Story
	name <Rat Infestation Mk2>

	% N1 is the town that's infested.

	% no other elements are needed for this story...

	% rumor <!1 has a serious vermin problem.>
	rumor <!1 は深刻な害獣問題をかかえている>

	% Every 6 hours, maybe load a plot.
	quarter <if= d3 1 StoryLine .ratplot>
	.ratplot <TS_GSP_Rats_PLOT_*.txt>

	% S1 = Applause Counter
	% S2 = Warning Recharge

	% This story may be completed if the PC is a musician. Like the legend
	% of the pied piper, the rats in this town are attracted to music. If the
	% PC plays enough music in town the rats are going to come streaming out
	% of the woodwork and he may be in trouble...

	% At startup, clear the applause counter if this isn't N1.
	Init_Start <S= 1 0>
	start <if# SceneID N1 S= 1 0>
	APPLAUSE <if= SceneID N1 S+ 1 1 ifG S1 30 else GoCheckWarning Alert 2 Goto GoStartCombat>
	GoCheckWarning <ifG S1 d40 ifG ComTime S2 Print 1 S= 2 ComTime>
	GoStartCombat <LoadD .ratscene PassVar 1 N1 History 3 EndStory>
	.ratscene <TS_GSP_Rats_SCENE_1.txt>

	% Msg1 <You hear an ominous squeaking noise from below street level...>
	Msg1 <地下の階から気味の悪いきしむ音が聞こえた…。>
	% Msg1_1 <You hear more squeaking... The noise seems to be following you...>
	Msg1_1 <またきしむ音が聞こえた…。その音は自分の奏でている曲に合わせて鳴っているようだ…。>
	CMsg1_1 <ifG S2 0 Accept>
	% Msg1_2 <You hear a faint squeaking noise, as though hundreds of tiny animals were trying to sing along with your music...>
	Msg1_2 <きしむような音がかすかに聞こえた。あたかも、何百という小動物が曲に合わせて歌っているようだ…。>
	% Msg2 <Suddenly the ground beneath your feet collapses, and you find yourself falling into the \NARRATIVE 1 sewer!>
	Msg2 <突然足元の床が崩れ、 \NARRATIVE 1 の下水道に落下した！>
	% Msg3 <Your music beguiled the Rat King of \NARRATIVE 1 .>
	Msg3 <\NARRATIVE 1 の Rat King を音楽で魅了した。>



