
QUICK INFORMATION ON "FINAL BATTLE"

By Bill Kendrick and Mike Hufnagel, 1995 - 1998


QUICK STARTUP:  one player:  ./go
                two player:  ./go player2_name player2_server
                add player:  ./final -add your_name your_svr player1_svr


GAME AND CONTROL SUMMARY:
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WHAT IS IT?              KEY COMMAND               DESCRIPTION
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Weapons:                 [SPACE]=Fire.
                         [S] or click Weapon=Select
* Standard.........................................Front
* Two-Way..........................................Front, Back
* Four-Way.........................................Front, Back, Left, Right
* Eight-Way........................................F, B, L, R, FL, FR, BL, BR
* Missile..........................................Forward, Aims once
* Homing Missile...................................Forward, Aims forever
* Two-Split........................................Front Spread
* Three-Split......................................Front, Front Spread
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Cloaking:
* From Radar-only cloak..(C).......................No-show on Radar
* Total cloak............(X).......................No-show on Radar or Action
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Upgrades:                (Automatic)
* Speed............................................Higher max. Speed
* Armor............................................Repair Armor Damage
* Shields..........................................No Armor / Ship Damage
* Cloak Radar......................................See cloaked ships on Radar
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Special Movement Ctrls:  (Click in Radar Window)
* Warp.............................................Warp to point
* Auto Pilot.......................................Fly to point
* Homing Pilot.....................................Follow ship
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DETAILS:

Projectile Weapons:

* Projectile weapons are weapons which have momentum.
* The default key to fire a projectile weapon is "SPACE".
* The default weapon is "Standard".
* You gain upgraded weapons (which replace the current weapon) by touching a
  "Weapon Upgrade" object (found in an asteroid or another ship).

  o Standard:
    This weapon fires a bullet forward from the front of ship.  Range: Limited
  o Two-Way:
    This weapon fires bullets both forward and backward from the front and
    back of the ship.  Range: Limited
  o Four-Way:
    This weapon fires bullets from the from the front, back, left and right
    of the ship. Range: Limited
  o Eight-Way:
    This weapon fires bullets from the front, back, left and right of the ship,
    as well as diagonally (front-left, front-right, back-left and back-right)
    from the ship. Range: Limited
  o Missile:
    This weapon fires bullets from the front, which aim for the closest
    object (asteroid, other player, etc.).  They will probably hit if the
    object doesn't move.  Range: Long
  o Homing Missile:
    This weapon fires bullets from the front, which continuously aim for the
    closest object (asteroid, other player, etc.).  This will probably hit
    the object.  Range: Long
  o Two-Split:
    This weapon fires two bullets (in a slight spread) fron the front of the
    ship.  Range: Medium
  o Three-Split:
    This weapon fires three bullets (two in a slight spread) from the front
    of the ship.  Range: Medium

Cloaking:

* Cloaking is disguising your ship from view by other players.
* There is no default cloaking ability.
* You gain a cloaking ability (which replaces the current cloaking ability) by
  touching a "Cloaking Ability" object (found in an asteroid or another ship).

  o Radar-only cloak:  [C]
    This removes you from everyone's radar screen (except yours).
  o Total cloak:       [X]
    This removes you from everyone's radar screen (except yours) and makes
    you invisibile to other players.

Ship Upgrades:

* Ship upgrades enhance your ship beyond its default capabilities.
* You gain a ship upgrades (which replaces the current ship ability but not
  the other upgrades) by touching a "Ship Upgrade" object (found in an asteroid
  or another ship).

  o Speed:
    Your ship's maximum speed is raised.
  o Armor:
    Your ship's endurance against damage is enhanced.
  o Shields:
    Your ship's endurance against damage is enhanced.
  o Cloak Radar:
    All ships, including those that are cloaked, appear on the radar.

Special Movement Controls:

* Special Movement Controls enhance your ship's navigation abilities.
* There is no default special movement control.
* You gain a special movement controls by touching a "Movement Control Upgrade"
  object (found in an asteroid or another ship).

  o Warp:           [Click in radar]
    You have the ability to jump instantly to a spot anywhere in the universe.
  o Auto Pilot:     [Click in radar]
    Your ship automatically flies to a spot anywhere in the universe.
  o Homing Pilot:   [Click in radar]
    Your ship automatically flies toward any ship and adjusts course according
    to that ship's movements, thus homing in on that ship.  Click on or near
    the ship you wish to home-in on.

Other Objects:

* Drones:

 o Purple UFO-shaped enemies.  They randomly home-in on players
   and fire at all players who are close-by.

* Wormholes:

  o Appear randomly and "suck" asteroids, upgrades, bullets, drones and
    players across the game area.
  o When a player passes through, the wormhole disappears.
