#==============================================================================
#
# wfr[xXNvgt@C [model.txt]
# Author : AKIRA TANAKA
#
#==============================================================================
SCRIPT			# ̍s͐ΏȂƁI

#------------------------------------------------------------------------------
# eNX`
#------------------------------------------------------------------------------
NUM_TEXTURE = 6

#------------------------------------------------------------------------------
# eNX`t@C
#------------------------------------------------------------------------------
TEXTURE_FILENAME = data/TEXTURE/sky000.jpg			# [0]eNX`
TEXTURE_FILENAME = data/TEXTURE/mountain000.png		# [1]ReNX`
TEXTURE_FILENAME = data/TEXTURE/field003.jpg		# [2]nʃeNX`
TEXTURE_FILENAME = data/TEXTURE/wall100.jpg			# [3]ǃeNX`
TEXTURE_FILENAME = data/TEXTURE/tree000.png			# [4]؃eNX`
TEXTURE_FILENAME = data/TEXTURE/effect000.jpg		# [5]GtFNgeNX`

#------------------------------------------------------------------------------
# f
#------------------------------------------------------------------------------
NUM_MODEL = 12

#------------------------------------------------------------------------------
# ft@C
#------------------------------------------------------------------------------
MODEL_FILENAME = data/MODEL/stone000.x				# [0]()
MODEL_FILENAME = data/MODEL/stone001.x				# [1]()
MODEL_FILENAME = data/MODEL/stone002.x				# [2]()
MODEL_FILENAME = data/MODEL/wall000.x				# [3]()
MODEL_FILENAME = data/MODEL/wall001.x				# [4]()
MODEL_FILENAME = data/MODEL/wall002.x				# [5]()
MODEL_FILENAME = data/MODEL/debris000.x				# [6]SKL()
MODEL_FILENAME = data/MODEL/debris001.x				# [7]SKL()
MODEL_FILENAME = data/MODEL/debris002.x				# [8]SKL()
MODEL_FILENAME = data/MODEL/octupas.x				# [9]Ђ
MODEL_FILENAME = data/MODEL/tablesango.x			# [10]()
MODEL_FILENAME = data/MODEL/sango.x					# [11]()

#------------------------------------------------------------------------------
# J
#------------------------------------------------------------------------------
CAMERASET
	POS = 0.0 180.0 -720.0			# _
	REF = 0.0 0.0 0.0				# _
END_CAMERASET

#------------------------------------------------------------------------------
# Cg
#------------------------------------------------------------------------------
LIGHTSET
	DIRECTION = 0.22 -0.87 0.44		# 
	DIFFUSE = 0.5 0.7 1.0			# gU
END_LIGHTSET

LIGHTSET
	DIRECTION = -0.18 0.88 -0.44	# 
	DIFFUSE = 0.5 0.7 1.0		# gU
END_LIGHTSET

LIGHTSET
	DIRECTION = 0.89 -0.11 0.44		# 
	DIFFUSE = 0.5 0.7 1.0		# gU
END_LIGHTSET

#------------------------------------------------------------------------------
# 
#------------------------------------------------------------------------------
SKYSET
	TEXTYPE = 0
	MOVE = 0.00002
END_SKYSET

#------------------------------------------------------------------------------
# R
#------------------------------------------------------------------------------
MOUNTAINSET
	TEXTYPE = 1
END_MOUNTAINSET

#------------------------------------------------------------------------------
# nʏ
#------------------------------------------------------------------------------
FIELDSET
	TEXTYPE = 2
	POS = 0 0 0
	ROT = 0 0 0
	BLOCK = 16 16
	SIZE = 80 80
END_FIELDSET

#------------------------------------------------------------------------------
# Ǐ
#------------------------------------------------------------------------------
WALLSET
	TEXTYPE = 3
	POS = 0 -80 640
	ROT = 0 180 0
	BLOCK = 16 1
	SIZE = 80 80
END_WALLSET

WALLSET
	TEXTYPE = 3
	POS = 640 -80 0
	ROT = 0 270 0
	BLOCK = 16 1
	SIZE = 80 80
END_WALLSET

WALLSET
	TEXTYPE = 3
	POS = 0 -80 -640
	ROT = 0 0 0
	BLOCK = 16 1
	SIZE = 80 80
END_WALLSET

WALLSET
	TEXTYPE = 3
	POS = -640 -80 0
	ROT = 0 90 0
	BLOCK = 16 1
	SIZE = 80 80
END_WALLSET


#------------------------------------------------------------------------------
# fzu
#------------------------------------------------------------------------------
#------------------
# P
#------------------
MODELSET
	TYPE = 2
	POS = -300 0 320
	ROT = 0 0 0
END_MODELSET

#------------------
# Q
#------------------
MODELSET
	TYPE = 2
	POS = -210 0 260
	ROT = 0 0 0
END_MODELSET

#------------------
# R
#------------------
MODELSET
	TYPE = 8
	POS = 200 0 200
	ROT = 0 0 0
	STATE = 2
END_MODELSET

#------------------
# S
#------------------
MODELSET
	TYPE = 8
	POS = -320 0 60
	ROT = 0 0 0
	STATE = 2
END_MODELSET

#------------------
# T
#------------------
MODELSET
	TYPE = 2
	POS = 280 0 -80
	ROT = 0 0 0
END_MODELSET

#------------------
# U
#------------------
MODELSET
	TYPE = 2
	POS = -120 0 -200
	ROT = 0 0 0
END_MODELSET

#------------------
# V
#------------------
MODELSET
	TYPE = 2
	POS = 140 0 -300
	ROT = 0 0 0
END_MODELSET

#------------------
# W
#------------------
MODELSET
	TYPE = 8
	POS = 230 0 -320
	ROT = 0 45 0
	STATE = 2
END_MODELSET

#------------------
# X
#------------------
MODELSET
	TYPE = 2
	POS = 310 0 -360
	ROT = 0 0 0
END_MODELSET

#------------------
# PO
#------------------
MODELSET
	TYPE = 6
	POS = -70 0 380
	ROT = 0 0 0
	STATE = 2
END_MODELSET

#------------------
# PP
#------------------
MODELSET
	TYPE = 1
	POS = 310 0 300
	ROT = 0 0 0
END_MODELSET

#------------------
# PQ
#------------------
MODELSET
	TYPE = 1
	POS = -50 0 80
	ROT = 0 0 0
END_MODELSET

#------------------
# PR
#------------------
MODELSET
	TYPE = 7
	POS = 440 0 40
	ROT = 0 90 0
	STATE = 2
END_MODELSET

#------------------
# PS
#------------------
MODELSET
	TYPE = 7
	POS = -400 0 -180
	ROT = 0 0 0
	STATE = 2
END_MODELSET

#------------------
# PT
#------------------
MODELSET
	TYPE = 1
	POS = -290 0 -180
	ROT = 0 0 0
END_MODELSET

#------------------
# PU
#------------------
MODELSET
	TYPE = 1
	POS = -210 0 -350
	ROT = 0 0 0
END_MODELSET

#------------------
# PV
#------------------
MODELSET
	TYPE = 0
	POS = 110 0 350
	ROT = 0 0 0
END_MODELSET

#------------------
# PW
#------------------
MODELSET
	TYPE = 0
	POS = -430 0 180
	ROT = 0 0 0
END_MODELSET

#------------------
# PX
#------------------
MODELSET
	TYPE = 0
	POS = 190 0 -150
	ROT = 0 0 0
END_MODELSET

#------------------
# QO
#------------------
MODELSET
	TYPE = 0
	POS = -400 0 -400
	ROT = 0 0 0
END_MODELSET

#------------------
# QP
#------------------
MODELSET
	TYPE = 6
	POS = 0 0 -380
	ROT = 0 180 0
	STATE = 2
END_MODELSET

#------------------
# KLP
#------------------
MODELSET
	TYPE = 11
	POS = -240 0 -100
	ROT = 0 140 0
	COLLISION = 0
END_MODELSET

#------------------
# KLQ
#------------------
MODELSET
	TYPE = 11
	POS = -160 0 60
	ROT = 0 45 0
	COLLISION = 0
END_MODELSET

#------------------
# KLR
#------------------
MODELSET
	TYPE = 11
	POS = 120 0 -40
	ROT = 0 120 0
	COLLISION = 0
END_MODELSET

#------------------
# KLS
#------------------
MODELSET
	TYPE = 11
	POS = 0 0 240
	ROT = 0 45 0
	COLLISION = 0
END_MODELSET

#------------------
# KLT
#------------------
MODELSET
	TYPE = 11
	POS = -60 0 230
	ROT = 0 130 0
	COLLISION = 0
END_MODELSET

#------------------
# KLU
#------------------
MODELSET
	TYPE = 11
	POS = -300 0 -280
	ROT = 0 120 0
	COLLISION = 0
END_MODELSET

#------------------
# KLV
#------------------
MODELSET
	TYPE = 11
	POS = -60 0 -340
	ROT = 0 180 0
	COLLISION = 0
END_MODELSET

#------------------
# KLW
#------------------
MODELSET
	TYPE = 11
	POS = 340 0 180
	ROT = 0 180 0
	COLLISION = 0
END_MODELSET

#------------------
# KLX
#------------------
MODELSET
	TYPE = 11
	POS = 400 0 -200
	ROT = 0 180 0
	COLLISION = 0
END_MODELSET

#------------------
# KLPO
#------------------
MODELSET
	TYPE = 11
	POS = -180 0 -50
	ROT = 0 180 0
	COLLISION = 0
END_MODELSET

#------------------
# KLPP
#------------------
MODELSET
	TYPE = 11
	POS = -140 0 0
	ROT = 0 120 0
	COLLISION = 0
END_MODELSET

#------------------
# KLPQ
#------------------
MODELSET
	TYPE = 11
	POS = -250 0 0
	ROT = 0 100 0
	COLLISION = 0
END_MODELSET

#------------------
# KLPR
#------------------
MODELSET
	TYPE = 11
	POS = -350 0 -50
	ROT = 0 200 0
	COLLISION = 0
END_MODELSET

#------------------
# KLPS
#------------------
MODELSET
	TYPE = 11
	POS = -400 0 380
	ROT = 0 120 0
	COLLISION = 0
END_MODELSET

#------------------
# KLPT
#------------------
MODELSET
	TYPE = 11
	POS = 55 0 395
	ROT = 0 180 0
	COLLISION = 0
END_MODELSET

#------------------
# P
#------------------
MODELSET
	TYPE = 10
	POS = -280 0 260
	ROT = 0 0 0
END_MODELSET

#------------------
# Q
#------------------
MODELSET
	TYPE = 10
	POS = 240 0 160
	ROT = 0 120 0
END_MODELSET

#------------------
# R
#------------------
MODELSET
	TYPE = 10
	POS = 280 0 -300
	ROT = 0 60 0
END_MODELSET

#------------------
# S
#------------------
MODELSET
	TYPE = 10
	POS = -170 0 -360
	ROT = 0 20 0
END_MODELSET

#------------------
# T
#------------------
MODELSET
	TYPE = 10
	POS = -270 0 -140
	ROT = 0 200 0
END_MODELSET


#------------------
# ǂP
#------------------
MODELSET
	TYPE = 4
	POS = -370 0 485
	ROT = 0 0 0
	SHADOW = 0
END_MODELSET

#------------------
# ǂQ
#------------------
MODELSET
	TYPE = 4
	POS = -70 0 480
	ROT = 0 0 0
	SHADOW = 0
END_MODELSET

#------------------
# ǂR
#------------------
MODELSET
	TYPE = 5
	POS = 310 0 500
	ROT = 0 0 0
	SHADOW = 0
END_MODELSET

#------------------
# EǂP
#------------------
MODELSET
	TYPE = 4
	POS = 490 0 400
	ROT = 0 90 0
	SHADOW = 0
END_MODELSET

#------------------
# EǂQ
#------------------
MODELSET
	TYPE = 5
	POS = 495 0 10
	ROT = 0 90 0
	SHADOW = 0
END_MODELSET

#------------------
# EǂR
#------------------
MODELSET
	TYPE = 4
	POS = 485 0 -350
	ROT = 0 90 0
	SHADOW = 0
END_MODELSET

#------------------
# ǂP
#------------------
MODELSET
	TYPE = 5
	POS = 300 0 -500
	ROT = 0 180 0
	SHADOW = 0
END_MODELSET

#------------------
# ǂQ
#------------------
MODELSET
	TYPE = 4
	POS = -50 0 -500
	ROT = 0 180 0
	SHADOW = 0
END_MODELSET

#------------------
# ǂR
#------------------
MODELSET
	TYPE = 5
	POS = -390 0 -495
	ROT = 0 180 0
	SHADOW = 0
END_MODELSET

#------------------
# ǂP
#------------------
MODELSET
	TYPE = 4
	POS = -495 0 -370
	ROT = 0 -90 0
	SHADOW = 0
END_MODELSET

#------------------
# ǂQ
#------------------
MODELSET
	TYPE = 4
	POS = -490 0 -50
	ROT = 0 -90 0
	SHADOW = 0
END_MODELSET

#------------------
# ǂR
#------------------
MODELSET
	TYPE = 5
	POS = -505 0 290
	ROT = 0 -90 0
	SHADOW = 0
END_MODELSET

#------------------
# Ђ
#------------------
MODELSET
	TYPE = 9
	POS = 0 0 160
	ROT = 0 0 0
END_MODELSET

#------------------------------------------------------------------------------
# r{[hzu
#------------------------------------------------------------------------------
>>******************** [RgAEg] ********************
#------------------
# щ
#------------------
BILLBOARDSET
	TEXTYPE = 4
	POS = -500 0 620
	SIZE = 120 220
	ORIGIN = 60 0
END_BILLBOARDSET

BILLBOARDSET
	TEXTYPE = 4
	POS = -400 0 610
	SIZE = 120 240
	ORIGIN = 60 0
END_BILLBOARDSET

BILLBOARDSET
	TEXTYPE = 4
	POS = -300 0 635
	SIZE = 120 240
	ORIGIN = 60 0
END_BILLBOARDSET

BILLBOARDSET
	TEXTYPE = 4
	POS = -200 0 600
	SIZE = 140 260
	ORIGIN = 70 0
END_BILLBOARDSET

BILLBOARDSET
	TEXTYPE = 4
	POS = -100 0 600
	SIZE = 130 230
	ORIGIN = 65 0
END_BILLBOARDSET

BILLBOARDSET
	TEXTYPE = 4
	POS = 0 0 620
	SIZE = 120 240
	ORIGIN = 60 0
END_BILLBOARDSET

BILLBOARDSET
	TEXTYPE = 4
	POS = 100 0 625
	SIZE = 110 230
	ORIGIN = 55 0
END_BILLBOARDSET

BILLBOARDSET
	TEXTYPE = 4
	POS = 200 0 610
	SIZE = 130 250
	ORIGIN = 65 0
END_BILLBOARDSET

BILLBOARDSET
	TEXTYPE = 4
	POS = 300 0 600
	SIZE = 120 240
	ORIGIN = 60 0
END_BILLBOARDSET

BILLBOARDSET
	TEXTYPE = 4
	POS = 400 0 600
	SIZE = 130 260
	ORIGIN = 65 0
END_BILLBOARDSET

BILLBOARDSET
	TEXTYPE = 4
	POS = 500 0 600
	SIZE = 120 240
	ORIGIN = 60 0
END_BILLBOARDSET

#------------------
# щE
#------------------
BILLBOARDSET
	TEXTYPE = 4
	POS = 620 0 500
	SIZE = 120 220
	ORIGIN = 60 0
END_BILLBOARDSET

BILLBOARDSET
	TEXTYPE = 4
	POS = 610 0 400
	SIZE = 120 240
	ORIGIN = 60 0
END_BILLBOARDSET

BILLBOARDSET
	TEXTYPE = 4
	POS = 635 0 300
	SIZE = 120 240
	ORIGIN = 60 0
END_BILLBOARDSET

BILLBOARDSET
	TEXTYPE = 4
	POS = 600 0 200
	SIZE = 140 260
	ORIGIN = 70 0
END_BILLBOARDSET

BILLBOARDSET
	TEXTYPE = 4
	POS = 600 0 100
	SIZE = 130 230
	ORIGIN = 65 0
END_BILLBOARDSET

BILLBOARDSET
	TEXTYPE = 4
	POS = 620 0 0
	SIZE = 120 240
	ORIGIN = 60 0
END_BILLBOARDSET

BILLBOARDSET
	TEXTYPE = 4
	POS = 625 0 -100
	SIZE = 110 230
	ORIGIN = 55 0
END_BILLBOARDSET

BILLBOARDSET
	TEXTYPE = 4
	POS = 610 0 -200
	SIZE = 130 250
	ORIGIN = 65 0
END_BILLBOARDSET

BILLBOARDSET
	TEXTYPE = 4
	POS = 600 0 -300
	SIZE = 120 240
	ORIGIN = 60 0
END_BILLBOARDSET

BILLBOARDSET
	TEXTYPE = 4
	POS = 600 0 -400
	SIZE = 130 260
	ORIGIN = 65 0
END_BILLBOARDSET

BILLBOARDSET
	TEXTYPE = 4
	POS = 600 0 -500
	SIZE = 120 240
	ORIGIN = 60 0
END_BILLBOARDSET

#------------------
# юO
#------------------
BILLBOARDSET
	TEXTYPE = 4
	POS = 500 0 -620
	SIZE = 120 220
	ORIGIN = 60 0
END_BILLBOARDSET

BILLBOARDSET
	TEXTYPE = 4
	POS = 400 0 -610
	SIZE = 120 240
	ORIGIN = 60 0
END_BILLBOARDSET

BILLBOARDSET
	TEXTYPE = 4
	POS = 300 0 -635
	SIZE = 120 240
	ORIGIN = 60 0
END_BILLBOARDSET

BILLBOARDSET
	TEXTYPE = 4
	POS = 200 0 -600
	SIZE = 140 260
	ORIGIN = 70 0
END_BILLBOARDSET

BILLBOARDSET
	TEXTYPE = 4
	POS = 100 0 -600
	SIZE = 130 230
	ORIGIN = 65 0
END_BILLBOARDSET

BILLBOARDSET
	TEXTYPE = 4
	POS = 0 0 -620
	SIZE = 120 240
	ORIGIN = 60 0
END_BILLBOARDSET

BILLBOARDSET
	TEXTYPE = 4
	POS = -100 0 -625
	SIZE = 110 230
	ORIGIN = 55 0
END_BILLBOARDSET

BILLBOARDSET
	TEXTYPE = 4
	POS = -200 0 -610
	SIZE = 130 250
	ORIGIN = 65 0
END_BILLBOARDSET

BILLBOARDSET
	TEXTYPE = 4
	POS = -300 0 -600
	SIZE = 120 240
	ORIGIN = 60 0
END_BILLBOARDSET

BILLBOARDSET
	TEXTYPE = 4
	POS = -400 0 -600
	SIZE = 130 260
	ORIGIN = 65 0
END_BILLBOARDSET

BILLBOARDSET
	TEXTYPE = 4
	POS = -500 0 -600
	SIZE = 120 240
	ORIGIN = 60 0
END_BILLBOARDSET

#------------------
# э
#------------------
BILLBOARDSET
	TEXTYPE = 4
	POS = -620 0 -500
	SIZE = 120 220
	ORIGIN = 60 0
END_BILLBOARDSET

BILLBOARDSET
	TEXTYPE = 4
	POS = -610 0 -400
	SIZE = 120 240
	ORIGIN = 60 0
END_BILLBOARDSET

BILLBOARDSET
	TEXTYPE = 4
	POS = -635 0 -300
	SIZE = 120 240
	ORIGIN = 60 0
END_BILLBOARDSET

BILLBOARDSET
	TEXTYPE = 4
	POS = -600 0 -200
	SIZE = 140 260
	ORIGIN = 70 0
END_BILLBOARDSET

BILLBOARDSET
	TEXTYPE = 4
	POS = -600 0 -100
	SIZE = 130 230
	ORIGIN = 65 0
END_BILLBOARDSET

BILLBOARDSET
	TEXTYPE = 4
	POS = -620 0 0
	SIZE = 120 240
	ORIGIN = 60 0
END_BILLBOARDSET

BILLBOARDSET
	TEXTYPE = 4
	POS = -625 0 100
	SIZE = 110 230
	ORIGIN = 55 0
END_BILLBOARDSET

BILLBOARDSET
	TEXTYPE = 4
	POS = -610 0 200
	SIZE = 130 250
	ORIGIN = 65 0
END_BILLBOARDSET

BILLBOARDSET
	TEXTYPE = 4
	POS = -600 0 300
	SIZE = 120 240
	ORIGIN = 60 0
END_BILLBOARDSET

BILLBOARDSET
	TEXTYPE = 4
	POS = -600 0 400
	SIZE = 130 260
	ORIGIN = 65 0
END_BILLBOARDSET

BILLBOARDSET
	TEXTYPE = 4
	POS = -600 0 500
	SIZE = 120 240
	ORIGIN = 60 0
END_BILLBOARDSET

#------------------
# 
#------------------
BILLBOARDSET
	TEXTYPE = 5
	POS = 0 200 0
	SIZE = 120 120
	BLEND = 1
	SHADOW = 0
END_BILLBOARDSET
<<******************** [܂ŃRgAEg] ********************


#------------------------------------------------------------------------------
# vC[
#------------------------------------------------------------------------------
PLAYERSET
	PLAYER_FILENAME = data/motion.txt
	POS = 0 0 0
	ROT = 0 0 0
	RADIUS = 20.0f
END_PLAYERSET

END_SCRIPT		# ̍s͐ΏȂƁI
