Persona 0
	name <Lancemate Tactics Setter>
	% This persona exists so that the PC can set tactics for the lancemates.
	% There should be messages for a wide variety of personality types and configurations,
	% since the same persona is being used for every last lancemate and we don't want
	% to lose all traces of individuality.

greeting <NewChat Say 1 AddChat 1 AddChat 2 AddChat 3>

result1 <NewChat Say 2 SetLMTactics 32 20>

result2 <NewChat Say 2 SetLMTactics 1 0>

result3 <NewChat Say 2 SetLMTactics 0 0>

% Msg1 <Hey, \PC . What can I help you with?>
Msg1 <やあ \PC 。何かできることはない？>
Msg1_1 <>
CMsg1_1 <ifChatNPCHeroic Accept>
% Msg1_2 <Yes, what is it that you want?>
Msg1_2 <ん、何か用？>
CMsg1_2 <ifChatNPCVillainous Accept>
% Msg1_3 <What do you want me to do?>
Msg1_3 <%JFに何か用ですか？>
CMsg1_3 <ifChatNPCLawful Accept>
Msg1_4 <>
CMsg1_4 <ifChatNPCChaotic Accept>
% Msg1_5 <Hey \PC . It's been great sharing these adventures with you.>
Msg1_5 <やあ \PC 。%JSと冒険を共にするのは楽しいよ。>
CMsg1_5 <ifChatNPCSociable ifG React 40 Accept>
% Msg1_6 <Yes?>
Msg1_6 <何か？>
CMsg1_6 <ifChatNPCShy Accept>
Msg1_7 <>
CMsg1_7 <ifChatNPCEasygoing Accept>
Msg1_8 <>
CMsg1_8 <ifChatNPCPassionate Accept>
Msg1_9 <>
CMsg1_9 <ifChatNPCCheerful Accept>
% Msg1_10 <I suppose you're going to tell me that you want me to leave the group...>
Msg1_10 <仲間から抜けてくれって言うんだろう…？>
CMsg1_10 <ifChatNPCMelancholy Accept>
% Msg1_11 <It might be a good idea if, at some point, the two of us discussed strategy.>
Msg1_11 <二人で作戦を練れば、ある程度はいい考えが生まれるかもしれないな。>
CMsg1_11 <ifChatNPCPragmatic Accept>
Msg1_12 <>
CMsg1_12 <ifChatNPCSpiritual Accept>

% Msg2 <I'll do that.>
Msg2 <そうしよう。>
% Msg2_1 <If that's for the best, then so be it.>
Msg2_1 <それが最善の策だというなら、それに従おう。>
CMsg2_1 <ifChatNPCHeroic Accept>
% Msg2_2 <Just as you say, oh fearless leader.>
Msg2_2 <仰せのままに。%JSも怖いもの知らずの隊長さんだね。>
CMsg2_2 <ifChatNPCVillainous Accept>
% Msg2_3 <I promise that I'll do my best.>
Msg2_3 <全力を尽くそう。>
CMsg2_3 <ifChatNPCLawful Accept>
% Msg2_4 <Eh, I don't much like that order...>
Msg2_4 <はあ、その指示にはあまり従いたくないな…。>
CMsg2_4 <ifChatNPCChaotic Accept>
% Msg2_104 <I'll do as you say... for now.>
Msg2_104 <言う通りにしよう…。今は。>
CMsg2_104 <ifChatNPCChaotic Accept>
% Msg2_5 <Alright, I'll do my best as part of the team.>
Msg2_5 <了解。チームの一員として全力を尽くそう。>
CMsg2_5 <ifChatNPCSociable Accept>
% Msg2_6 <Alright.>
Msg2_6 <了解。>
CMsg2_6 <ifChatNPCShy Accept>
% Msg2_7 <Sure, whatever.>
Msg2_7 <もちろん、何なりと。>
CMsg2_7 <ifChatNPCEasygoing Accept>
% Msg2_8 <I hear and do obey!>
Msg2_8 <聞いて従うのみ！>
CMsg2_8 <ifChatNPCPassionate Accept>
% Msg2_108 <That seems to me like a very bad idea... but I will do as you say.>
Msg2_108 <%JFに言わせればその案はまずそうに思えるけど…%JSの言う通りにしよう。>
CMsg2_108 <ifChatNPCPassionate Accept>
% Msg2_208 <Isn't that what I've been doing already!?>
Msg2_208 <既にそうしているけど！？>
CMsg2_208 <ifChatNPCPassionate Accept>
% Msg2_9 <Sounds good. I'll do that.>
Msg2_9 <いいね。そうしよう。>
CMsg2_9 <ifChatNPCCheerful Accept>
% Msg2_10 <I'll try not to let you down.>
Msg2_10 <%JSが倒れないように頑張る%JG。>
CMsg2_10 <ifChatNPCMelancholy Accept>
% Msg2_110 <Might not that get us all killed? Okay, I'll do it...>
Msg2_110 <その指示のおかげで全滅ってことはあるまいな？ 分かった、そうしよう…。>
CMsg2_110 <ifChatNPCMelancholy Accept>
% Msg2_11 <Good thinking. I'll do that.>
Msg2_11 <名案だね。そうしよう。>
CMsg2_11 <ifChatNPCPragmatic Accept>
% Msg2_12 <By the heaven's will.>
Msg2_12 <天の意思に従おう。>
CMsg2_12 <ifChatNPCSpiritual Accept>


% Msg3 <Hey, \PC . What can I help you with?>
Msg3 <やあ、 \PC 。何か手伝えることはない？>
Msg3_1 <>
CMsg3_1 <ifChatNPCHeroic Accept>
Msg3_2 <>
CMsg3_2 <ifChatNPCVillainous Accept>
Msg3_3 <>
CMsg3_3 <ifChatNPCLawful Accept>
Msg3_4 <>
CMsg3_4 <ifChatNPCChaotic Accept>
Msg3_5 <>
CMsg3_5 <ifChatNPCSociable Accept>
Msg3_6 <>
CMsg3_6 <ifChatNPCShy Accept>
Msg3_7 <>
CMsg3_7 <ifChatNPCEasygoing Accept>
Msg3_8 <>
CMsg3_8 <ifChatNPCPassionate Accept>
Msg3_9 <>
CMsg3_9 <ifChatNPCCheerful Accept>
Msg3_10 <>
CMsg3_10 <ifChatNPCMelancholy Accept>
Msg3_11 <>
CMsg3_11 <ifChatNPCPragmatic Accept>
Msg3_12 <>
CMsg3_12 <ifChatNPCSpiritual Accept>

% Prompt1 <Stay in the back in combat.>
Prompt1 <後方に待機してくれ。>

% Prompt2 <Get up close and personal in combat.>
Prompt2 <各自で接近戦を展開してくれ。>

% Prompt3 <Do whatever you think is best.>
Prompt3 <%JSが最善と思える行動を取ってくれ。>
