Plot 0
	name <PLOT: Shimli 3>
	% Shimli tests are those personality quizzes that one can find
	% in women's magazines. Shimli plots are multiple choice
	% conversations that may somehow affect the PC's reputation.
	element1 <Character Young Charm Lawful>
	%rumor <!1 has been reading fashion magazines.>
	rumor <!1 はファッション雑誌を読んでいる>
	% Time limit - this plot will fade after a short time.
	Init_Start <if= V1 0 else GotoCheckTime V= 1 ComTime V+ 1 500>
	START <if= V1 0 else GotoCheckTime V= 1 ComTime V+ 1 500>
	GotoCheckTime <ifG ComTime V1 AdvancePlot 0>
sub
	Persona 1
	greeting <AdvancePlot 0 NewChat Say 1 AddChat 1 AddChat 2 AddChat 3>
	result1 <Reputation 2 1 NewChat Say 2>
	result2 <NewChat Say 3>
	result3 <Reputation 2 -1 NewChat Say 4>
	%Msg1 <Er, I have to ask you something. Do you think it's better to always be truthful, or do you think it's sometimes better to lie?>
	Msg1 <あの、ちょっとお尋ねしたいんです。いつも正直に話すほうがいいかしら？それとも時には嘘をついたほうがいいかしら？>
	%Msg2 <In that case, I think you better know, those shoes really don't go well with that jacket. Try to find something in autumn tones.>
	Msg2 <それなら、あなたのためを思って言いますが、その靴はその上着と全然合っていませんよ。秋物を探してはどうかしら。>
	%Msg3 <Well that's a very helpful answer! I guess I just have to think about this on my own.>
	Msg3 <なんと役に立つ答えなんでしょう！こういうことは自分で考えなければなりませんね。>
	%Msg4 <Always? I don't know. Incidentally, you look fantastic today! Did you cut your hair?>
	Msg4 <いつでも？そうですか？ところで、今日のあなたはすてきですね！髪を切られました？>
	%prompt1 <It's better to be truthful.>
	prompt1 <正直に言うほうがいい。>
	%prompt2 <It depends on the situation.>
	prompt2 <時と場合による。>
	%prompt3 <It's better to lie. Always.>
	prompt3 <嘘をつくほうがいい。いつでも。>

end
