CoTerminalApps



16jul16:
.) critical fix in csok.adb to speedup key response!

14jul16:
.) added initial version of hio, hio4.


12jul16:
.) min-moves now displayed in both crush, cslid


############## delivery v1.0.4 to github 11jul16 ####################


11jul16:
.) fixed logic error in crush.adb

6jul16:
.) added trbfs.cc, splaytree.h to provide sokoban solutions.
.) added bfs.cc to provide cslid solutions.

5jul16:
.) Updated LGDB, HapPeng.

############## delivery v1.0.3 to github 5jul16 ####################

4jul16:
.) Created csok game...seems to work well.


############## delivery v1.0.2 to github 4jul16 ####################

3jul16:
.) added c7, caz with nice colors.

3jul16:
.) Added to LGDB, HappyPenguin(gameTome)

################ redelivery to github 3jul16 ########################

2jul16:
.) repaired error in handle_key.
	Care must be taken, at least on OS-X, to do nothing when
	get_immediate returns an escape code.

################ delivery to github 30jun16 ########################

30jun16:
.) repaired error in ocmp.sh

################ delivery to github 30jun16 ########################

29jun16:
.) created cslid.adb, a block slider.
.) fixed various errors...seems Ok now.
.) cannot handle 1 swapping puzzle.
.) ready for release.

################ delivery to github 28jun16 ########################

27jun16:  terminal-crush:
.) Split off crush.adb to this area because the compilation is distinctive.
.) Just added auto-selection as a fallback mechanism.
.) Checked build on osx.  Works as expected but needs separate script.

