Story
	name <New Factory>

	% A new factory is being built by N1. Members of N1 will
	% try to make sure everything is going okay, while the
	% various enemies of N1 will attempt to stop the factory
	% however they can.

	% N1 is the controlling faction
	% N2 is the town where the new factory will be built.
	%   It must be a member of the Federated Territories!
	element2 <Scene !Member 11>

	%    V1 = Timer
	%  V101 = Faction Victory Count
	%  V102 = Enemy Victory Count (if appropriate)
	%  V103 = How many times PC fought for faction
	%  V104 = How many times PC fought against faction

	% This story will last for 2 to 4 days.
	Init_Start <if= V1 0 else GoCheckTime V= 1 ComTime V+ 1 172800 V+ 1 d172800>
	start <if= V1 0 else GoCheckTime V= 1 ComTime V+ 1 172800 V+ 1 d172800>
	GoCheckTime <ifG ComTime V1 EndStory>

	% Every hour, load a story.
	hour <storyline .facplot>
	.facplot <TS_CORP_NewFactory_PLOT_*.txt>

	% Every quarter, print a new news message.
	quarter <news d5>

	% msg1 <\NARRATIVE 1 plans to build new factory in \NARRATIVE 2 .>
	msg1 <\NARRATIVE 1 は \NARRATIVE 2 に新工場を建設する計画を立てている。>
	% msg2 <\NARRATIVE 1 factory planned for \NARRATIVE 2 threatened by ravagers.>
	msg2 <\NARRATIVE 2 に建設予定の \NARRATIVE 1 工場が略奪者に脅かされている。>
	% msg3 <Unknown mecha has attacked \NARRATIVE 1 \NARRATIVE 2 factory project.>
	msg3 <未確認のメックが \NARRATIVE 1 による \NARRATIVE 2 における工場建設事業を襲撃している。>
	% Msg4 <New \NARRATIVE 1 factory in \NARRATIVE 2 expected to create jobs.>
	Msg4 <\NARRATIVE 2 における \NARRATIVE 1 の新工場は雇用を創出すると考えられる。>
	% Msg5 <\NARRATIVE 2 to be the site of a new \NARRATIVE 1 factory.>
	Msg5 <\NARRATIVE 2 が \NARRATIVE 1 の新工場建設予定地となっている。>

