9 #ifndef _MGPickObjectFB_HH_
10 #define _MGPickObjectFB_HH_
12 #include "mg/PickObject.h"
void set_edge(const MGEdge *edge)
Set the object pointer.
Definition: PickObjectFB.h:82
Is a class to locate where an object is in a group hierarchy.
Definition: PickObjectFB.h:34
MGPickObjectFB(MGPickObject &pobj, const MGEdge *edge)
Conversion constructor from MGPickObject and start/end.
Definition: PickObjectFB.h:50
MGFace is a trimmed surface.
Definition: Face.h:51
MGEdge is an instance of MGCellNB, represents a boundary element of 2D manifold.
Definition: Edge.h:33
virtual void hilight_using_display_list(double span_length, int line_density) const
Highlightthe object using the display list of this object.
virtual MGPickObject & operator=(const MGPickObject &pobj)
Assignment operator.
MGGelPosition is a class to locate where a gel is in a group hierarchy.
Definition: GelPosition.h:39
virtual MGPickObject * clone() const
Generate a newed clone object.
const MGEdge * edge() const
Return the edge pointer.
Definition: PickObjectFB.h:70
MGPickObject is a class to locate where an object is in a group hierarchy.
Definition: PickObject.h:39
virtual ~MGPickObjectFB()
Definition: PickObjectFB.h:59
MGPickObjectFB(MGGelPosition &gelp, const MGEdge *edge)
Conversion constructor from MGGelPosition and MGEdge.
Definition: PickObjectFB.h:44
MGPickObjectFB()
Definition: PickObjectFB.h:40
OpenGL 4 用描画のためのクラス, in other words, display list.
Definition: VBO.h:76