCombat>


	GoStartCombat <SavePos S+ 103 1 P= 2 1 Dynamic 2 V3 .nu1 .nu2 Encounter 25 25 .edesc PCFEnemy N2>
	.edesc <!Member \VAL N2>
	.nu1 <if= T1 0 Return>
	.nu2 <if= T2 0 Salvage Return>

	% The PC needs some time to get ready.
	result3 <NewChat Say 103>

	% The PC will be told the enemy's point value.
	result5 <NewChat Say 26 AddChat 1 AddChat 3>

	% The PC accepts the job offer.
	result7 <NewChat Say 11 Goto GoAddComOps>

	% The PC refuses the job offer.
	result9 <NewChat Say 102 V= 1 -1 P= 3 -1>

	% The PC tries to get the job via "PLAN A"- volunteer.
	% Honestly, when a town is being invaded it's just that
	% simple. As long as the PC hasn't fought for the enemy,
	% and isn't villainous, he'll get the job.
	%  The catch? Volunteering lowers the pay offered.
	result11 <NewChat ifG PCRep 1 d5 else GoR11Lose V= 4 Reward V3 70  Say 31 AddChat 7 AddChat 9>
	% PLAN "A", whatever it was, has failed...
	GoR11Lose <NewChat Say 104 V= 1 -1 P= 3 -1>


	% The PC tries to get the job via "PLAN B"- be badass.
	result14 <NewChat ifG Intimidation 12 else GoR14Lose Say 31 AddChat 7 AddChat 9>
	GoR14Lose <NewChat Say 105 V= 1 -1 P= 3 -1>

	% The player doesn't want this stinkin' job.
	result17 <NewChat Say 106 V= 1 -1 P= 3 -1>


	% *********************
	% *** MESSAGE BLOCK ***
	% *********************

	% 01 :  Player has won the battle and is being paid.
	% Msg1_0 <Good job out there! A few more victories like that, and \ELEMENT 3 will have to leave the area! Here's your pay.>
	Msg1_0 <よくやった！そのような勝利をもう少し重ねれば、 \ELEMENT 3 はこの地域から撤退するだろう！これが君の報酬だ。>
	CMsg1_0 <ifG NPCRep E2 5 0 Accept>
	% Msg1_1 <The mission was a complete success. Here's the cash you earned.>
	Msg1_1 <作戦は大成功に終わった。これが君の受けるに値する報酬だ。>
	CMsg1_1 <ifG 0 NPCRep E2 3 Accept>
	% Msg1_2 <You did it! Go get fixed up... there might be another battle at any time.>
	Msg1_2 <やったな！修理に行くといい…次の戦いはいつ起こってもおかしくない。>
	% Msg1_3 <That showed them a thing or two! Here's the money I promised you.>
	Msg1_3 <これで敵も少しは思い知っただろう！これが約束の報酬だ。>
	CMsg1_3 <ifG NPCRep E2 3 0 Accept>
	% Msg1_4 <Great going, \PC ! Here's your reward.>
	Msg1_4 <よくやった、 \PC ！これが君の報酬だ。>
	CMSg1_4 <ifG React 25 Accept>
	% Msg1_5 <Woo-hoo! Those \ELEMENT 3 losers have been driven back where they came from! Here's the pay that you earned.>
	Msg1_5 <すごい！負け犬 \ELEMENT 3 どもはもといた場所に追い返された！これが君の受けるに値する報酬だ。>
	CMsg1_5 <ifG 0 NPCRep E2 4 Accept>
	% Msg1_6 <You've lived to see another day. Here's the money you earned for that mission.>
	Msg1_6 <また一日生き延びることができたな。これが君がこの任務で受けるに値する報酬だ。>
	CMsg1_6 <ifG 0 NPCRep E2 5 Accept>


	% 06 :  Player has lost the battle.
	% Msg6_1 <You failed... I'll bet \ELEMENT 3 is laughing at us now...>
	Msg6_1 <君は失敗した…。今頃 \ELEMENT 3 は我々をあざ笑っているだろう…。>
	CMsg6_1 <ifG 0 NPCRep E2 5 Accept>
	% Msg6_2 <The mission was a failure.>
	Msg6_2 <作戦は失敗した。>
	% Msg6_3 <You lost.>
	Msg6_3 <君は敗北した。>
	% Msg6_4 <I knew that you couldn't manage it...>
	Msg6_4 <君では無理だと分かっていた…。>
	CMsg6_4 <ifG 15 React Accept>
	% Msg6_5 <The mission was a failure. Well, don't worry, we'll get them next time!>
	Msg6_5 <作戦は失敗した。まあ、心配するな。次は勝てる！>
	CMsg6_5 <ifG NPCRep E2 5 0 Accept>
	% Msg6_6 <Look on the failure of this mission as a learning opportunity.>
	Msg6_6 <今回の作戦失敗を学習の機会と考えろ。>
	CMsg6_6 <ifG NPCRep E2 7 0 Accept>
	% Msg6_7 <You failed! How could things have turned out this badly...>
	Msg6_7 <君は失敗した！こんなにひどい結果になるとはな…。>
	CMsg6_7 <ifG 0 NPCRep E2 4 Accept>

	% 11 :  Description of mission.
	%  use "$ \VAL V4 " to insert the pay for the mission,
	%  and don't forget to mention that the PC also gets salvage.
	% Msg11_2 <A raiding party from \NARRATIVE 2 has been striking targets in this area. They need to be eliminated. The job is worth $ \VAL V4 plus salvage rights.>
	Msg11_2 <\NARRATIVE 2 の奇襲部隊がこの地域の標的を叩いている。奴らを殲滅しなければならない。この仕事には $ \VAL V4 と戦利品の権利を出そう。>
	% Msg11_3 <We're under attack from \NARRATIVE 2 . I need you to engage one of their strike patrols and disable all enemy mecha. Your pay will be $ \VAL V4 plus salvage.>
	Msg11_3 <我々は \NARRATIVE 2 の攻撃を受けている。敵突撃偵察隊と交戦しすべての敵メックを倒してくれ。君への報酬は $ \VAL V4 と戦利品になる。>
	% Msg11_4 <As you know, relations with \NARRATIVE 2 have never been good... one of their mecha teams has been sighted in FedCon territory. I need you to eliminate them. You'll get $ \VAL V4 and salvage for the job.>
	Msg11_4 <知っているとは思うが、 \NARRATIVE 2 との関係はずっと良くない…その \NARRATIVE 2 のメック部隊が連邦議会の土地で発見された。奴らを殲滅してくれ。この仕事をやってくれれば $ \VAL V4 と戦利品をやろう。>
	CMsg11_4 <ifG NPCRep E2 3 0 Accept>
	% Msg11_5 <We've encountered mecha from \NARRATIVE 2 close to town. We don't know what they're doing, but plan to stop them before they can complete whatever it is. Pay will be $ \VAL V4 plus salvage.>
	Msg11_5 <我々は町の近くで \NARRATIVE 2 のメック部隊に出くわした。奴らが何をしているのかは知らないが、何であれそれを完了する前に奴らを止めようと思う。報酬は $ \VAL V4 と戦利品になる。>
	% Msg11_6 <Mecha from \NARRATIVE 2 have been sighted in our territory. Eliminate them for $ \VAL V4 plus salvage.>
	Msg11_6 <\NARRATIVE 2 のメックが我々の領土で発見された。奴らを殲滅すれば $ \VAL V4 と戦利品を出そう。>
	CMsg11_6 <ifG 0 NPCRep E2 3 Accept>
	% Msg11_7 <Mecha from \NARRATIVE 2 have been stationed near town. They're planning an operation, and if we don't stop them quickly lots of people are going to die. Eliminate their mecha for $ \VAL V4 plus salvage.>
	Msg11_7 <\NARRATIVE 2 のメックが町の近くに駐留している。奴らは作戦を計画している。速やかに奴らを止めなければたくさんの人命が失われるだろう。奴らのメックを殲滅すれば $ \VAL V4 と戦利品をやろう。>
	CMsg11_7 <ifG 0 NPCRep E2 5 Accept>

	% 16 :  Player is asked if he is looking for a job.
	% Msg16_1 <Hey, are you looking for a job? We need another mecha pilot to help defend the city against \NARRATIVE 2 .>
	Msg16_1 <おい、仕事を探しているのか？ \NARRATIVE 2 から町を守るのに協力してくれるメックパイロットがもう一人必要だ。>
	CMsg16_1 <ifG NPCRep E2 3 0 Accept>
	% Msg16_2 <I have a mission ready for a mecha pilot, if you're looking for work.>
	Msg16_2 <もし仕事を探しているのなら、メックパイロット用の仕事がある。>
	CMsg16_2 <ifG NPCRep E2 4 0 Accept>
	% Msg16_3 <Our city is under attack! I need a mecha pilot to run a combat mission against \NARRATIVE 2 . How'd you like to help?>
	Msg16_3 <我々の町が戦火にさらされている！ \NARRATIVE 2 との戦闘作戦を実行してくれるメックパイロットが必要だ。協力してくれないか？>
	% Msg16_4 <There are mecha from \NARRATIVE 2 stationed just outside this city. I need a mecha pilot to run a combat mission against them. Interested?>
	Msg16_4 <この町のすぐ外に \NARRATIVE 2 のメックが駐留している。奴らとの戦闘作戦を実行してくれるメックパイロットが必要だ。やってみたいか？>
	% Msg16_5 <How would you like to perform a combat mission for \NARRATIVE 1 ?>
	Msg16_5 <\NARRATIVE 1 の戦闘作戦を実行してくれないか？>
	% Msg16_6 <I should tell you that \NARRATIVE 1 needs a pilot for an upcoming mission. Interested?>
	Msg16_6 <\NARRATIVE 1 は今度の作戦にパイロットを必要としている。やってみたいか？>
	CMsg16_6 <ifG 0 NPCRep E2 3 Accept>
	% Msg16_7 <I've got a very important mission for you... \NARRATIVE 2 is at the gates of \NARRATIVE 3 , and we need a pilot to go take them out. Are you interested?>
	Msg16_7 <君にとても重要な任務がある…。 \NARRATIVE 2 が \NARRATIVE 3 の入り口にいるため、奴らを追い払ってくれるパイロットが必要だ。やってみたいか？>
	CMsg16_7 <ifG 0 NPCRep E2 4 Accept>
	% Msg16_8 <Maybe you can help us. We're having a pilot shortage at the moment... If you're able, I have a mission for you.>
	Msg16_8 <我々の力になってくれないか。現在我々にはパイロットが不足している…。もしよければ、君に任務がある。>
	CMsg16_8 <ifG 0 NPCRep E2 5 Accept>

	% 21 :  NPC implies job, PC might have chance to get it.
	% Msg21_1 <If you don't have any business in town, I suggest you go elsewhere. Mecha from \NARRATIVE 2 have been sighted and fighting could begin at any moment.>
	Msg21_1 <もし町に用がないのなら、他へ行ったほうがいい。 \NARRATIVE 2 のメックが発見されており、いつ戦闘が始まってもおかしくない。>
	% Msg21_2 <This isn't a safe time to be in \NARRATIVE 3 . A strike team from \NARRATIVE 2 has landed just outside of town, and we're now preparing to go take them out.>
	Msg21_2 <今 \NARRATIVE 3 は安全な時ではない。 \NARRATIVE 2 の突撃部隊が町のすぐ外に陣取っており、現在我々は奴らを追い払う準備をしている。>
	% Msg21_3 <If you don't mind me saying so, this isn't the best time for you to visit \NARRATIVE 3 . Word is that we could be attacked by \NARRATIVE 2 at any minute.>
	Msg21_3 <言わせて頂くならば、今は \NARRATIVE 3 を訪れる最良の時期ではない。数分後にも \NARRATIVE 2 に襲撃されかねないだろう。>
	CMsg21_3 <ifG 0 NPCRep E2 5 Accept>
	% Msg21_4 <There are mecha from \NARRATIVE 2 near town, but don't be alarmed; \NARRATIVE 1 will protect \NARRATIVE 3 and everyone in it.>
	Msg21_4 <町の近くに \NARRATIVE 2 のメックがいる。しかし安心しろ。 \NARRATIVE 1 が \NARRATIVE 3 とその市民全員を守る。>
	CMsg21_4 <ifG NPCRep E2 5 0 Accept>
	% Msg21_5 <I can't wait to get in my mecha and take on \NARRATIVE 2 . We have to stop them before they get close enough to attack the city!>
	Msg21_5 <一刻も早くメックに乗り込み \NARRATIVE 2 と戦わなければならない。町を攻撃できるほど近くに来るまえに奴らを止めなければ！>
	CMsg21_5 <ifG 0 NPCRep E2 4 Accept>
	% Msg21_6 <There are mecha from \NARRATIVE 2 near town. You should leave here.>
	Msg21_6 <町の近くに \NARRATIVE 2 のメックがいる。ここを出たほうがいい。>
	CMsg21_6 <ifG 0 NPCREp E2 3 Accept>

	% 26 :  PC will be told exact enemy point value.
	%  use "\VAL V3 " to insert the value.
	% Msg26_0 <Assuming the reports are correct, they've got \VAL V3 points worth of gear. In reality things might not be that easy.>
	Msg26_0 <報告書が正しければ、奴らは \VAL V3 ポイントの戦力を持つ軍備を有している。実際には事態はそれほど易しくないかもしれない。>
	CMsg26_0 <ifG 0 NPCRep E2 5 Accept>
	% Msg26_1 <They have \VAL V3 tactical threat points of gear. You'll be responsible for handling all of that yourself. Think you can manage?>
	Msg26_1 <奴らは \VAL V3 ポイントの戦力を持つ軍備を有している。君はそのすべてを君自身で相手にしなければならない。できるか？>
	% Msg26_2 <It's been reported that they have \VAL V3 points worth of equipment, but in my heart I suspect it could be even more that that...>
	Msg26_2 <報告によれば奴らは \VAL V3 ポイントの戦力を持つ軍備を有している。しかし本心を言えば奴らの戦力はそれよりもずっと多いのではないかと思う…。>
	CMsg26_2 <ifG 0 NPCRep E2 7 Accept>
	% Msg26_3 <Your mission will be to eliminate \VAL V3 points from their main battle force.>
	Msg26_3 <君の任務は敵主力部隊が持つ \VAL V3 ポイントの戦力を殲滅することだ。>
	% Msg26_4 <It's just going to be you against \VAL V3 points worth of enemy hardware.>
	Msg26_4 <君は \VAL V3 ポイントの戦力を持つ軍備を相手にすることになる。>
	% Msg26_5 <They have \VAL V3 points worth of mecha.>
	Msg26_5 <奴らは \VAL V3 ポイントの戦力を持つメック部隊を有している。>
	CMsg26_5 <ifG 0 NPCRep E2 3 Accept>

	% 31 :  "PLAN A" or "PLAN B" worked... the PC is offered
	%  a job and may choose either prompt7/8 to accept or prompt9/10
	%  to reject it.
	% Msg31_1 <I could use you on our side. I have a mission available, if you'd like to hear the details.>
	Msg31_1 <君を我々の味方に雇ってもいい。もし詳細を聞きたければ、引き受けられる任務がある。>
	% Msg31_2 <Sure, I could always use another good pilot. Want to hear the mission details?>
	Msg31_2 <いいとも。優秀なパイロットをもう一人雇うことはいつでも可能だ。任務の詳細を聞きたいか？>
	CMSg31_2 <ifG NPCRep E2 4 0 Accept>
	% Msg31_3 <We could use you on the team. Want to fly a mission for \NARRATIVE 1 ?>
	Msg31_3 <君を部隊に雇ってもいい。 \NARRATIVE 1 の作戦を実行してくれるか？>
	CMsg31_3 <ifG NPCRep E2 3 0 Accept>
	% Msg31_4 <Maybe you have what it takes. How'd you like to run a mission for \NARRATIVE 1 ?>
	Msg31_4 <たぶん君はこの任務に必要な能力を備えているのだろう。 \NARRATIVE 1 の作戦を実行してくれないか？>
	% Msg31_5 <That'd be great. Are you ready to accept a mission for \NARRATIVE 1 right now?>
	Msg31_5 <よろしい。 \NARRATIVE 1 の任務を受ける用意はもうできているか？>
	CMsg31_5 <ifG NPCRep E2 5 0 Accept>
	% Msg31_6 <Alright, we may have a mission for you. Interested?>
	Msg31_6 <よろしい。君に任務をやってもいい。どうだ？>
	CMsg31_6 <ifG 0 NPCRep E2 3 Accept>
	% Msg31_7 <Alright, you sound like you might have some spirit. Are you interested in flying a mission for \NARRATIVE 1 ?>
	Msg31_7 <よろしい。君は根性がありそうだ。 \NARRATIVE 1 の作戦を実行してみたいか？>
	CMsg31_7 <ifG 0 NPCRep E2 4 Accept>
	% Msg31_8 <Maybe you can help us. We're having a pilot shortage at the moment... If you're able, I have a mission for you.>
	Msg31_8 <君の手を借りてもいい。現在パイロットが不足している…。もしよければ、君に任務をやろう。>
	CMsg31_8 <ifG 0 NPCRep E2 5 Accept>

	% 36 :  Combat is starting.
	% Msg36_1 <These navpoints will take you to the engagement zone. Make sure that no enemy mecha are left standing. Report back here afterwards and I'll give you your pay.>
	Msg36_1 <これらの地点をたどれば交戦地域に着くだろう。必ず敵メックをことごとくねじ伏せてくれ。後でここへ報告に戻って来れば君に報酬を渡そう。>
	CMsg36_1 <ifG NPCRep E2 7 0 Accept>
	% Msg36_2 <I'll upload the encounter data to your navcomp. Head to the specified coordinates and engage any mecha from \NARRATIVE 2 that you find.>
	Msg36_2 <君のナビに遭遇データをアップロードしよう。明示された座標へ向かい \NARRATIVE 2 のメックを発見次第交戦してくれ。>
	% Msg36_3 <Good luck out there. May the gods smile upon you.>
	Msg36_3 <幸運を祈る。勝利の女神が君に微笑むように。>
	CMsg36_3 <ifG 0 NPCRep E2 7 Accept>
	% Msg36_4 <Be strong! \NARRATIVE 3 is counting on you.>
	Msg36_4 <頑張れ！ \NARRATIVE 3 は君に期待している。>
	% Msg36_5 <Whatever you do, just don't lose. Come back afterwards and I'll give you the money.>
	Msg36_5 <負けさえしなければ、何でもやれ。後で戻って来れば報酬を渡そう。>
	CMsg36_5 <ifG 0 NPCRep E2 4 Accept>
	% Msg36_6 <Try not to get yourself killed... \NARRATIVE 2 has already taken too many of our best pilots...>
	Msg36_6 <殺られないように…。 \NARRATIVE 2 は我々の優秀なパイロットたちをあまりに多く手にかけてきた。>
	CMsg36_6 <ifG 0 NPCRep E2 5 Accept>
	% Msg36_7 <Be careful out there; don't get in any deeper than you can handle. It's better to live and fight another day and all that stuff...>
	Msg36_7 <慎重に。手に負える程度よりも深入りするな。もう一日生き延びて敵と戦うほうがいい。>
	CMsg36_7 <ifG NPCRep E2 4 0 Accept>
	% Msg36_8 <Come see me when you're finished.>
	Msg36_8 <任務を終えたら顔を出すように。>
	CMsg36_8 <ifG 0 NPCRep E2 3 Accept>

	% 101 :  Player accepted job, then left to get ready.
	% Msg101 <Are you ready to start now?>
	Msg101 <今すぐ出発する用意はいいか？>
	% 102 :  Player has refused to take job; answer to prompts 9-10.
	% Msg102 <Too bad.>
	Msg102 <残念だ。>
	% 103 :  Player has asked for some time to get ready.
	% Msg103 <Okay. Hurry back once you're ready.>
	Msg103 <いいだろう。準備ができたら急いで戻るように。>
	% 104 :  "PLAN A" has failed, and the PC is not offered a job.
	% Msg104 <You, help us? No, I think we're better off without that help...>
	Msg104 <我々に協力してくれるというのか？君が？いや、我々はそんな協力がなくともうまくいっている…。>
	% 105 :  "PLAN B" has failed, and the PC is not offered a job.
	% Msg105 <Sorry, I don't have a job for you. We already have as many pilots as we're going to need.>
	Msg105 <すまないが、%JSに出せる仕事は無い。 我々は既に必要なだけの多くのパイロットを得ている。>
	% 106 :  Player doesn't want job; answer to prompts 17-19.
	% msg106 <Take care while leaving the city, citizen.>
	Msg106 <町から出る間は注意を怠るな。市民よ。>
	% 107 :  Memo
	% msg107 <\ELEMENT 2 in \SCENE EScene 2 offered you a combat mission against \NARRATIVE 2 .>
	Msg107 <\SCENE EScene 2 の \ELEMENT 2 から \NARRATIVE 2 との戦闘任務を依頼された。>

	% 01 :  Ready to start the mission
	% Prompt1 <All ready to go!>
	Prompt1 <準備万端だ！>
	% Prompt1_1 <Let's start this mission.>
	Prompt1_1 <作戦を開始しよう。>

	% 03 :  Need time to get ready first.
	% Prompt3 <Give me some time to get ready.>
	Prompt3 <準備する時間をくれ。>
	% Prompt3_1 <I better get something to eat first.>
	Prompt3_1 <まずは腹ごしらえしないと。>

	% 05 :  What is the enemy point value?
	% Prompt5 <What am I up against out there?>
	Prompt5 <どんな敵と戦うことになる？>
	% Prompt5_1 <How many big guns do they have?>
	Prompt5_1 <敵はどのくらいの戦力を持っている？>

	% 07 :  After being asked if he wants a job, PC says yes.
	% Prompt7 <Absolutely.>
	Prompt7 <もちろん。>
	% Prompt7_1 <I'd like to. Tell me more.>
	Prompt7_1 <やってみよう。詳しく教えてくれ。>

	% 09 :  After being asked if he wants a job, PC says no.
	% Prompt9 <Sorry, I can't help.>
	Prompt9 <申し訳ないが、協力できない。>
	% Prompt9_1 <Not interested.>
	Prompt9_1 <興味ないな。>

	% 11 : Player tries to get job using PLAN "A".
	%   By default, PLAN "A" is to sound tough and experienced.
	% Prompt11 <I'd like to volunteer for service.>
	Prompt11 <作戦に志願したい。>
	% Prompt11_1 <Is there any way I could help?>
	Prompt11_1 <%JFに手伝えることはある？>
	% Prompt11_2 <If \NARRATIVE 3 needs me, I'm here.>
	Prompt11_2 <もし%JFが必要なら、ここにいる%JG。>

	% 14 : Player tries to get job using PLAN "B".
	%   By default, PLAN "B" is to be friendly and personable.
	% Prompt14 <What you need is an ace pilot like me.>
	Prompt14 <%JSに必要なのは一流のパイロットだ。>
	% Prompt14_1 <I could take \NARRATIVE 2 no sweat.>
	Prompt14_1 <\NARRATIVE 2 など汗一つかかずに倒せる。>
	% Prompt14_2 <How can I get a piece of that action?>
	Prompt14_2 <%JFは作戦に参加できないか？>

	% 17 : Player doesn't much care for the job.
	% Prompt17 <I better leave, then.>
	Prompt17 <では、町を後にしたほうがよさそうだ。>
	% Prompt17_1 <I don't want to get messed up in a war.>
	Prompt17_1 <戦争の巻き添えを喰らうのはごめんだ。>
	% Prompt17_2 <Maybe I'll come back later.>
	Prompt17_2 <この町には後で来ようと思う。>


end

