# windows/input.c: 953
         all -- all axes on all joysticks are digital\n
         all -- ҦnWbOƦ˸m\n

# windows/input.c: 959
         j1,j2a2 -- all joystick 1 axes and axis 2 on joystick 2 are digital\n
         j1,j2a2 -- n 1 WҦbMn 2 Wb 2 OƦ˸m\n

# windows/input.c: 957
         j1a5a6 -- axes 5 and 6 on joystick 1 are digital\n
         j1a5a6 -- n 1 Wb 5 Mb 6 OƦ˸m\n

# windows/input.c: 954
         j<N> -- all axes on joystick <N> are digital\n
         j<N> -- n <N> WҦbOƦ˸m\n

# windows/input.c: 955
         j<N>a<M> -- axis <M> on joystick <N> is digital\n
         j<N>a<M> -- n <N> Wb <M> OƦ˸m\n

# windows/input.c: 952
         none -- no axes on any joysticks are digital\n
         none -- SnWbOƦ˸m\n

# windows/fronthlp.c: 465
        MAME -createconfig to create a mame.ini\n\n
        MAME -createconfig إ mame.ini ɮ\n\n

# windows/fronthlp.c: 464
        MAME -showconfig   for a list of configuration options\n
        MAME -showconfig   CX]wﶵM\n

# windows/fronthlp.c: 463
        MAME -showusage    for a brief list of options\n
        MAME -showusage    CXﶵ²uyz\n

# windows/input.c: 956
    Multiple axes can be specified for one joystick:\n
    @ӷnwhӶb:\n

# windows/input.c: 958
    Multiple joysticks can be specified separated by commas:\n
    hӷnHr}w:\n

# windows/rc.c: 326, 393
   ignoring line\n
   \n

# windows/input.c: 2045
  Axis %d (%s)%s\n
  b %d (%s)%s\n

# windows/config.c: 553
 %s running parameters
 %s Ѽ

# windows/wind3d.c: 585
 (%.2lfMB video memory available)
 (iΪTO %.2lfMB)

# windows/input.c: 2045
 - digital
 - Ʀ

# windows/fronthlp.c: 768
%d %s found, %d were OK.\n
%d %s A%d OTC\n

# windows/input.c: 1976
%s Button %d
%s s %d

# windows/wind3d.c: 1582
%s surface created: %s (%s)\n
wإ%s: %s (%s)\n

# windows/fronthlp.c: 197
(BAD) 
(la) 

# windows/video.c: 226
(dd) stretch video using the hardware
(dd) ϥεw驵iT

# windows/video.c: 556
(primary)
(Dܾ)

# windows/input.c: 992
Autoenabling joysticks due to presence of a %s\n
۰ʱҥηnA]sb@%s\n

# windows/input.c: 1000
Autoenabling lightguns due to presence of a %s\n
۰ʱҥΥujA]sb@%s\n

# windows/input.c: 984
Autoenabling mice due to presence of a %s\n
۰ʱҥηƹA]sb@%s\n

# windows/video.c: 685
Average FPS: %f (%d frames)\n
 FPS: %f (%d ӵe)\n

# windows/wind3d.c: 2607 windows/winddraw.c: 1520, 1827
Avg Flip = %d
½ = %d

# windows/wind3d.c: 953 windows/winddraw.c: 640
Best mode = %dx%dx%d @ %d Hz\n
̨μҦ = %dx%dx%d @ %d Hz\n

# windows/wind3d.c: 955 windows/winddraw.c: 642
Best mode = %dx%dx%d @ default Hz\n
̨μҦ = %dx%dx%d @ w] Hz\n

# windows/winddraw.c: 949
Blit surface created: %dx%dx%d (R=%08x G=%08x B=%08x)\n
wإ blit : %dx%dx%d (R=%08x G=%08x B=%08x)\n

# windows/wind3d.c: 1586
Blit surface created: %s\n
wإ blit : %s\n

# windows/wind3d.c: 720
Blitter initialisation complete (%.2lfMB video memory free)\n
l blitter  (TO %.2lfMB)\n

# windows/fronthlp.c: 81
CRC-32s
CRC-32

# windows/config.c: 297
Configuration options
]wﶵ

# windows/fronthlp.c: 789
ERROR     %s\n
~      %s\n

# windows/video.c: 548
ERROR: Failed to get display monitor information\n
~: LkoܾT\n

# windows/video.c: 612
ERROR: Unable to find a monitor
~: Lkܾ

# windows/video.c: 554
Enumerating display monitors... Found: %s %s\n
bC|ܾ... : %s %s\n

# windows/wind3d.c: 664
Error creating Direct3D7 device: %08x\n
إ Direct3D7 ˸mɵoͿ~: %08x\n

# windows/wind3d.c: 569
Error creating Direct3D7: %08x\n
إ Direct3D7 ɵoͿ~: %08x\n

# windows/wind3d.c: 562
Error creating DirectDraw7: %08x\n
إ DirectDraw7 ɵoͿ~: %08x\n

# windows/winddraw.c: 314
Error creating DirectDraw: %08x\n
إ DirectDraw ɵoͿ~: %08x\n

# windows/sound.c: 633
Error creating DirectSound buffer: %08x\n
إ DirectSound wĮɵoͿ~: %08x\n

# windows/sound.c: 491
Error creating DirectSound: %08x\n
إ DirectSound ɵoͿ~: %08x\n

# windows/wind3d.c: 1187
Error creating RGB effects surface: %08x\n
إ RGB ĪGɵoͿ~: %08x\n

# windows/wind3d.c: 1117
Error creating back surface: %08x\n
إ߰϶ɵoͿ~: %08x\n

# windows/wind3d.c: 1416 windows/winddraw.c: 932
Error creating blit surface: %08x\n
إ blit ɵoͿ~: %08x\n

# windows/wind3d.c: 1665 windows/winddraw.c: 1023
Error creating clipper: %08x\n
إ clipper ɵoͿ~: %08x\n

# windows/rc.c: 955
Error creating dir %s
إߥؿ %s ɵoͿ~

# windows/wind3d.c: 1525
Error creating preprocess surface: %08x\n
إ߫emBzɵoͿ~: %08x\n

# windows/sound.c: 598
Error creating primary buffer: %08x\n
إߥDnwĮɵoͿ~: %08x\n

# windows/wind3d.c: 1066 windows/winddraw.c: 711
Error creating primary surface: %08x\n
إߥDnɵoͿ~: %08x\n

# windows/wind3d.c: 1546 windows/winddraw.c: 803
Error creating scale surface: %08x\n
إY񤶭ɵoͿ~: %08x\n

# windows/wind3d.c: 1217, 1225
Error creating scanline surface[%d]: %08x\n
إ߱yu[%d]ɵoͿ~: %08x\n

# windows/wind3d.c: 1441
Error creating texture surface: %08x\n
إߧ褶ɵoͿ~: %08x\n

# windows/winddraw.c: 171
Error enumerating display adapters with DirectDraw: %08x\n
C| DirectDraw ܤdɵoͿ~: %08x\n

# windows/wind3d.c: 946 windows/winddraw.c: 633
Error enumerating modes: %08x\n
C|ҦɵoͿ~: %08x\n

# windows/winddraw.c: 329
Error getting DirectDraw capabilities: %08x\n
o DirectDraw \\ɵoͿ~: %08x\n

# windows/sound.c: 500
Error getting DirectSound capabilities: %08x\n
o DirectSound \\ɵoͿ~: %08x\n

# windows/wind3d.c: 1128 windows/winddraw.c: 748
Error getting attached back surface: %08x\n
o[϶ɵoͿ~: %08x\n

# windows/wind3d.c: 1558, 1567 windows/winddraw.c: 940
Error getting blit surface desc: %08x\n
o blit yzɵoͿ~: %08x\n

# windows/wind3d.c: 927, 976 windows/winddraw.c: 611, 666
Error getting display mode: %08x\n
oܼҦɵoͿ~: %08x\n

# windows/sound.c: 614
Error getting primary format: %08x\n
oDn榡ɵoͿ~: %08x\n

# windows/wind3d.c: 1074 windows/winddraw.c: 719
Error getting primary surface desc: %08x\n
oDnyzɵoͿ~: %08x\n

# windows/winddraw.c: 811
Error getting scale surface desc: %08x\n
oY񤶭yzɵoͿ~: %08x\n

# windows/wind3d.c: 552
Error importing DirectDrawCreateEx() function\n
פJ DirectDrawCreateEx() 禡ɵoͿ~\n

# windows/wind3d.c: 545
Error importing ddraw.dll\n
פJ ddraw.dll ɵoͿ~\n

# windows/wind3d.c: 626 windows/winddraw.c: 305
Error initialising software scale effects\n
blƳnYĪGɵoͿ~\n

# windows/sound.c: 641
Error locking stream buffer: %08x\n
wywĮɵoͿ~: %08x\n

# windows/config.c: 506
Error on rc creation
إ rc oͿ~

# windows/rc.c: 963
Error opening %s
} %s ɵoͿ~

# windows/sound.c: 545
Error playing: %08x\n
ɵoͿ~: %08x\n

# windows/sound.c: 508
Error setting DirectSound cooperative level: %08x\n
]w DirectSound cooperative level ɵoͿ~: %08x\n

# windows/wind3d.c: 1673 windows/winddraw.c: 1031
Error setting clipper hwnd: %08x\n
]w clipper hwnd ɵoͿ~: %08x\n

# windows/wind3d.c: 1681 windows/winddraw.c: 1039
Error setting clipper on primary surface: %08x\n
]wDn clipper ɵoͿ~: %08x\n

# windows/wind3d.c: 641 windows/winddraw.c: 344
Error setting cooperative level: %08x\n
]w cooperative level ɵoͿ~: %08x\n

# windows/wind3d.c: 1647 windows/winddraw.c: 1005
Error setting gamma ramp: %08x\n
]w gamma ǶɵoͿ~: %08x\n

# windows/wind3d.c: 965 windows/winddraw.c: 655
Error setting mode: %08x\n
]wҦɵoͿ~: %08x\n

# windows/sound.c: 606
Error setting primary format: %08x\n
]wDn榡ɵoͿ~: %08x\n

# windows/wind3d.c: 261
Error: 3D hardware can't render scanlines (no support for multi-texturing)\n
~: 3D wLktyøyu (䴩h)\n

# windows/wind3d.c: 323
Error: RGB effects (multiply & add mode) not supported\n
~: RGB ĪG (h & [JҦ) 䴩\n

# windows/wind3d.c: 310
Error: RGB effects (multiply mode) not supported\n
~: RGB ĪG (hҦ) 䴩\n

# windows/wind3d.c: 1365
Error: required texture size too large (max: %ix%i, need %ix%i)\n
~: njpӤj (̤j: %ix%i, ݭn %ix%i)\n

# windows/window.c: 269, 335
Failed to get monitor info
LkoܾT

# windows/config.c: 582
Failed to open file for playback
Lk}ɮרӼ

# windows/config.c: 685
Failed to open file for recording
Lk}ɮרӰO

# windows/fronthlp.c: 466
For usage instructions, please consult the file windows.txt\n
ϥΤ覡OAаѾ\\ windows.txt ɮ\n

# windows/fronthlp.c: 70
Frontend Related
Frontend 

# windows/window.c: 683
Full Screen\tAlt+Enter
ù\tAlt+Enter

# windows/fronthlp.c: 526
Game \"%s\" not supported!\n
C \"%s\" 䴩!\n

# windows/winddraw.c: 337
Hardware stretching supported\n
w䴩w驵i\n

# windows/wind3d.c: 582
Initialising DirectDraw & Direct3D 7 blitter
bl DirectDraw & Direct3D 7 blitter

# windows/input.c: 252
Input device options
J˸mﶵ

# windows/input.c: 2104
J%d %s D
J%d %s U

# windows/input.c: 2108
J%d %s L
J%d %s 

# windows/input.c: 2112
J%d %s R
J%d %s k

# windows/input.c: 2100
J%d %s U
J%d %s W

# windows/input.c: 1865
Joystick %d axis %d is now %s\n
n %d b %d ثeO%s\n

# windows/input.c: 2028
Joystick %d: %s (%d axes, %d buttons, %d POVs)\n
n %d: %s (%d b, %d s, %d POV)\n

# windows/fronthlp.c: 790
KNOWN     %s\n
w    %s\n

# windows/input.c: 1364
Keyboards=%d  Mice=%d  Joysticks=%d  Lightguns=%d\n
L=%d  ƹ=%d  n=%d uj=%d\n

# windows/input.c: 260
LED mode (ps/2|usb)
LED Ҧ (ps/2|usb)

# windows/config.c: 304
Language options
yﶵ

# windows/input.c: 2015
Lightgun %d 
uj %d 

# windows/input.c: 2387
Lightgun not supported in windowed mode
bҦ䴩uj

# windows/input.c: 2013
Lightgun on Mouse %d 
ujbƹ %d 

# windows/fronthlp.c: 459
M.A.M.E. v%s - Multiple Arcade Machine Emulator\nCopyright (C) 1997-2006 by Nicola Salmoria and the MAME Team\n\n
M.A.M.E. v%s - Multiple Arcade Machine Emulator\nۧ@v (C) 1997-2006 ݩ Nicola Salmoria P MAME ζ\n\n

# windows/blit.c: 1158
MMX not supported\n
䴩 MMX\n

# windows/blit.c: 1156
MMX supported\n
w䴩 MMX\n

# windows/config.c: 255
Mame CORE misc options
MAME ֤ﶵ

# windows/video.c: 262
Mame CORE palette options
MAME ֤ߦLﶵ

# windows/config.c: 245
Mame CORE sound options
MAME ֤nﶵ

# windows/config.c: 237
Mame CORE vector game options
MAME ֤ߦVqCﶵ

# windows/config.c: 224
Mame CORE video options
MAME ֤ߵTﶵ

# windows/wind3d.c: 1582
Managed texture
managed texture

# windows/input.c: 1917
Mouse 
ƹ 

# windows/input.c: 1915
Mouse %d 
ƹ %d 

# windows/fronthlp.c: 273
NO MATCH\n
SŦX\n

# windows/fronthlp.c: 265
NOT A ROM\n
O ROM \n

# windows/fronthlp.c: 495
Name:     Description:\n
W:     yz:\n

# windows/fronthlp.c: 629
Name:    Clone of:\n
W:    @:\n

# windows/video.c: 272
OSD bar color (dark)
ѼƽվCm (t)

# windows/video.c: 273
OSD bar color (default)
ѼƽվCm (w])

# windows/video.c: 271
OSD bar color (light)
ѼƽվCm ()

# windows/video.c: 270
OSD bar color (medium)
ѼƽվCm ()

# windows/fileio.c: 278
Out of memory in variable expansion!
ܼXRɰO餣!

# windows/fileio.c: 346
Out of memory!
O餣!

# windows/fronthlp.c: 792
PARTKNOWN %s\n
w  %s\n

# windows/config.c: 449
Parsing %s : ERROR\n
bR %s : ~\n

# windows/config.c: 459
Parsing %s : N/A\n
bR %s : N/A\n

# windows/config.c: 454
Parsing %s : OK\n
bR %s : OK\n

# windows/config.c: 606
Playing back previously recorded game %s (%s) [press return]\n
@U [Enter] ewOC %s (%s)\n

# windows/wind3d.c: 1591
Pre-process texture surface created: %s\n
wإ߫emBz褶: %s\n

# windows/sound.c: 618
Primary buffer: %d Hz, %d bits, %d channels\n
Dnw: %d Hz, %d 줸, %d nD\n

# windows/winddraw.c: 732
Primary surface created: %dx%dx%d (R=%08x G=%08x B=%08x)\n
wإߥDn: %dx%dx%d (R=%08x G=%08x B=%08x)\n

# windows/wind3d.c: 1092
Primary surface created: %s (%s)\n
wإߥDn: %s (%s)\n

# windows/wind3d.c: 1196
RGB effects surface created: %s\n
wإ RGB ĪG: %s\n

# windows/wind3dfx.c: 815
RGB pattern has a wrong filesize (expected %i bytes, found %i)\n
RGB ˦~ɮפjp (ݭn %i 줸աA %i)\n

# windows/winddraw.c: 1450, 1528, 1835
Recreating surfaces\n
bؤ\n

# windows/wind3d.c: 1085
Rendering to an off-screen surface and using blt()\n
btyøe~èϥ blt()\n

# windows/wind3d.c: 2265, 2629
Restoring surfaces\n
b٭줶\n

# windows/blit.c: 1154
SSE supported\n
w䴩 SSE\n

# windows/blit.c: 1152
SSE2 supported\n
w䴩 SSE2\n

# windows/video.c: 245
SaI scale effect
SaI YĪG

# windows/winddraw.c: 817
Scale surface created: %dx%dx%d (R=%08x G=%08x B=%08x)\n
wإY񤶭: %dx%dx%d (R=%08x G=%08x B=%08x)\n

# windows/wind3d.c: 1234
Scanline surface[%i] created: %s\n
wإ߱yu[%i]: %s\n

# windows/video.c: 617
Screen name not specified, using primary display monitor\n
ùW٥wAbϥΥDܾ\n

# windows/sound.c: 234, 238
Sound buffer: overflows=%d underflows=%d\n
nw: overflows=%d underflows=%d\n

# windows/input.c: 1955
Stick %d %s +
 %d %s +

# windows/input.c: 1948
Stick %d %s -
 %d %s -

# windows/input.c: 1957
Stick %s +
 %s +

# windows/input.c: 1950
Stick %s -
 %s -

# windows/wind3d.c: 1582
Texture


# windows/input.c: 2534
Toggle fullscreen
ù

# windows/fronthlp.c: 791
UNKNOWN   %s\n
    %s\n

# windows/wind3d.c: 2620
Unable to blt RGB effect to back_surface: %08x\n
LkH줸϶ǰe RGB ĪG back_surface: %08x\n

# windows/wind3d.c: 2587
Unable to blt back_surface to primary_surface: %08x\n
LkH줸϶ǰe back_surface  primary_surface: %08x\n

# windows/wind3d.c: 2213
Unable to blt blit_surface to texture_surface: %08x\n
LkH줸϶ǰe blit_surface  texture_surface: %08x\n

# windows/wind3d.c: 2190
Unable to blt scale_surface to texture_surface: %08x\n
LkH줸϶ǰe scale_surface  texture_surface: %08x\n

# windows/winddraw.c: 1492
Unable to blt target_surface: %08x\n
LkH줸϶ǰe target_surface: %08x\n

# windows/input.c: 2802, 2809
Unable to close the keyboard device. (error %d)\n
LkL˸mC(~ %d)\n

# windows/wind3dfx.c: 806
Unable to find RGB effects pattern\n
Lk RGB ĪG˦\n

# windows/wind3d.c: 2047, 2138, 2160 windows/winddraw.c: 1292, 1365
Unable to lock blit_surface: %08x\n
Lkw blit_surface: %08x\n

# windows/winddraw.c: 1662, 1770
Unable to lock target_surface: %08x\n
Lkw target_surface: %08x\n

# windows/input.c: 2753, 2763
Unable to open the keyboard device. (error %d)\n
Lk}L˸mC(~ %d)\n

# windows/wind3d.c: 2547
Unable to render to back_surface: %08x\n
Lktyø back_surface: %08x\n

# windows/wind3d.c: 2434
Unable to render to preprocess texture: %08x\n
LktyøemBz: %08x\n

# windows/fronthlp.c: 462
Usage:  MAME gamename [options]\n\n
Ϊk:   MAME CW [ﶵ]\n\n

# windows/config.c: 560
Usage: %s [game] [options]\nOptions:\n
Ϊk: %s [C] [ﶵ]\nﶵ:\n

# windows/video.c: 620
Using %s as specified\n
bϥΫw %s\n

# windows/wind3d.c: 632
Using %s pre-scale effect\n
bϥ %s wYĪG\n

# windows/winddraw.c: 359
Using %s scale effect\n
bϥ %s YĪG\n

# windows/input.c: 1292
Using DirectInput %d\n
ϥ DirectInput %d\n

# windows/wind3d.c: 1087
Using a %s buffer and pageflipping\n
ϥ%swĩMe½\n

# windows/video.c: 615
WARNING: Screen %s not found, using primary display monitor\n
ĵi: ù %s 䤣AbϥΥDܾ\n

# windows/wind3d.c: 1625 windows/winddraw.c: 983
Warning: could not create gamma control to change brightness: %08x\n
ĵi: Lkإ gamma hܧG: %08x\n

# windows/window.c: 565
Warning: hardware-accelerated blitting-effects selected, but currently disabled\n         use the -direct3d option to enable hardware acceleration\n
ĵi: ww[t blitting ĪGAثew\n         iϥ -direct3d ﶵҥεw[t\n

# windows/window.c: 559
Warning: non-hardware-accelerated blitting-effects engine enabled\n         use the -d3deffect option to enable hardware acceleration\n
ĵi: wҥΨSw[t blitting ĪG\n         iϥ -d3deffect ﶵҥεw[t\n

# windows/wind3d.c: 1476
Warning: required texture size too large for prescale, disabling prescale\n
ĵi: wY񪺥njpӤjAbιwY\n

# windows/winddraw.c: 762
Warning: scale effect %s is disabled.\n
ĵi: YĪG %s OΪC\n

# windows/wind3d.c: 273
Warning: using fall-back method for scanline blending.\n
ĵi: yuVΥbϥΪ^覡C\n

# windows/wind3dfx.c: 196
Windows Direct3D 2D video options
Windows Direct3D 2D Tﶵ

# windows/video.c: 250
Windows misc options
Windows ﶵ

# windows/fileio.c: 120
Windows path and directory options
Windows |Mؿﶵ

# windows/sound.c: 127
Windows sound options
Windows nﶵ

# windows/video.c: 218
Windows video options
Windows Tﶵ

# windows/fronthlp.c: 761
\"%8s\" not found!\n
\"%8s\" 䤣!\n

# windows/fronthlp.c: 763
\"%8s\" not supported!\n
\"%8s\" 䴩!\n

# windows/input.c: 1366
\"%s\" controller support enabled\n
wҥ \"%s\" 䴩\n

# windows/config.c: 625
\n\"%s\" approximately matches the following\nsupported games (best match first):\n\n
\n\"%s\" ŦXUC䴩C\n(ŦX{ױƧ):\n\n

# windows/wind3dfx.c: 207
additional customised settings (undocumented)
[ۭq]w (LO)

# windows/config.c: 234
additional pause brightness
[ȰG

# windows/fronthlp.c: 76
all available info on driver in XML format
XʤiθT (XML 榡)

# windows/video.c: 251
allow MAME to give back time to the system when it's not needed
\\b MAME ݭnɴNΤtθ귽

# windows/input.c: 1862
analog


# windows/input.c: 1300
analog joystick
n

# windows/config.c: 262
artwork resolution (0 for auto)
Artwork ѪR (0 ۰)

# windows/video.c: 236
attempt to match the game's refresh rate
ղŦXCsWv

# windows/config.c: 280
automatic pause when playback is finished
Jɼ񵲧ɦ۰ʼȰ

# windows/config.c: 229
automatically rotate screen anti-clockwise for vertical games
۰ʰfɰw૫eC

# windows/config.c: 228
automatically rotate screen clockwise for vertical games
۰ʶɰw૫eC

# windows/config.c: 233
brightness correction
G׭ץ

# windows/video.c: 280
button color (aqua)
sm (S  7)

# windows/video.c: 277
button color (blue)
sm (D  4)

# windows/video.c: 276
button color (green)
sm (C  3)

# windows/video.c: 283
button color (lime)
sm (10)

# windows/video.c: 282
button color (navy)
sm (9)

# windows/video.c: 279
button color (pink)
sm (P  6)

# windows/video.c: 278
button color (purple)
sm (K  5)

# windows/video.c: 274
button color (red)
sm (A  1)

# windows/video.c: 281
button color (silver)
sm (8)

# windows/video.c: 275
button color (yellow)
sm (B  2)

# windows/config.c: 284
change m68k core (0:C, 1:DRC, 2:ASM+DRC)
ܧ M68000 CPU ֤ (0:C, 1:DRC, 2:ASM+DRC)

# windows/config.c: 271
change system bios
ܧt BIOS

# windows/fileio.c: 149
cheat filename
@XɮצW

# windows/fronthlp.c: 89
compare files with known MAME roms
Pw MAME ROM ɤ

# windows/fronthlp.c: 90
compare files with known MAME roms (brief)
Pw MAME ROM ɤ (²u)

# windows/config.c: 298
create the default configuration file
إ߹w]]w

# windows/config.c: 261
crop artwork to game screen only
 Artwork ϤWXCe

# windows/video.c: 284
cursor color
Цm

# windows/wind3dfx.c: 206
customised blitting effects preset
wۭq blitting ĪG

# windows/input.c: 280, 1303
dial
VL

# windows/input.c: 286, 1862
digital
Ʀ

# windows/fileio.c: 140
directory for Artwork (Overlays etc.)
Artwork Ϥؿ (Ҧp|)

# windows/fileio.c: 142
directory for hard drive image difference files
wЬMɤtɮתؿ

# windows/fileio.c: 146
directory for ips files
IPS ɮתؿ

# windows/fileio.c: 148
directory for localized language files
aƻyɮתؿ

# windows/fileio.c: 141
directory for screenshots (.png format)
xsϹɪؿ (.png 榡)

# windows/fileio.c: 144
directory to save comment files
xsɪؿ

# windows/fileio.c: 134
directory to save configurations
xsպAɪؿ

# windows/fileio.c: 143
directory to save controller definitions
s񱱨wqɪؿ

# windows/fileio.c: 138
directory to save hiscores
xsɪؿ

# windows/fileio.c: 137
directory to save input device logs
xsJ˸mOؿ

# windows/fileio.c: 136
directory to save memory card contents
xsOХdeؿ

# windows/fileio.c: 135
directory to save nvram contents
xs nvram eؿ

# windows/fileio.c: 139
directory to save states
xsAɪؿ

# windows/config.c: 277
disable second monitor emulation
ܾ

# windows/config.c: 302
display additional diagnostic information
ܪ[E_T

# windows/config.c: 299
display running parameters in rc style
H]wɼ˦ܰѼ

# windows/config.c: 225
do not apply rotation
Mα

# windows/wind3d.c: 1087
double


# windows/config.c: 238
draw antialiased vectors
yøϿVqϧ

# windows/config.c: 239
draw translucent vectors
yøbzVqϧ

# windows/fronthlp.c: 79
driver sourcefile
XʭlXɮ

# windows/video.c: 231
emulate win_old_scanlines
¦yu

# windows/input.c: 277
enable (keyboard|mouse|joystick) if a paddle control is present
ҥ (keyboard|mouse|joystick) pGa챱sb

# windows/input.c: 280
enable (keyboard|mouse|joystick|lightgun) if a dial control is present
ҥ (keyboard|mouse|joystick|lightgun) pGVLsb

# windows/input.c: 282
enable (keyboard|mouse|joystick|lightgun) if a lightgun control is present
ҥ (keyboard|mouse|joystick|lightgun) pGujsb

# windows/input.c: 284
enable (keyboard|mouse|joystick|lightgun) if a mouse control is present
ҥ (keyboard|mouse|joystick|lightgun) pGƹsb

# windows/input.c: 279
enable (keyboard|mouse|joystick|lightgun) if a pedal control is present
ҥ (keyboard|mouse|joystick|lightgun) pGOsb

# windows/input.c: 281
enable (keyboard|mouse|joystick|lightgun) if a trackball control is present
ҥ (keyboard|mouse|joystick|lightgun) pGyysb

# windows/input.c: 278
enable (keyboard|mouse|joystick|lightgun) if an analog joystick control is present
ҥ (keyboard|mouse|joystick|lightgun) pGn챱sb

# windows/config.c: 273
enable automatic restore at startup and save at exit
ҥΦ۰ʦbҰʮɦ^sPxs

# windows/wind3dfx.c: 199
enable bilinear filtering
ҥuLo

# windows/input.c: 256
enable dual lightgun input
ҥujJ

# windows/input.c: 254
enable joystick input
ҥηnJ

# windows/input.c: 259
enable keyboard LED emulation
ҥL LED 

# windows/input.c: 255
enable lightgun input
ҥΥujJ

# windows/input.c: 253
enable mouse input
ҥηƹJ

# windows/input.c: 265
enable pointing stick input
ҥΫбJ

# windows/wind3dfx.c: 203
enable rotation of effects for rotated games
ҥαCeɤ]ҦĪG

# windows/input.c: 258
enable steadykey support
ҥΦhPɿJ䴩

# windows/config.c: 263
enable/disable cheat subsystem
ҥ/ @lt

# windows/config.c: 264
enable/disable debugger (only if available)
ҥ/ { (pGi)

# windows/config.c: 301
enable/disable loading of configfiles
ҥ/ J]w

# windows/config.c: 306
enable/disable local language game list
ҥ/ ayCM

# windows/config.c: 248
enable/disable sound and sound CPUs
ҥ/ nPn CPU

# windows/config.c: 251
enable/disable volume auto adjust
ҥ/ q۰ʽվ

# windows/video.c: 235
enforce aspect ratio
je

# windows/rc.c: 717, 820, 832
error invalid value for %s: %s\n
~: LĪ %s : %s\n

# windows/rc.c: 313, 380
error: %s requires an argument, on line %d of file: %s\n
~: %s ݭn޼ơAb %d ɮ: %s\n

# windows/rc.c: 569
error: %s requires an argument\n
~: %s ݭn޼\n

# windows/rc.c: 846
error: couldn't open file: %s\n
~: Lk}ɮ: %s\n

# windows/config.c: 876
error: duplicate gamename: %s\n
~: ƪCW: %s\n

# windows/rc.c: 356
error: garbage \"%s\" on line %d of file: %s\n
~: Lλyk \"%s\" b %d ɮ: %s\n

# windows/input.c: 871
error: invalid value for %s: %s\n
~: LĪ %s : %s\n

# windows/video.c: 426
error: invalid value for aspect ratio: %s\n
~: LĪ screen_aspect : %s\n

# windows/video.c: 323
error: invalid value for cleanstretch: %s\n
~: LĪ cleanstretch : %s\n

# windows/wind3dfx.c: 300
error: invalid value for d3dprescale: %s\n
~: LĪ d3dprescale : %s\n

# windows/input.c: 951
error: invalid value for digital: %s -- valid values are:\n
~: LĪ digital : %s -- ĪȬ:\n

# windows/video.c: 405
error: invalid value for effect: %s\n
~: LĪ effect : %s\n

# windows/video.c: 380
error: invalid value for frames_to_run: %s\n
~: LĪ frames_to_run : %s\n

# windows/config.c: 189
error: invalid value for language: %s\nUse %s\n
~: LĪ language : %s\nϥ %s\n

# windows/input.c: 846
error: invalid value for led_mode: %s\n
~: LĪ led_mode : %s\n

# windows/video.c: 454
error: invalid value for palette: %s\n
~: LĪ palette : %s\n

# windows/video.c: 348, 358
error: invalid value for resolution: %s\n
~: LĪ resolution : %s\n

# windows/rc.c: 804
error: malloc failed for %s\n
~: %s Ot\n

# windows/rc.c: 159
error: malloc failed for: struct rc_struct\n
~: Ot: struct rc_struct\n

# windows/rc.c: 602
error: malloc failed in rc_parse_commadline\n
~: rc_parse_commadline Ot\n

# windows/rc.c: 199
error: malloc failed in rc_register_option\n
~: rc_register_option Ot\n

# windows/config.c: 972
error: malloc failed in win_dirname\n
~: win_dirname Ot\n

# windows/config.c: 1012
error: malloc failed in win_strip_extension\n
~: win_strip_extension Ot\n

# windows/rc.c: 319, 386
error: trailing garbage: \"%s\" on line: %d of file: %s\n
~: blܵLλyk: \"%s\" b %d ɮ: %s\n

# windows/rc.c: 307, 374
error: unknown option %s, on line %d of file: %s\n
~: ﶵ %sAb %d ɮ: %s\n

# windows/rc.c: 585, 737, 759, 783
error: unknown option %s\n
~: ﶵ %s\n

# windows/rc.c: 859
error: unknown option type: %d, this should not happen!\n
~: ﶵ: %d, oӿﶵӥX{!\n

# windows/wind3dfx.c: 201
feedback strength
j

# windows/config.c: 231
flip screen left-right
k½e

# windows/config.c: 230
flip screen upside-down
WU½e

# windows/video.c: 263
font blank color
r (ť) m

# windows/video.c: 264
font normal color
r (з) m

# windows/video.c: 265
font special color
r (S) m

# windows/wind3dfx.c: 197
force specific zoom level
jwY񭿼

# windows/config.c: 232
gamma correction
Gamma ȭץ

# windows/config.c: 268
generate error.log
 error.log 

# windows/rc.c: 251
info: trying to parse: %s\n
T: bդR: %s\n

# windows/input.c: 1862
invalid
LĪ

# windows/config.c: 275
ips datfile name
ips ɦW

# windows/fronthlp.c: 731
is bad\n
la\n

# windows/fronthlp.c: 741
is best available\n
ǪΪiΪA\n

# windows/fronthlp.c: 736
is good\n
T\n

# windows/fronthlp.c: 746
is missing optional files\n
O򥢪iٲɮ\n

# windows/input.c: 255, 867, 1301
lightgun
uj

# windows/fronthlp.c: 86
list optional samples for a driver
CXwXʥiٲ˥

# windows/fronthlp.c: 85
list required roms for a driver
CXwXʥn ROM 

# windows/climain.c: 30
loading %-12s\r
bJ %-12s\r

# windows/input.c: 286
mark certain joysticks or axes as digital (none|all|j<N>*|j<N>a<M>[,...])
ХܬYǷnζbƦ˸m (none|all|j<N>*|j<N>a<M>[,...])

# windows/input.c: 261
minimal analog value for digital input
ƦJ̤p

# windows/rc.c: 658, 695
no help available
S

# windows/input.c: 257
offscreen shots reload
ge~ϰYsJ

# windows/config.c: 269
output error log to debugger
X~O찣{

# windows/input.c: 277, 1299
paddle
a

# windows/fileio.c: 130, 132
path to ini files
ini ɸ|

# windows/fileio.c: 122
path to romsets
ROM X|

# windows/fileio.c: 128
path to samplesets
˥ɶX|

# windows/input.c: 279, 1302
pedal
O

# windows/config.c: 266
playback an input file
J

# windows/input.c: 262
preconfigure for specified controller
Sww]w

# windows/video.c: 252
prefer RDTSC over QueryPerformanceCounter for timing
ɧǤWϥ RDTSC N QueryPerformanceCounter

# windows/wind3dfx.c: 204
prescale effect
wYĪG

# windows/config.c: 278
quit game with confirmation
}CɥT{

# windows/config.c: 267
record an input file
OJ

# windows/fronthlp.c: 87
report romsets that have problems
iD ROM X

# windows/fronthlp.c: 88
report samplesets that have problems
iD˥ɶX

# windows/fronthlp.c: 759
romset
ROM X

# windows/fronthlp.c: 699
romset %s 
ROM X %s 

# windows/fronthlp.c: 769
romsets
 ROM X

# windows/config.c: 227
rotate screen anti-clockwise
fɰwe

# windows/config.c: 226
rotate screen clockwise
ɰwe

# windows/video.c: 223
run in a window/run on full screen
HҦ/Hù

# windows/config.c: 634
running %s (%s) [press return]
@U [Enter]  %s (%s)

# windows/fronthlp.c: 759
sampleset
˥ɶX

# windows/fronthlp.c: 722
sampleset %s 
˥ɶX %s 

# windows/fronthlp.c: 769
samplesets
Ӽ˥ɶX

# windows/sound.c: 129
save sound in wav file
xsn wav ɮ

# windows/video.c: 243
save video in specified mng file
xsTw mng ɮ

# windows/wind3d.c: 1597
scale effects surface created: %s\n
wإYĪG: %s\n

# windows/wind3dfx.c: 202
scanline intensity
yuM

# windows/config.c: 265
script for debugger (only if available)
{O (pGi)

# windows/config.c: 305
select translation language
½Ķy

# windows/sound.c: 128
set audio latency (increase to reduce glitches)
]wTݮɶ (W[ȥi֯}l)

# windows/config.c: 240
set beam width in vector games
]wVqCe

# windows/config.c: 241
set flickering in vector games
]wVqC{{

# windows/video.c: 220
set frameskip explicitly (autoframeskip needs to be off)
T]weٲ (۰ʵeٲ)

# windows/config.c: 242
set intensity in vector games
]wVqCM

# windows/input.c: 268
set joystick ID (Player1)
]wn ID (a 1)

# windows/input.c: 269
set joystick ID (Player2)
]wn ID (a 2)

# windows/input.c: 270
set joystick ID (Player3)
]wn ID (a 3)

# windows/input.c: 271
set joystick ID (Player4)
]wn ID (a 4)

# windows/input.c: 272
set joystick ID (Player5)
]wn ID (a 5)

# windows/input.c: 273
set joystick ID (Player6)
]wn ID (a 6)

# windows/input.c: 274
set joystick ID (Player7)
]wn ID (a 7)

# windows/input.c: 275
set joystick ID (Player8)
]wn ID (a 8)

# windows/video.c: 229
set resolution
]wѪR

# windows/config.c: 246
set samplerate
]wWv

# windows/video.c: 230
set specific monitor refresh rate
]wSwܾsWv

# windows/video.c: 239
sets the gamma in full screen mode
]wùҦ Gamma 

# windows/video.c: 240
sets the number of frames to run within the game
]wCe`

# windows/fronthlp.c: 77
short name, full name
²uW١AW

# windows/fronthlp.c: 80
show clones
ܥs

# windows/fronthlp.c: 72, 73
show help message
ܻT

# windows/config.c: 300
show this help
ܻ

# windows/config.c: 270
skip displaying the game info screen
LܹCTe

# windows/video.c: 219
skip frames to speed up emulation
ٲe[t

# windows/config.c: 248 
sound
n

# windows/video.c: 242
specify an alternate monitor aspect ratio
wNܾe

# windows/video.c: 241
specify the blitting effect
w blitting ĪG

# windows/wind3dfx.c: 205
specify the blitting effects
w blitting ĪG

# windows/video.c: 227
specify which screen to use
wnϥΪù

# windows/video.c: 234
start out maximized
Ұʮɳ̤j

# windows/config.c: 272
state to load
JA

# windows/video.c: 228
stretch to integer ratios
iܾƤ

# windows/video.c: 233
switch color depths to best fit
̲ܳŦXm`

# windows/video.c: 232
switch resolutions to best fit
̲ܳŦXѪR

# windows/video.c: 237
syncronize only to the monitor refresh
ȦPBܾWv

# windows/video.c: 253
thread priority
uv

# windows/video.c: 238
throttle speed to the game's framerate
Cesvt

# windows/input.c: 281, 1304
trackball
yy

# windows/config.c: 288
transparency of UI background [0 - 255]
]w檺bz [0 - 255]

# windows/wind3d.c: 1087
triple
T

# windows/video.c: 222
triple buffering (only if fullscreen)
Tw (ȾAΥù)

# windows/config.c: 169
unable to open log file\n
Lk}ҰO\n

# windows/video.c: 225
use Direct3D for rendering
ϥ Direct3D tyø

# windows/video.c: 224
use DirectDraw for rendering
ϥ DirectDraw tyø

# windows/wind3dfx.c: 198
use DirectX texture management
ϥ DirectX ޲z

# windows/config.c: 257
use additional game artwork (sets default for specific options below)
ϥΪ[C Artwork Ϥ \n(]wUCSwﶵw])

# windows/config.c: 258
use backdrop artwork
ϥέI Artwork Ϥ

# windows/config.c: 260
use bezel artwork
ϥΥ~ Artwork Ϥ

# windows/config.c: 259
use overlay artwork
ϥ| Artwork Ϥ

# windows/config.c: 247
use samples
ϥμ˥

# windows/config.c: 287
use transparent background for UI text
ϥΥbz]w

# windows/config.c: 256
validate all game drivers
dCX

# windows/config.c: 249
volume (range [-32,0])
q (d [-32,0])

# windows/video.c: 221
wait for vertical sync (reduces tearing)
ݫPB (ֵe}H)

# windows/video.c: 266
window background color
Im

# windows/video.c: 269
window frame color (dark)
ئm (t)

# windows/video.c: 268
window frame color (light)
ئm ()

# windows/video.c: 267
window frame color (medium)
ئm ()

# windows/fronthlp.c: 78
year, manufacturer and full name
~NAsytөMW

# windows/input.c: 2050, 2083
J%d %s


# windows/input.c: 2059
J%d %s +


# windows/input.c: 2055
J%d %s -


