Plot 0
	name <PLOT: Nab A Pilot>
	% [[Ver1.5]]
	% E1 is the faction behind the story
	Element1 <Faction Police>
	Element2 <Character Lawful Bounty Hunter>

	% ********************
	% *** SCRIPT BLOCK ***
	% ********************
	%  V1 = Time Limit
	%  V2 = Combat Indicator, if V2=1 combat has been entered
	%  V3 = Email sent indicator.
	%       If P3=-1, PC has been denied the job

	%  S101 = Faction Victory Count
	%  S102 = Enemy Victory Count (if appropriate)
	%  S103 = How many times PC fought for faction
	%  S104 = How many times PC fought against faction


	% On a cleanup request, delete this plot unless combat has been
	% entered.
	cleanup <if= V2 0 AdvancePlot 0>

	% Time limit. This plot will conclude in one day, or immediately
	% if NPC E2 is killed.
	Init_Start <ifNPCOK E2 else GoDelete if= V1 0 else GoCheckTime V= 1 ComTime V+ 1 86400>
	start <ifNPCOK E2 else GoDelete if= V1 0 else GoCheckTime V= 1 ComTime V+ 1 86400>
	GoCheckTime <if= V2 0 ifG ComTime V1 AdvancePlot 0>
	GoDelete <AdvancePlot 0>

	% Combat check. If combat has been entered, V2=1.
	% Combat ends in victory if the number of active masters on
	% team two drops to zero, or ends in defeat is the number of
	% active masters on team one drops to zero. After combat, V2=3
	% if the player was victorious or V2=2 is the player lost.
	% Finally, if the player won, the calling story's faction victory
	% count (by default now story variable 101) will be increased.
	nu1 <if= T1 0 if= V2 1  if= L2 1 else GoLose Goto GoVictory>
	nu2 <if= T2 0 if= V2 1  if= L2 1 else GoLose Goto GoVictory>
	GoLose <V= 2 2  LoseRenown>
	GoVictory <V= 2 3  Reputation 6  1  XPV 50  FacXP+ E1 1>

	% Email check. If the PC belongs to the same faction as the NPC,
	% he may receive an email about the mission. Make a check every
	% 5 minutes.
	% 5Min <if= d50 23 if= V3 0 ifG RReact E2 d90 V= 3 1 Email d5>
	5Min <if= d50 23 if= V3 0 ifG RReact E2 d90 V= 3 1 SetNPC E2 Email d5>

	% *********************
	% *** MESSAGE BLOCK ***
	% *********************

	% 01 - 05 :  Email Messages.
	%  The NPC is offering the PC a mission via email.
	%Msg1 <\PERSONA E2 @ \SCENE EScene 2 :// Got a bounty mission from \ELEMENT 1 for you.>
	%Msg2 <\PERSONA E2 @ \SCENE EScene 2 :// Hey, I've got a bounty hunting job that requires some mecha skills. Contact me if interested.>
	%Msg3 <\PERSONA E2 @ \SCENE EScene 2 :// Hey \PC , if you're around there's a mek hunt here in \SCENE EScene 2 .>
	%Msg4 <\PERSONA E2 @ \SCENE EScene 2 :// I have a bounty hunting mission for a mecha pilot. If you're in the area stop by.>
	%Msg5 <\PERSONA E2 @ \SCENE EScene 2 :// If you're looking for a job head to \SCENE EScene 2 . I've got a piloting contract from \ELEMENT 1 .>
	Msg1 <\PERSONA E2 @ \SCENE EScene 2 :// \ELEMENT 1 から賞金稼ぎの仕事を頼まれた。おまえに任せたい。>
	Msg2 <\PERSONA E2 @ \SCENE EScene 2 :// よう。メックを扱えるなら賞金稼ぎの仕事がある。やってみたければ来てくれ。>
	Msg3 <\PERSONA E2 @ \SCENE EScene 2 :// やあ \PC 。近くにいるなら \SCENE EScene 2 にメックハントの仕事がある。>
	Msg4 <\PERSONA E2 @ \SCENE EScene 2 :// メックパイロット向けの賞金稼ぎの仕事がある。近くにいるなら立ち寄ってくれ。>
	Msg5 <\PERSONA E2 @ \SCENE EScene 2 :// 仕事を探しているなら \SCENE EScene 2 に来い。 \ELEMENT 1 からメック関連の契約を頼まれた。>


sub
	Persona 2
	%rumor <!2 has a bounty hunting mission available for a mecha pilot.>
	rumor <!2 はメックパイロット向けの賞金稼ぎの仕事を抱えている>


	% ********************
	% *** SCRIPT BLOCK ***
	% ********************
	% If you're feeling faint of heart, just skip this
	% and jump straight to the messages block below.
	% Here are the variables used in this conversation:
	%  V1 = Job offer counter, V1=1 is job offered, V1=-1 if job denied
	%  V2 = Message Randomizer
	%  V3 = Threat value of enemy mecha
	%  V4 = Reward offered to PC for the mission
	%  V5 = Initialization counter
	% At startup, first check to see whether the PC has already
	% completed the mission or not.
	Greeting <if= V5 0 else GoOldGreetingRefactoringASLIsPain V= 5 1 V= 2 PCRep 6 V+ 2 d8 V+ 2 -d8 V= 3 Threat V2 120 V= 4 Reward V3 150 Goto GoOldGreetingRefactoringASLIsPain>
	GoOldGreetingRefactoringASLIsPain <NewChat if= P2 3 else GoCheckLoss Say d5 CashPrize V4 AddReact d4 AdvancePlot 0>
	GoCheckLoss <if= P2 2 else GoCheckJob V= 2 5 V+ 2 d5 Say V2 AdvancePlot 0>
	GoCheckJob <if= P3 1 else GoCheckOfferAlready  Say 11 AddChat 20 Goto GoAddComOps>
	GoCheckOfferAlready <if= V1 1 else GoCheckFirst Say 101 Goto GoAddComOps>

	% The PC will be denied the mission if he's helped the enemy.
	GoCheckFirst <if= S104 0 else GoDenied if= V1 0 else GoDenied ifG PCRep 6 30 else GoDenied Goto GoCheckFaction>
	GoCheckFaction <V= 1 -1 if= PCFac E1 else GoCheckEmail V= 2 10 V+ 2 d5 Say V2 Goto GoAddComOps>
	GoCheckEmail <if= P3 1 else GoCheckFriend V= 2 10 V+ 2 d5 Say V2 Goto GoAddComOps>
	GoCheckFriend <ifG React 30 else GoNoAutomatic V= 2 15 V+ 2 d5 Say V2 V= 2 6 V+ 2 d2 AddChat V2 V= 2 8 V+ 2 d2 AddChat V2>
	GoNoAutomatic <ifG React -d10 else GoDenied V= 2 20 V+ 2 d5 Say V2 V= 2 10 V+ 2 d3 AddChat V2 V= 2 13 V+ 2 d3 AddChat V2 V= 2 16 V+ 2 d3 AddChat V2>
	GoDenied <V= 1 -1 P= 3 -1 SayAnything>

	GoAddComOps <V= 1 1 P= 3 1 AddChat d2 V= 2 2 V+ 2 d2 AddChat V2 V= 2 4 V+ 2 d2 AddChat V2 Memo 107>

	% The PC will enter combat here.
	result1 <EndChat V= 2 35 V+ 2 d5 Say V2 Goto GoStartCombat>

	GoStartCombat <SavePos P= 2 1  Staged .scene V3>
	.scene <SCENE_CaptureMecha.txt>
	result2 <Goto Result1>

	% The PC needs some time to get ready.
	result3 <NewChat Say 103>
	result4 <Goto Result3>

	% The PC will be told the enemy's point value.
	result5 <NewChat V= 2 25 V+ 2 d5 Say V2 AddChat 1 AddChat 3>
	result6 <Goto result5>

	% The PC accepts the job offer.
	result7 <NewChat Say 11 Goto GoAddComOps>
	result8 <Goto result7>

	% The PC refuses the job offer.
	result9 <NewChat Say 102 V= 1 -1 AdvancePlot 0>
	result10 <Goto result9>

	% The PC tries to get the job via "PLAN A"- lawful reputation.
	result11 <NewChat ifG PCRep 2 d50 else GoR11Lose V= 2 30 V+ 2 d5 Say V2 V= 2 6 V+ 2 d2 AddChat V2 V= 2 8 V+ 2 d2 AddChat V2>
	result12 <Goto result11>
	result13 <Goto result11>

	% PLAN "A", whatever it was, has failed...
	GoR11Lose <NewChat Say 104 V= 1 -1 AdvancePlot 0>


	% The PC tries to get the job via "PLAN B"- renowned reputation.
	result14 <NewChat ifG PCRep 6 d50 else GoR14Lose V= 2 30 V+ 2 d5 Say V2 V= 2 6 V+ 2 d2 AddChat V2 V= 2 8 V+ 2 d2 AddChat V2>
	result15 <Goto result14>
	result16 <Goto result14>
	% PLAN "B", whatever it was, has failed...
	GoR14Lose <NewChat Say 105 V= 1 -1 AdvancePlot 0>

	% The player doesn't want this stinkin' job.
	result17 <NewChat Say 106 V= 1 -1 Reputation 2 -1 Reputation 3 -d6 AdvancePlot 0>
	result18 <Goto result17>
	result19 <Goto result17>

	% PC got email, but is rejecting job.
	result20 <NewChat Say 108 V= 1 -1 AdvancePlot 0>


	% *********************
	% *** MESSAGE BLOCK ***
	% *********************

	% 01 - 05 :  Player has won the battle and is being paid.
	%Msg1 <Good job. The captured pilot has been turned over to the guardians, and we've been given our pay. Here's your cut.>
	Msg1 <よくやった。捕まったパイロットはGuardiansに引き渡され、褒賞金を払ってもらえた%JG。これが%JSの取り分だ。>
	%Msg2 <You did well out there. Here's your pay.>
	Msg2 <よくやってくれた。 これが%JSの取り分だ。>
	%Msg3 <You did it. The captured pilot has been turned over to the police. Here's your pay.>
	Msg3 <やったな。 捕まえたパイロットは警察に引き渡された%JG。これが%JSの取り分だ。>
	%Msg4 <Here's the cash you've earned. I'll let you know if I have any more bounties.>
	Msg4 <これが%JSの稼いだ分だ。 また賞金稼ぎの仕事を頼まれたら%JSに知らせよう。>
	%Msg5 <Very good. You've really shown your skills as a pilot.>
	Msg5 <上出来だ。 パイロットとしての腕を証明したな。>

	% 06 - 10 :  Player has lost the battle.
	%Msg6 <That was a miserable failure...>
	Msg6 <みっともない失敗だったな…。>
	%Msg7 <So, do you fail like that often?>
	Msg7 <では、こんな失敗は%JSにはよくあることなのか？>
	%Msg8 <You blew it...>
	Msg8 <%JSはへまをした%JG…。>
	%Msg9 <That couldn't possibly have gone any worse... oh, well. At least it wasn't me risking my ass out there.>
	Msg9 <最悪な結果になってしまった%JG…はあ…。 少なくとも失敗覚悟で臨んだのは%JFではない%JG。>
	%Msg10 <Maybe you should take a piloting course...>
	Msg10 <パイロットの教習を受けてくるべきかもな…。>

	% 11 :  Description of mission.
	%  use "$ \VAL V4 " to insert the pay for the mission,
	%  and don't forget to mention that the PC also gets salvage.
	%Msg11 <Here's the deal. A bandit has agreed to inform against his boss, but can't leave his gang or they'll kill him. So, we have to capture him by disabling the rest of the bandits. Pay is $ \VAL V4 if you can manage that.>
	Msg11 <これが契約の詳細だ。ある賊がボスを密告することに同意したが、一味を抜ければ殺される。そこで、他の賊を倒して奴を捕まえる必要がある。うまくできたら報酬は $ \VAL V4 だ。>
	%Msg11_1 <This is a bit complicated. The guardians need a bandit to inform against his bosses, but the bandit won't agree to lose face by cooperating. So, we're going to capture him. Pay for the job is $ \VAL V4 .>
	Msg11_1 <事情が少し複雑なんだ。Guardiansはボスを密告してくれるというある賊を必要としているわけだが、しかしその賊は協力することで面目を潰したくはない。そこで、彼を生け捕りにする%JG。この仕事の報酬は $ \VAL V4 だ。>
	%Msg11_2 <A certain bandit is needed for questioning by the guardians. In order to make him surrender, you'll have to take out his gang. Pay is $ \VAL V4 if the bandit can be captured with his mecha intact.>
	Msg11_2 <ある賊がGuardiansによる質疑に必要だ。彼を降伏させるためには、彼の一味を排除しなければならない%JG。 その賊をメックごと傷つけずに捕まえることができれば報酬は $ \VAL V4 だ。>
	%Msg11_3 <The guardians are looking for a certain bandit. There's a good indication that he'll surrender if he can be confronted alone, so your job is to disable the rest of his gang. This job pays $ \VAL V4 .>
	Msg11_3 <Guardiansがある賊を探している。独りになってしまえば奴が降伏することは分かっているので、%JSの仕事は他の一味を倒すことだ。この仕事は $ \VAL V4 になる%JG。>
	%Msg11_4 <There's a bandit who's wanted for questioning in relation to a robbery. The guardians want him taken alive, so your job is to force him to surrender. It should be easy enough if you disable the rest of his gang. Pay for this job is $ \VAL V4 .>
	Msg11_4 <ある強盗事件についての尋問に必要な賊がいる%JG。Guardiansは彼を生け捕りにしたいので、%JSの仕事は彼を降伏させることだ。他の一味を倒せば容易だろう。この仕事の報酬は $ \VAL V4 だ。>

	% 16 - 20 :  Player is asked if he is looking for a job.
	%Msg16 <Hey, are you looking for a job? I've just got a contract for a wanted criminal but it's a mecha mission.>
	Msg16 <やあ、仕事を探していないか？%JFはあるお尋ね者についての契約を頼まれたんだが、それはメックが必要な仕事なんだ。>
	%Msg17 <Hey, I need a mecha pilot for a bounty hunt. I'm not that good at piloting myself so I'm contracting out. You interested?>
	Msg17 <やあ、賞金稼ぎをやってくれるメックパイロットが要る%JG。 %JFはメックの扱いがあまり上手くないので、誰かに頼もうとしている%JG。 %JSはどうだい？>
	%Msg18 <I've got a job here if you're looking for one. I should warn you, though, that you're going to need a mecha.>
	Msg18 <仕事を探しているのならここにある%JG。だが、言っておかなければならないが、この仕事にはメックが必要になる%JG。>
	%Msg19 <Are you free? I just got a contract from \ELEMENT 1 . There's a mecha bandit who needs to be brought in. Sound like a good time?>
	Msg19 <手は空いているか？ \ELEMENT 1 から契約を頼まれたところだ。連行しなければならないメック賊がいる%JG。いいところに来たと思わないか？>
	%Msg20 <Got a bounty hunting mission for a mecha pilot, if that sounds like the kind of thing you're into.>
	Msg20 <もし%JSに合う仕事だと思うなら、メックパイロット向けの賞金稼ぎの仕事がある%JG。>

	% 21 - 25 :  NPC implies job, PC might have chance to get it.
	%Msg21 <As a bounty hunter, I'm often asked to fill contracts by \ELEMENT 1 .>
	Msg21 <%JFは賞金稼ぎとして、しばしば \ELEMENT 1 から契約を満たすように頼まれる%JG。>
	%Msg22 <You should know that \ELEMENT 1 often hire bounty hunters to do their grunt work.>
	Msg22 <覚えておくといい。 \ELEMENT 1 はしばしば賞金稼ぎを雇って面倒な仕事をさせる%JG。>
	%Msg23 <I often get requests from \ELEMENT 1 to help them on cases.>
	Msg23 <%JFはしばしば \ELEMENT 1 から事件に協力するようにと要請を受ける%JG。>
	%Msg24 <We bounty hunters frequently work in close cooperation with \ELEMENT 1 .>
	Msg24 <我々賞金稼ぎはしばしば \ELEMENT 1 と緊密に協力して仕事をする%JG。>
	%Msg25 <Aspiring bounty hunters should know that most of our contracts are provided by \ELEMENT 1 .>
	Msg25 <賞金稼ぎを目指す者なら契約の大半は \ELEMENT 1 から依頼されることを覚えておくべきだ。>

	% 26 - 30 :  PC will be told exact enemy point value.
	%  use "\VAL V3 " to insert the value.
	%Msg26 <Our reports indicate that you'll be up against \VAL V3 threat points worth of enemy hardware. Do you feel up to the challenge?>
	Msg26 <報告によれば%JSは \VAL V3 ポイントの戦力を持つ敵機部隊と戦うことになるらしい%JG。やれそうかい？>
	%Msg27 <The gang has roughly \VAL V3 points worth of mecha. I'm not all that familiar with the terms myself; is that a lot?>
	Msg27 <一味はおおかた \VAL V3 ポイントの戦力を持つメック部隊を有している%JG。%JF自身はこの用語は全然よく分からないけどね。多いのか？>
	%Msg28 <According to the dossier I was given by \ELEMENT 1 , they've got around \VAL V3 threat points worth of mecha.>
	Msg28 <\ELEMENT 1 から受け取った書類によれば、奴らはだいたい \VAL V3 ポイントの戦力を持つメック部隊を有しているらしい%JG。>
	%Msg29 <I've been told that the gang has no more than \VAL V3 points worth of equipment.>
	Msg29 <一味はせいぜい \VAL V3 ポイントの戦力を持つ軍備しか有していないらしい%JG。>
	%Msg30 <The report I was given says that they've got around \VAL V3 tactical points worth of mecha, which sounds like a lot to me.>
	Msg30 <%JFが受けた報告によると、奴らはだいたい \VAL V3 ポイントの戦力を持つメック部隊を有するらしい%JG。%JFにはずいぶん多く思える%JG。>

	% 31 - 35 :  "PLAN A" or "PLAN B" worked... the PC is offered
	%  a job and may choose either prompt7/8 to accept or prompt9/10
	%  to reject it.
	%Msg31 <I've got a contract available right now, if you're interested. I should mention that the job does require piloting skills and access to a mecha.>
	Msg31 <もしその気があるなら、ちょうど今空いている契約がある%JG。言っておくが、この仕事にはメック操縦技術とメックの利用が必要だ。>
	%Msg32 <Actually, I'm looking for a mecha pilot right now. You wouldn't happen to be one would you?>
	Msg32 <実は、今メックパイロットを探している%JG。%JSはメックパイロットだったりしないかい？>
	%Msg33 <I do have a contract available, but it's for a mecha pilot rather than a hunter. Are you interested in that kind of work?>
	Msg33 <空いている契約があるんだが、ハンターというよりメックパイロット向けだ。そういう仕事はどうだい？>
	%Msg34 <They've sent me a contract, but it's for a mecha pilot instead of a regular hunter. If you're interested I can give you the details.>
	Msg34 <契約を頼まれたんだが、一般のハンターというよりメックパイロット向けだ。もしやる気があるなら、詳細を教えよう。>
	%Msg35 <Looking for work? I've got something available. If you've got some mecha piloting skills, you're more than welcome to the job.>
	Msg35 <仕事をお探しかい？ 空いている仕事がある%JG。メック操縦スキルがあるなら、この仕事には大歓迎だ。>

	% 36 - 40 :  Combat is starting.
	%Msg36 <Disable all the mecha except the one we have to capture. Come back here when you've succeeded and I'll give you the cash then.>
	Msg36 <捕まえなければならないもの以外のメックをすべて倒せ。 成功したらここへ戻って来い。そうすれば金を渡そう。>
	%Msg37 <You'll have to disable all the mecha except the one belonging to the informant. I'll radio with more information when you get to the field.>
	Msg37 <密告者の乗るもの以外のメックをすべて倒せ。現地に着いたら無線で詳しい情報を伝えよう。>
	%Msg38 <Remember, you have to force the pilot to surrender. I'll contact you with more information once you reach the navpoint.>
	Msg38 <いいか、そのパイロットを降伏させろ。現地に到着したら詳しい情報を伝えよう。>
	%Msg39 <Good luck. I'll confirm the identity of our target when you reach the engagement zone.>
	Msg39 <幸運を祈る。交戦地域に着いたら標的の身元を確認しよう。>
	%Msg40 <I'll contact you with further instructions once you reach the encounter point. Good luck. Come back when you're finished and I'll give you your money then.>
	Msg40 <遭遇地点に着いたら詳しい説明を伝えよう。幸運を祈る。仕事が終わったら戻って来い。そうすれば%JSの取り分を渡そう。>


	% 101 :  Player accepted job, then left to get ready.
	%Msg101 <Are you ready to start the mission?>
	Msg101 <任務を開始できるか？>
	% 102 :  Player has refused to take job; answer to prompts 9-10.
	%Msg102 <Erg... I hope I won't have to do it by myself, then.>
	Msg102 <う…。それなら、%JFはこの仕事を自分でやらなきゃならないような羽目にならないことを願うしかないな。>
	% 103 :  Player has asked for some time to get ready.
	%Msg103 <Make sure that your machine is in top shape, then we can start.>
	Msg103 <メックの調子を万全にして来い。それから始めよう。>
	% 104 :  "PLAN A" has failed, and the PC is not offered a job.
	%Msg104 <I don't think I have anything that you'd be interested in.>
	Msg104 <%JSがやりたいと思うような仕事はないと思う%JG。>
	% 105 :  "PLAN B" has failed, and the PC is not offered a job.
	%Msg105 <Sorry, what I need for this mission is a professional. Your skills just aren't up to par.>
	Msg105 <悪いが、この仕事に求められるのはプロなんだ。%JSの腕では基準に足りないね。>
	% 106 :  Player doesn't want job; answer to prompts 17-19.
	%msg106 <Like them or not, they're a steady employer.>
	msg106 <好きだろうが嫌いだろうが、 \ELEMENT 1 は得意先なんだ。>
	% 107 :  Memo
	%msg107 <\ELEMENT 2 in \SCENE EScene 2 offered you a bounty hunting mission.>
	msg107 <\SCENE EScene 2 の \ELEMENT 2 から賞金稼ぎの依頼を受けた。>
	% 108 :  PC rejects mission.
	% Msg108 <Fair enough. I'm sure I can find someone else for this one.>
	Msg108 <仕方ないね。きっと他の誰かが見つかるだろうさ。>

	% 01 - 02 :  Ready to start the mission
	%Prompt1 <All ready to start.>
	Prompt1 <準備は万端だ。>
	%Prompt2 <I'm ready to fight!>
	Prompt2 <戦える%JG！>

	% 03 - 04 :  Need time to get ready first.
	%Prompt3 <Give me some time to get ready.>
	Prompt3 <準備する時間をくれ。>
	%Prompt4 <Be back after I freshen up.>
	Prompt4 <用意できたら戻ってくるよ。>

	% 05 - 06 :  What is the enemy point value?
	%Prompt5 <What am I up against out there?>
	Prompt5 <どんな敵と戦うことになる？>
	%Prompt6 <How many mecha does the gang have?>
	Prompt6 <連中はどのくらいのメックを持っている？>

	% 07 - 08 :  After being asked if he wants a job, PC says yes.
	%Prompt7 <I'm interested. Tell me more.>
	Prompt7 <やってみたい。詳細を聞こう。>
	%Prompt8 <Alright, I'll take the mission.>
	Prompt8 <よし、その仕事を引き受けよう。>

	% 09 - 10 :  After being asked if he wants a job, PC says no.
	%Prompt9 <Sorry, I'm no pilot.>
	Prompt9 <悪いが、%JFはパイロットじゃない%JG。>
	%Prompt10 <This isn't my kind of job.>
	Prompt10 <%JFの仕事じゃない%JG。>

	% 11 - 13 : Player tries to get job using PLAN "A".
	%Prompt11 <I've worked with the guardians before.>
	Prompt11 <以前にGuardiansと仕事をしたことがある%JG。>
	%Prompt12 <That's the kind of mission I like.>
	Prompt12 <%JF好みの仕事だ。>
	%Prompt13 <If you get a contract, let me know.>
	Prompt13 <仕事があるなら、教えてくれ。>

	% 14 - 16 : Player tries to get job using PLAN "B".
	%Prompt14 <Do you have any contracts available?>
	Prompt14 <空いている仕事はある？>
	%Prompt15 <Do you have a mission available now?>
	Prompt15 <いま空いている仕事はある？>
	%Prompt16 <Got any contracts available?>
	Prompt16 <空いている仕事はあるか？>

	% 17 - 19 : Player doesn't much care for the job.
	%Prompt17 <I'm no fan of \ELEMENT 1 .>
	Prompt17 <\ELEMENT 1 は好きじゃない%JG。>
	%Prompt18 <I don't much care for cops.>
	Prompt18 <おまわりはあまり好きじゃない%JG。>
	%Prompt19 <I wouldn't do a mission for the police.>
	Prompt19 <警察の仕事はやらない%JG。>

	% Prompt20 <Sorry, I'm too busy for this right now.>
	Prompt20 <悪いが、今は忙しい%JG。>
	% Prompt20_1 <Sorry, I can't help you.>
	Prompt20_1 <悪いが、手伝えない%JG。>

end

