Plot 0
	name <PLOT: Something Nice>
	% Someone in town has just bought something nice.

	element1 <Faction Criminal>
	element2 <Character Citizen Renowned !X 1>
	element3 <PREFAB>

	Init_Start <ifNPCOK E2 else GoDelete if= V1 0 else GoCheckTime V= 1 ComTime V+ 1 17000 Compose GET E3 .get SetItemFudge E3 Reward Threat PCRep 6 100 2000>
	start <ifNPCOK E2 else GoDelete if= V1 0 else GoCheckTime V= 1 ComTime V+ 1 17000 Compose GET E3 .get SetItemFudge E3 Reward Threat PCRep 6 100 2000>
	GoCheckTime <ifG ComTime V1 DeleteKeyItem E3 AdvancePlot 0>
	GoDelete <DeleteKeyItem E3 AdvancePlot 0>
	.get <FacXP+ E1 1 AdvancePlot 0>

sub
	Persona 2
	% rumor <!2 just bought something nice.>
	rumor <!2 が最近いい物を買った>
	greeting <NewChat ifG React 59 else GoNormal ifG PCRep 1 d100 else GoNormal ifG PCRep 2 d200 else GoNormal Say 1 GiveKeyItem E3 AddReact -5 AdvancePlot 0>
	GoNormal <SayAnything DeleteKeyItem E3 AdvancePlot 0>
	% Msg1 <Hi, \PC . I bought you this watch as a present... I hope you like it.>
	Msg1 <こんにちは、 \PC 。%JFは%JSへの贈り物にこの腕時計を買った%JG…。%JSが気に入ってくれればいいんだけど。>
end
inv
	Treasure 10
	name <Gold Watch>
	name_I18N <金の腕時計>
	place <2>
end
