Plot 0
	name <ARC: Bandits Close Shop>
	% While the bandits are on the loose, there could be shortages
	% and other inconveniences for the average consumer, or even the PC.

	Element1 <Character Shopkeeper>

	% V1 = Time Limit

	% This plot will last for around 24 hours.
	Init_Start <ifNPCOK E1 else GoDelete if= V1 0 else GoCheckTime V= 1 ComTime V+ 1 43200 V+ 1 d86400>
	start <ifNPCOK E1 else GoDelete if= V1 0 else GoCheckTime V= 1 ComTime V+ 1 43200 V+ 1 d86400>
	GoCheckTime <ifG ComTime V1 AdvancePlot 0>
	GoDelete <AdvancePlot 0>

	% On a cleanup request, just delete this plot.
	cleanup <AdvancePlot 0>


sub
	Persona 1
	% rumor <!1 has been robbed!>
	rumor <!1 は強盗に遭った>
	% V1 = Phase Indicator
	greeting <NewChat ifG V1 0 else GoFirstTime Say 101 AddChat 1>
	GoFirstTime <V= 1 1 Say d5 AddChat 1 AddChat 2 AddChat 3>

	result1 <EndChat Say 102 Shop NoWares Say 103>
	result2 <NewChat ifG React d30 else GoR2Nothing ifG SkRoll 19 4 else GoR2Nothing ifG PCRep 1 d90 else GoR2NoHero AddReact d8 Say 105 AddChat 1>
	GoR2NoHero <Reputation 1 1  Say 106 AddChat 1>
	GoR2Nothing <Say 104 AddChat 1>
	result3 <NewChat ifG React d40 else GoR3Nothing ifG SkRoll 28 7 else GoR3Nothing Say 108 Reputation 6 1 Reputation 3 -d3 AddChat 1>
	GoR3Nothing <Say 107 AddReact -d8 AddChat 1>

	% Msg1 <The store is closed. Thanks to those bandits, our latest shipment never arrived. I'm completely out of stock and have no idea when I'll be able to reopen.>
	Msg1 <当店は閉店している%JG。賊どものせいで、最近は荷が到着していない%JG。在庫も底をついてしまい、いつ店を開けるかも分からない%JG。>
	% Msg2 <We're closed. None of my shipments have made it through, ever since those bandits started attacking caravans. The shop will re-open once I have some things to sell.>
	Msg2 <閉店している%JG。賊がトレーラーを襲い始めてからというもの、荷が入ってこない%JG。売るものができたら開店する%JG。>
	% Msg3 <I'm sorry, but we're closed today. You've probably heard that there's been a lot of bandits lately... Well, they made off with my last shipment of goods, and now I'm completely out of stock!>
	Msg3 <申し訳ないが、本日は閉店している%JG。聞いているかもしれないが、最近は賊が多い%JG…。ええ、奴らは最後の商品の荷をも持って行ってしまったので、もう%JFにはまったく在庫がない%JG！>
	% Msg4 <The shop is closed. Our delivery truck was robbed by bandits, so I have nothing to sell.>
	Msg4 <当店は閉店している%JG。配達トラックが賊に襲われたので、売る物がない%JG。>
	% Msg5 <My shop is closed, I'm afraid. We can't get new supplies in because of those bandits, and almost everything's out of stock.>
	Msg5 <残念だけど、当店は閉店している%JG。賊のせいで商品が入って来ず、ほぼすべてが在庫切れになっている%JG。>

	% Msg101 <The shop's still closed. We aren't likely to get any new stock in until tomorrow.>
	Msg101 <当店はまだ閉店している%JG。明日にならないと新しい在庫は入らなさそうだね。>
	% Msg102 <Sure, you can do that. I've got some duct tape in the back, that should do.>
	Msg102 <もちろん、それくらいなら。裏にガムテープがあるから、修理してみよう。>
	% Msg103 <Come back tomorrow and we should have stock in.>
	Msg103 <明日にしてくれ。そうすれば在庫が入っているだろう。>
	% Msg104 <Nope, nothing.>
	Msg104 <いや、結構。>
	% Msg105 <Sure, you can come back tomorrow when I have stock again and buy something. That'd make me feel better, at least.>
	Msg105 <もちろん、明日在庫がまた入ったときに来て、買い物をしてくれ。そうしてくれれば、少なくとも%JFの気分は晴れるだろう。>
	% Msg106 <That's a nice thought, but I don't think there's anything that can be done. It's most likely that my goods have already been sold off on the black market...>
	Msg106 <いい考えだけど、できることは何もないと思う%JG。%JFの商品はすでにブラックマーケットへ売り払われてしまった可能性が高い%JG…。>
	% Msg107 <That's a stupid idea. First, most likely my goods have already been sold off on the black market, so that wouldn't do me any good. Second, I was just robbed, so I don't have much cash to be throwing around. Third... you get the point.>
	Msg107 <愚かな考えだね。第一に、%JFの商品はもうブラックマーケットへ売り払われただろうから、%JFには何の得にもならない%JG。第二に、%JFは強盗に遭ったばかりなので、どぶに捨てるような金はない%JG。第三に…もう分かっただろう。>
	% Msg108 <Hm, it's too late to help me, but you may be able to do something about those bandits... Go speak to one of the guardians. They might have a job for you.>
	Msg108 <ふむ、%JFを助けるには遅すぎたけれど、%JSなら賊をどうにかできそうだね…。Guardiansと話をしに行くといい。%JSの仕事があるかもしれない%JG。>

	% Prompt1 <Can I get my stuff repaired?>
	Prompt1 <道具を修理してくれる？>
	% Prompt2 <Is there anything I could do to help?>
	Prompt2 <手伝えることはある？>
	% Prompt3 <For a price, I could hunt those bandits down.>
	Prompt3 <金を出せば、その賊を捕まえてみせよう。>

end
