Plot 0
	name <PLOT: Shimli 1>
	% Shimli tests are those personality quizzes that one can find
	% in women's magazines. Shimli plots are multiple choice
	% conversations that may somehow affect the PC's reputation.
	element1 <Character Heroic>
	element2 <Scene DUNGEON>
	% Time limit - this plot will fade after a short time.
	Init_Start <if= V1 0 else GotoCheckTime V= 1 ComTime V+ 1 1000>
	START <if= V1 0 else GotoCheckTime V= 1 ComTime V+ 1 1000>
	GotoCheckTime <ifG ComTime V1 AdvancePlot 0>
sub
	Persona 1
	greeting <AdvancePlot 0 NewChat Say 1 AddChat 1 AddChat 2 AddChat 3>
	result1 <Reputation 1 1 NewChat Say 2>
	result2 <NewChat Say 3>
	result3 <LoseRenown NewChat Say 4>
	%Msg1 <I have a rhetorical question for you. If a child was lost in \ELEMENT 2 would you travel there to save him?>
	Msg1 <例えばの話ですが、もし \ELEMENT 2 で子供が行方不明になったら、そこへ行ってその子供を助けますか？>
	%Msg2 <I'd like to think that any person would do the same, but I fear that there are many who wouldn't. I try hard to lead a virtuous life.>
	Msg2 <だれもがそうすると思いたいものですが、そうしない人は多いのではないかと思います。私は立派な人生を送ろうと思います。>
	%Msg3 <Well, I certainly hope that you never have a reason to find out what you'd do in that situation!>
	Msg3 <まあ、そんな状況で何をすべきか考えなければならないような事態に陥らないといいですね！>
	%Msg4 <It's a good thing that this was merely a rhetorical question...>
	Msg4 <これが例えばの話でよかった…。>
	%prompt1 <Of course I would!>
	prompt1 <もちろん！>
	%prompt2 <I don't know...>
	prompt2 <分からない…。>
	%prompt3 <Probably not. Means nothing to me.>
	prompt3 <たぶんしない。%JFには関係ない。>

end
