Boost.MultiIndex Documentation - Tutorial - Index types

# Boost.MultiIndex Tutorial: Index types

Basics
Boost.MultiIndex tutorial
Key extraction

## Contents

- Classification
- Ranked indices
  - Specification
  - Rank operations
- Hashed indices
  - Unique and non-unique variants
  - Specification
  - Lookup
  - Updating
  - Guarantees on iterator validity and exception safety
- Random access indices
  - Specification
  - Interface
  - Comparison with `std::vector`
- Index rearranging
- `iterator_to`
- Node handling operations
- Ordered indices node compression

## Classification

Boost.MultiIndex provides eight different index types, which can be classified as shown in the table below. Ordered and sequenced indices, which are the most commonly used, have been explained in the basics section; the rest of index types can be regarded as variations of the former providing some added benefits, functionally or in the area of performance.

Boost.MultiIndex indices.
type | specifier
--- | ---
key-based | ordered | `ordered_unique`
`ordered_non_unique`
`ranked_unique`
`ranked_non_unique`
hashed | `hashed_unique`
`hashed_non_unique`
non key-based | `sequenced`
`random_access`

Key-based indices, of which ordered indices are the usual example, provide efficient lookup of elements based on some piece of information called the element key: there is an extensive suite of key extraction utility classes allowing for the specification of such keys. Fast lookup imposes an internally managed order on these indices that the user is not allowed to modify; non key-based indices, on the other hand, can be freely rearranged at the expense of lacking lookup facilities. Sequenced indices, modeled after the interface of `std::list`, are the customary example of a non key-based index.

## Ranked indices

Suppose we have a `std::multiset` of numbers and we want to output the values above the 75h percentile:

>     typedef std::multiset<int> int_multiset;

>     void output_above_75th_percentile(const int_multiset& s)
>     {
>       int_multiset::const_iterator it=s.begin();
>       std::advance(it,s.size()*3/4); // linear on s.size();

>       std::copy(it,s.end(),std::ostream_iterator<int>(std::cout,"\n"));
>     }

The problem with this code is that getting to the beginning of the desired subsequence involves a linear traversal of the container. Ranked indices provide the mechanisms to do this much faster:

>     typedef multi_index_container<
>       int,
>       indexed_by<
>         ranked_non_unique<identity<int> >
>       >
>     > int_multiset;

>     void output_above_75th_percentile(const int_multiset& s)
>     {
>       int_multiset::const_iterator it=s.nth(s.size()*3/4); // logarithmic
>       std::copy(it,s.end(),std::ostream_iterator<int>(std::cout,"\n"));
>     }

`nth(n)` returns an iterator to the element whose rank, i.e. its distance from the beginning of the index, is `n`, and does so efficiently in logarithmic time. Conversely, `rank(it)` computes in logarithmic time the rank of the element pointed to by `it`, or `size()` if `it==end()`.

>     int_multiset::iterator  it=s.insert(10).first;
>     int_multiset::size_type r=s.rank(it); // rank of 10;

Ranked indices provide the same interface as ordered indices plus several rank-related operations. The cost of this extra functionality is higher memory consumption due to some internal additional data (one word per element) and somewhat longer execution times in insertion and erasure —in particular, erasing an element takes time proportional to `log(n)`, where `n` is the number of elements in the index, whereas for ordered indices this time is constant. The reference describes these indices in complete detail.

### Specification

The specification of ranked indices is done exactly as with ordered indices, except that `ranked_unique` and `ranked_non_unique` are used instead.

>     (ranked_unique | ranked_non_unique)
>       <[(tag)[,(key extractor)[,(comparison predicate)]]]>

>     (ranked_unique | ranked_non_unique)
>       <[(key extractor)[,(comparison predicate)]]>

### Rank operations

Besides `nth` and `rank`, ranked indices provide member functions

- `find_rank`,
- `lower_bound_rank`,
- `upper_bound_rank`,
- `equal_range_rank` and
- `range_rank`

that behave as their normal lookup and range retrieval counterparts (`find`, `lower_bound` etc.) but return ranks rather than iterators.

>     void percentile(int n,const int_multiset& s)
>     {
>       std::cout<<n<<" lies in the "<<
>         s.upper_bound_rank(n)*100.0/s.size()<<" percentile\n";
>     }

You might think that `upper_bound_rank(n)` is mere shorthand for `rank(upper_bound(n))`: in reality, though, you should prefer using `*_rank` operations directly as they run faster than the alternative formulations.

## Hashed indices

Hashed indices constitute a trade-off with respect to ordered indices: if correctly used, they provide much faster lookup of elements, at the expense of losing sorting information. Let us revisit our `employee_set` example: suppose a field for storing the Social Security number is added, with the requisite that lookup by this number should be as fast as possible. Instead of the usual ordered index, a hashed index can be resorted to:

>     #include <boost/multi_index_container.hpp>
>     #include <boost/multi_index/hashed_index.hpp>
>     #include <boost/multi_index/ordered_index.hpp>
>     #include <boost/multi_index/identity.hpp>
>     #include <boost/multi_index/member.hpp>

>     struct employee
>     {
>       int         id;
>       std::string name;
>       int         ssnumber;

>       employee(int id,const std::string& name,int ssnumber):
>         id(id),name(name),ssnumber(ssnumber){}

>       bool operator<(const employee& e)const{return id<e.id;}
>     };

>     typedef multi_index_container<
>       employee,
>       indexed_by<
>         // sort by employee::operator<
>         ordered_unique<identity<employee> >,

>         // sort by less<string> on name
>         ordered_non_unique<member<employee,std::string,&employee::name> >,

>         // hashed on ssnumber
>         hashed_unique<member<employee,int,&employee::ssnumber> >
>       >
>     > employee_set

Note that the hashed index does not guarantee any particular ordering of the elements: so, for instance, we cannot efficiently query the employees whose SSN is greater than a given number. Usually, you must consider these restrictions when determining whether a hashed index is preferred over an ordered one.

Hashed indices replicate the interface of `std::unordered_set` and `std::unordered_multiset`, with only minor differences where required by the general constraints of `multi_index_container`s, and provide additional useful capabilities like in-place updating of elements. Check the reference for a complete specification of the interface of hashed indices, and example 8 and example 9 for practical applications.

### Unique and non-unique variants

Just like ordered indices, hashed indices have unique and non-unique variants, selected with the specifiers `hashed_unique` and `hashed_non_unique`, respectively. In the latter case, elements with equivalent keys are kept together and can be jointly retrieved by means of the `equal_range` member function.

### Specification

Hashed indices specifiers have two alternative syntaxes, depending on whether tags are provided or not:

>     (hashed_unique | hashed_non_unique)
>       <[(tag)[,(key extractor)[,(hash function)[,(equality predicate)]]]]>

>     (hashed_unique | hashed_non_unique)
>       <[(key extractor)[,(hash function)[,(equality predicate)]]]>

The key extractor parameter works in exactly the same way as for ordered indices; lookup, insertion, etc., are based on the key returned by the extractor rather than the whole element.

The hash function is the very core of the fast lookup capabilities of this type of indices: a hasher is just a unary function object returning an `std::size_t` value for any given key. In general, it is impossible that every key map to a different hash value, for the space of keys can be greater than the number of permissible hash codes: what makes for a good hasher is that the probability of a collision (two different keys with the same hash value) is as close to zero as possible. This is a statistical property depending on the typical distribution of keys in a given application, so it is not feasible to have a general-purpose hash function with excellent results in every possible scenario; the default value for this parameter uses Boost.Hash, which often provides good enough results.

The equality predicate is used to determine whether two keys are to be treated as the same. The default value `std::equal_to<KeyFromValue::result_type>` is in most cases exactly what is needed, so very rarely will you have to provide your own predicate. Note that hashed indices require that two equivalent keys have the same hash value, which in practice greatly reduces the freedom in choosing an equality predicate.

### Lookup

The lookup interface of hashed indices consists in member functions `find`, `count`, `contains` and `equal_range`. Note that `lower_bound` and `upper_bound` are not provided, as there is no intrinsic ordering of keys in this type of indices.

Just as with ordered indices, these member functions take keys as their search arguments, rather than entire objects. Remember that ordered indices lookup operations are further augmented to accept compatible keys, which can roughly be regarded as "subkeys". For hashed indices, a concept of compatible key is also supported, though its usefulness is much more limited: basically, a compatible key is an object which is entirely equivalent to a native object of `key_type` value, though maybe with a different internal representation:

>     // US SSN numbering scheme
>     struct ssn
>     {
>       ssn(int area_no,int group_no,int serial_no):
>         area_no(area_no),group_no(group_no),serial_no(serial_no)
>       {}

>       int to_int()const
>       {
>         return serial_no+10000*group_no+1000000*area_no;
>       }

>     private:
>       int area_no;
>       int group_no;
>       int serial_no;
>     };

>     // interoperability with SSNs in raw int form

>     struct ssn_equal
>     {
>       bool operator()(const ssn& x,int y)const
>       {
>         return x.to_int()==y;
>       }

>       bool operator()(int x,const ssn& y)const
>       {
>         return x==y.to_int();
>       }
>     };

>     struct ssn_hash
>     {
>       std::size_t operator()(const ssn& x)const
>       {
>         return boost::hash<int>()(x.to_int());
>       }

>       std::size_t operator()(int x)const
>       {
>         return boost::hash<int>()(x);
>       }
>     };

>     typedef employee_set::nth_index<2>::type employee_set_by_ssn;

>     employee_set         es;
>     employee_set_by_ssn& ssn_index=es.get<2>();
>     ...
>     // find an employee by ssn
>     employee e=*(ssn_index.find(ssn(12,1005,20678),ssn_hash(),ssn_equal()));

In the example, we provided a hash functor `ssn_hash` and an equality predicate `ssn_equal` allowing for interoperability between `ssn` objects and the raw `int`s stored as `SSN`s in `employee_set`.

By far, the most useful application of compatible keys in the context of hashed indices lies in the fact that they allow for seamless usage of composite keys.

### Updating

Hashed indices have `replace`, `modify` and `modify_key` member functions, with the same functionality as in ordered indices.

### Guarantees on iterator validity and exception safety

Due to the internal constraints imposed by the Boost.MultiIndex framework, hashed indices provide guarantees on iterator validity and exception safety that are actually stronger than required by the C++ standard with respect to unordered associative containers:

- Iterator validity is preserved in any case during insertion or rehashing: C++ unordered associative containers can invalidate iterators when a rehash (implicit or explicit) is performed.
- Erasing an element or range of elements via iterators does not throw ever, as the internal hash function and equality predicate objects are not actually invoked.
- `rehash` provides the strong exception safety guarantee unconditionally. The standard only warrants it for unordered associative containers if the internal hash function and equality predicate objects do not throw. The somewhat surprising consequence is that a standard-compliant `std::unordered_set` might erase elements if an exception is thrown during rehashing!

In general, these stronger guarantees play in favor of the user's convenience, specially that which refers to iterator stability. A (hopefully minimal) degradation in performance might result in exchange for these commodities, though.

## Random access indices

Random access indices offer the same kind of functionality as sequenced indices, with the extra advantages that their iterators are random access, and `operator[]` and `at()` are provided for accessing elements based on their position in the index. Let us rewrite a container used in a previous example, using random access instead of sequenced indices:

>     #include <boost/multi_index_container.hpp>
>     #include <boost/multi_index/random_access_index.hpp>
>     #include <boost/multi_index/ordered_index.hpp>
>     #include <boost/multi_index/identity.hpp>

>     // text container with fast lookup based on a random access index
>     typedef multi_index_container<
>       std::string,
>       indexed_by<
>         random_access<>,
>         ordered_non_unique<identity<std::string> >
>       >
>     > text_container;

>     // global text container object
>     text_container tc;

Random access capabilities allow us to efficiently write code like the following:

>     void print_page(std::size_t page_num)
>     {
>       static const std::size_t words_per_page=50;

>       std::size_t pos0=std::min(tc.size(),page_num*words_per_page);
>       std::size_t pos1=std::min(tc.size(),pos0+words_per_page);

>       // note random access iterators can be added offsets
>       std::copy(
>         tc.begin()+pos0,tc.begin()+pos1,
>         std::ostream_iterator<std::string>(std::cout));
>     }

>     void print_random_word()
>     {
>       std::cout<<tc[rand()%tc.size()];
>     }

This added flexibility comes at a price: insertions and deletions at positions other than the end of the index have linear complexity, whereas these operations are constant time for sequenced indices. This situation is reminiscent of the differences in complexity behavior between `std::list` and `std::vector`: in the case of random access indices, however, insertions and deletions never incur any element copying, so the actual performance of these operations can be acceptable, despite the theoretical disadvantage with respect to sequenced indices.

Example 10 and example 11 in the examples section put random access indices in practice.

### Specification

Random access indices are specified with the `random_access` construct, where the tag parameter is, as usual, optional:

>     random_access<[(tag)]>

### Interface

All public functions offered by sequenced indices are also provided by random access indices, so that the latter can act as a drop-in replacement of the former (save with respect to their complexity bounds, as explained above). Besides, random access indices have `operator[]` and `at()` for positional access to the elements, and member functions `capacity` and `reserve` that control internal reallocation in a similar manner as the homonym facilities in `std::vector`. Check the reference for details.

### Comparison with `std::vector`

It is tempting to see random access indices as an analogue of `std::vector` for use in Boost.MultiIndex, but this metaphor can be misleading, as both constructs, though similar in many respects, show important semantic differences. An advantage of random access indices is that their iterators, as well as references to their elements, are stable, that is, they remain valid after any insertions or deletions. On the other hand, random access indices have several disadvantages with respect to `std::vector`s:

- They do not provide memory contiguity, a property of `std::vector`s by which elements are stored adjacent to one another in a single block of memory.
- As usual in Boost.MultiIndex, elements of random access indices are immutable and can only be modified through member functions `replace` and `modify`. This precludes the usage of many mutating algorithms that are nonetheless applicable to `std::vector`s.

The latter shortcoming can be partially remedied by means of the rearranging interface these indices provide.

In general, it is more instructive to regard random access indices as a variation of sequenced indices providing random access semantics, instead of insisting on the `std::vector` analogy.

## Index rearranging

By design, index elements are immutable, i.e. iterators only grant `const` access to them, and only through the provided updating interface (`replace`, `modify` and `modify_key`) can the elements be modified. This restriction is set up so that the internal invariants of key-based indices are not broken (for instance, ascending order traversal in ordered indices), but induces important limitations in non key-based indices:

>     typedef multi_index_container<
>       int,
>       indexed_by<
>         random_access<>,
>         ordered_unique<identity<int> >
>       >
>     > container;

>     container    c;
>     std::mt19937 rng;
>     ...
>     // compiler error: assignment to read-only objects
>     std::shuffle(c.begin(),c.end(),rng);

What is unfortunate about the previous example is that the operation performed by `std::shuffle` is potentially compatible with `multi_index_container` invariants, as its result can be described by a permutation of the elements in the random access index with no actual modifications to the elements themselves. There are many more examples of such compatible algorithms in the C++ standard library, like for instance all sorting and partition functions.

Sequenced and random access indices provide a means to take advantage of such external algorithms. In order to introduce this facility we need a preliminary concept: a view of an index is defined as some iterator range [`first`,`last`) over the elements of the index such that all its elements are contained in the range exactly once. Continuing with our example, we can apply `std::shuffle` on an ad hoc view obtained from the container:

>     // note that the elements of the view are not copies of the elements
>     // in c, but references to them
>     std::vector<boost::reference_wrapper<const int> > v;
>     BOOST_FOREACH(const int& i,c)v.push_back(boost::cref(i));

>     // this compiles OK, as reference_wrappers are swappable
>     std::shuffle(v.begin(),v.end(),rng);

Elements of `v` are `reference_wrapper`s (from Boost.Ref) to the actual elements in the multi-index container. These objects still do not allow modification of the referenced entities, but they are swappable, which is the only requirement `std::shuffle` imposes. Once we have our desired rearrange stored in the view, we can transfer it to the container with

>     c.rearrange(v.begin());

`rearrange` accepts an input iterator signaling the beginning of the external view (and end iterator is not needed since the length of the view is the same as that of the index) and internally relocates the elements of the index so that their traversal order matches the view. Albeit with some circumventions, `rearrange` allows for the application of a varied range of algorithms to non key-based indices. Please note that the view concept is very general, and in no way tied to the particular implementation example shown above. For instance, indices of a `multi_index_container` are indeed views with respect to its non key-based indices:

>     // rearrange as index #1 (ascending order)
>     c.rearrange(c.get<1>().begin());

>     // rearrange in descending order
>     c.rearrange(c.get<1>().rbegin());

The only important requirement imposed on views is that they must be free, i.e. they are not affected by relocations on the base index: thus, `rearrange` does not accept the following:

>     // undefined behavior: [rbegin(),rend()) is not free with respect
>     // to the base index
>     c.rearrange(c.rbegin());

The view concept is defined in detail in the reference. See example 11 in the examples section for a demonstration of use of `rearrange`.

## `iterator_to`

All indices of Boost.MultiIndex provide a member function called `iterator_to` which returns an iterator to a given element of the container:

>     multi_index_container<
>       int,
>       indexed_by<sequenced<> >
>     > c;
>     ...
>     // convoluted way to do c.pop_back()
>     c.erase(c.iterator_to(c.back()));

>     // The following, though similar to the previous code,
>     // does not work: iterator_to accepts a reference to
>     // the element in the container, not a copy.
>     int x=c.back();
>     c.erase(c.iterator_to(x)); // run-time failure ensues

`iterator_to` provides a way to retrieve an iterator to an element from a pointer to the element, thus making iterators and pointers interchangeable for the purposes of element pointing (not so for traversal) in many situations. This notwithstanding, it is not the aim of `iterator_to` to promote the usage of pointers as substitutes for real iterators: the latter are specifically designed for handling the elements of a container, and not only benefit from the iterator orientation of container interfaces, but are also capable of exposing many more programming bugs than raw pointers, both at compile and run time. `iterator_to` is thus meant to be used in scenarios where access via iterators is not suitable or desirable:

- Interoperability with preexisting APIs based on pointers or references.
- Publication of pointer-based interfaces (for instance, when designing a C-compatible library).
- The exposure of pointers in place of iterators can act as a type erasure barrier effectively decoupling the user of the code from the implementation detail of which particular container is being used. Similar techniques, like the famous Pimpl idiom, are used in large projects to reduce dependencies and build times.
- Self-referencing contexts where an element acts upon its owner container and no iterator to itself is available.

## Node handling operations

Using direct node manipulation, elements can be passed between `multi_index_container`s without actually copying them:

>     // move an employee to the retiree archive
>     void move_to_retirement(int ssnumber,employee_set& es,employee_set& archive)
>     {
>       // assume employee_set has an index on SS number(not shown before)
>       // extract the employee with given SS number to a node handle
>       employee_set_by_ssn::node_type node=es.get<ssn>().extract(ssnumber);

>       if(!node.empty()){ // employee found
>         // re-insert into archive (note the use of std::move)
>         archive.insert(std::move(node));
>       }
>     }

In the example, the internal node is transferred as-is from `es` to `archive`, which is more efficient than erasing from the source and recreating in destination. `node_type` is a move-only class used to pass nodes around, and its interface follows that of the homonym type for C++ associative containers (set containers version). Boost.MultiIndex provides node extraction and insertion operations for all index types, including sequenced ones (by contrast, `std::list` does not have such features):

>     multi_index_container<
>       int,
>       indexed_by<
>         sequenced<>,
>         ordered_unique<identity<int> >
>       >
>     > src;

>     multi_index_container<
>       int,
>       indexed_by<
>         sequenced<>,
>         ordered_non_unique<identity<int>, std::greater<int> >
>       >
>     > dst;

>     ...

>     // transfer even numbers from src to dst
>     for(auto first=src.begin(),last=src.end();first!=last;){
>       if(*first%2==0) dst.insert(dst.end(),src.extract(first++));
>       else            ++first;
>     }

Note that `src` and `dst` are of different types, yet transfer is possible. Two `multi_index_container`s are node-compatible (that is, they use the same `node_type`) if they have the same element and allocator types and their respective indices match one by one without regard to whether they are unique or non-unique or to their particular configuration parameters: they are both ordered, or both sequenced, etc.

Alternatively, direct node transfer between two containers can be done without keeping intervening `node_type`s thanks to `merge` (key-based indices) and `splice` (non key-based indices).

>     // move older employees to retirement
>     void move_to_retirement_by_age(
>       int max_age,employee_set& es,employee_set& archive)
>     {
>       // assume employee_set has an index on age (not shown before)
>       employee_set_by_age& ea=es.get<age>();

>       // archive employees with age>max_age
>       archive.merge(ea,ea.upper_bound(max_age),ea.end());
>     }

>     ...

>     // transfer even numbers from src to dst
>     for(auto first=src.begin(),last=src.end();first!=last;){
>       if(*first%2==0) dst.splice(dst.end(),src,first++);
>       else            ++first;
>     }

There are overloads of `merge`/`splice` for transferring a single element, a range between two iterators and an entire container: for further details, consult for instance the reference for ordered indices and for sequenced indices (the rest of indices provide one interface or the other). Please note that sequenced and random access indices do also have an operation called `merge`, but this follows the specification of `std::list::merge`, which has a somewhat different behavior (source and destination are required to be ordered by the same criterion). This is a rather confusing naming issue that Boost.MultiIndex simply inherits from the C++ standard.

## Ordered indices node compression

Ordered and ranked indices are implemented by means of a data structure known as a red-black tree. Nodes of a red-back tree contain pointers to the parent and the two children nodes, plus a 1-bit field referred to as the node color (hence the name of the structure). Due to alignment issues, on most architectures the color field occupies one entire word, that is, 4 bytes in 32-bit systems and 8 bytes in 64-bit environments. This waste of space can be avoided by embedding the color bit inside one of the node pointers, provided not all the bits of the pointer representation contain useful information: this is precisely the case in many architectures where such nodes are aligned to even addresses, which implies that the least significant bit of the address must always be zero.

Boost.MultiIndex ordered and ranked indices implement this type of node compression whenever applicable. As compared with common implementations of the STL container `std::set`, node compression can result in a reduction of header overload by 25% (from 16 to 12 bytes on typical 32-bit architectures, and from 32 to 24 bytes on 64-bit systems). The impact on performance of this optimization has been checked to be negligible for moderately sized containers, whereas containers with many elements (hundreds of thousands or more) perform faster with this optimization, most likely due to L1 and L2 cache effects.

Node compression can be disabled by globally setting the macro `BOOST_MULTI_INDEX_DISABLE_COMPRESSED_ORDERED_INDEX_NODES`.

Basics
Boost.MultiIndex tutorial
Key extraction

Revised August 16th 2021

© Copyright 2003-2021 Joaquín M López Muñoz. Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)