Plot 0
	name <Evil Deeds>
	% The PC is being called up on the deal he made with the slaver...
	% Report to N2 within 24 hours and help escort a shipment past the
	% guardian blockade. If the PC doesn't respond to the email, he will
	% incur the wrath of the slaver...

	cleanup <if= P3 0 AdvancePlot 0>

	element1 <Grab 4>
	element2 <Grab 2>

	% P1 = Time Limit / Initialization Counter
	% P2 = Combat Indicator
	% P3 = Don't advanceplot indicator

	nu1 <if= T1 0 if= V2 1  if= L2 1 else GoPCLost V= 2 3  Reputation 6  1>
	GoPCLost <V= 2 2  LoseRenown>

	% start <if= P1 0 else GoCheckTime P= 1 ComTime P+ 1 86400 Email 1>
	Init_Start <if= P1 0 else GoCheckTime P= 1 ComTime P+ 1 86400 SetNPC E1 Email 1>
	start <if= P1 0 else GoCheckTime P= 1 ComTime P+ 1 86400 SetNPC E1 Email 1>
	GoCheckTime <if= P2 0 ifG ComTime P1 FreezeChar E1 PCEnemy E1 P= 3 1 EndStory AdvancePlot 1>

	% Msg1 <\ELEMENT 1 @ \SCENE ESCene 1 :// Remember the mission you agreed to do for me? Well, it's time. Get here immediately or there will be consequences.>
	Msg1 <\ELEMENT 1 @ \SCENE ESCene 1 :// %JFから受けた仕事を覚えているか？そう、時間だ。すぐにここへ来なければそれ相応の結果になる。>

sub
	Persona 1
	greeting <NewChat if= P2 3 else GoCheckLoss Say 1 CashPrize V4 AdvancePlot 0>
	GoCheckLoss <if= P2 2 else GoF2 Say 2 PCEnemy E1 EndStory AdvancePlot 0>
	GoF2 <ifG V3 0 else GoFirst Say 4 AddChat 1 AddChat 2 AddChat 3>
	GoFirst <V= 3 Threat PCRep 6 130 V= 4 Reward V3 300 Say 3 AddChat 1 AddChat 2 AddChat 3 ifG PCRep 1 0 AddChat 4>
	result1 <EndChat Say 5 Reputation 1 -5 Reputation 2 -10 FacXP+ 3 -100 FacXP+ 1 -100 FacXP+ 2 -100 FacXP+ 11 -100 FacXP+ 12 -100 Goto GoStartCombat>
	GoStartCombat <SavePos P= 2 1 Staged .scene V3 Encounter 50 0 .edesc>
	.scene <SCENE_ProtectConvoy.txt>
	.edesc <GUARDIAN HEROIC +PCRA>
	result2 <EndChat Say 6>
	result3 <NewChat Say 7 AddChat 1 AddChat 2>
	result4 <NewChat AddReact -20 Say 8 AddChat 5 AddChat 6>
	result5 <EndChat Say 9  Reputation 1 1 FreezeChar E1 PCEnemy E1 P= 3 1 EndStory AdvancePlot 1>
	result6 <NewChat Say 10 LoseRenown AddChat 1 AddChat 2>
	% Msg1 <The shipment was delivered to my customers no problem. Here's your pay. I'll call when I have another job for you.>
	Msg1 <荷物は無事客に届けられた。これが%JSの報酬だ。他の仕事が入ったら連絡しよう。>
	% Msg2 <I warned you not to fail me, didn't I? That shipment cost me a lot of money... Get out of here; I don't want to see you here ever again.>
	Msg2 <%JFを裏切るなと警告したはずだが？あの荷物には多額の出費をしていたのに…。出て行け。ここでは二度と%JSの顔は見たくない。>
	% Msg3 <I have a shipment that's heading out today. The guardians have a plan to stop it... They don't know exactly what kind of contraband I'm shipping so if they decide to shoot down the truck it could get kind of messy, you know? Pay is $ \VAL V4 .>
	Msg3 <今日配送する荷物があるんだが、Guardiansがその配送を止めようとしている…。奴らは%JFが運んでいるのがどんな密輸品か正確には知らないから、奴らがトラックを撃とうと決心したなら面倒なことになるかもしれない。報酬は $ \VAL V4 だ。>
	% Msg4 <Are you ready to get going yet? The longer my cargo sits in the dock the more money I lose feeding them.>
	Msg4 <準備はまだか？積荷をドックに長く置いていればいるほどその維持費がかさむんだが。>
	% Msg5 <Very good. The most important thing is that the truck get through safely; if you can, demolish the guardians as well. That will teach them to interfere with me...>
	Msg5 <よろしい。最も重要なのはトラックが無事に通り抜けることだ。もし可能なら、Guardiansも倒してくれ。そうすれば奴らも%JFの邪魔をすればどうなるか思い知るだろうからな…。>
	% Msg6 <Time is money. You should have prepared before coming here... Well, get ready and hurry back.>
	Msg6 <時は金なり。%JSはここへ来る前に準備を整えておくべきだったのに…。まあ、準備を済ませたら急いで戻るように。>
	% Msg7 <The guardians have \VAL V3 threat points worth of equipment waiting just outside of town.>
	Msg7 <Guardiansは \VAL V3 ポイントの戦力を持つ軍備を有し、町のすぐ外で待ち伏せている。>
	% Msg8 <Are you being serious about that? Look, we had a deal... if you were to betray me, I would be very angry. And I'd make sure that the rest of your life is both miserable and short. You should think very hard before saying things like that...>
	Msg8 <本気でそう思っているのか？なあ、%JFたちは取引をしたじゃないか…もし裏切ったら、%JFはとても怒る。そして%JSの残りの人生を惨めで短いものにしてやろう。%JSはそんなことを口にする前によく考えるべきだ…。>
	% Msg9 <Fine. You won't change anything by your decision, there are plenty of mecha pilots whose services can be bought. And I will have my revenge...>
	Msg9 <いいだろう。%JSがその決心を少しも変えるつもりがないのなら、金を出せば雇えるパイロットは腐るほどいる。それで%JSに復讐してやろう…。>
	% Msg10 <Don't play games with me, I have no tolerance for disrespect from my underlings. Are you ready to start the mission now or not?>
	Msg10 <%JFをからかうな。%JFは手下から受ける無礼に対して寛容じゃない。今すぐ仕事を始められるのか？始められないのか？>
	% Prompt1 <Let's get this over with.>
	Prompt1 <この仕事を済ませよう。>
	% Prompt1_1 <I'm ready to go.>
	Prompt1_1 <出発できる。>
	% Prompt1_2 <All ready to move out.>
	Prompt1_2 <出発の準備は万端だ。>
	% Prompt2 <I need some time to get ready.>
	Prompt2 <準備に時間が要る。>
	% Prompt2_1 <Give me a minute to prepare.>
	Prompt2_1 <準備する時間をくれ。>
	% Prompt3 <What am I going to be up against?>
	Prompt3 <%JFが戦うことになる相手はどれくらい？>
	% Prompt3_1 <How much am I going to have to fight?>
	Prompt3_1 <%JFはどのくらいの相手と戦わねばならない？>
	% Prompt4 <I'm not going to do your dirty work.>
	Prompt4 <%JSの汚い仕事をするつもりはない%JG。>
	% Prompt5 <I've made up my mind.>
	Prompt5 <本気だ。>
	% Prompt6 <Sorry, I'll be good....>
	Prompt6 <すまない。大人しくするよ…。>

	Plot 1
	% The PC has refused the mission, or just didn't show up in time... The NPC will
	% now cause payback. Revenge lasts for 10 whole days. Bummer.
	Init_Start <if= V1 0 else GoCheckTime V= 1 ComTime V+ 1 864000 E= 1 0>
	start <if= V1 0 else GoCheckTime V= 1 ComTime V+ 1 864000 E= 1 0>
	GoCheckTime <ifG ComTime V1 AdvancePlot 0>
	ENC1 <Goto GoStartCombat>
	ENC2 <if= d2 1 Goto GoStartCombat>
	GoStartCombat <ifG PCScale 0 BLOCK Alert 1 SavePos Dynamic 2 Threat PCRep 6 200 .nu1 .nu2 Encounter 45 15 .edesc>
	.nu1 <if= T1 0 Return>
	.nu2 <if= T2 0 Return>
	.edesc <ArchEnemy Chaotic>
	% Msg1 <Without warning, you are attacked by mecha bearing the colors of that slaver from \ELEMENT 2 !>
	Msg1 <警告なしに、 \ELEMENT 2 の奴隷商人配下のメックに襲われた！>

end

