#
\n\"%s\" approximately matches the following\nsupported games (best match first):\n\n
\nu%svɎQ[͉L̒ʂł\nT|[gĂQ[ (Ă̏):\n\n

#
         all -- all axes on all joysticks are digital\n
         all -- SẴWCXeBbN̑SĂ̎fW^ɂ܂\n

#
         j1,j2a2 -- all joystick 1 axes and axis 2 on joystick 2 are digital\n
         j1,j2a2 -- SẴWCXeBbN1̎ƃWCXeBbN2̎2fW^ɂ܂\n

#
         j1a5a6 -- axes 5 and 6 on joystick 1 are digital\n
         j1a5a6 -- WCXeBbN1̎56fW^ɂ܂\n

#
         j<N> -- all axes on joystick <N> are digital\n
         j<N> -- WCXeBbN<N>̑SĂ̎fW^ɂ܂\n

#
         j<N>a<M> -- axis <M> on joystick <N> is digital\n
         j<N>a<M> -- WCXeBbN<N>̎<M>fW^ɂ܂\n

#
         none -- no axes on any joysticks are digital\n
         none -- SẴWCXeBbN̎fW^ɂ܂\n

#
        MAME -createconfig to create a mame.ini\n\n
        MAME -createconfig ݒt@Cmame.ini쐬܂\n

#
        MAME -showconfig   for a list of configuration options\n
        MAME -showconfig   ݒIvV̈ꗗ\\܂\n

#
        MAME -showusage    for a brief list of options\n
        MAME -showusage    ΉĂIvV̈ꗗ\\܂\n

#
    Multiple axes can be specified for one joystick:\n
    ̃WCXeBbN̎̕w肷鎖o܂:\n

#
    Multiple joysticks can be specified separated by commas:\n
    R}ŋ؂鎖ŕ̃WCXeBbNw肷鎖o܂:\n

#
   ignoring line\n
   ̍s𖳎܂\n

#
  Axis %d (%s)%s\n
  %d (%s)%s\n

#
 %s running parameters
 %š݂̐ݒł

#
 (%.2lfMB video memory available)
 (%.2lfMB̃rfI܂)

#
 - digital
 - fW^

#
\"%8s\" not found!\n
u%8sv͌܂!\n

#
\"%8s\" not supported!\n
u%8svɂ͑ΉĂ܂!\n

#
\"%s\" controller support enabled\n
Rg[u%sṽT|[gLł\n

#
%d %s found, %d were OK.\n
%d%sA%d͐łB\n

#
%s Button %d
%s {^ %d

#
%s surface created: %s (%s)\n
%sʃobt@쐬܂: %s (%s)\n

#
(BAD) 
(ُ) 

#
(dd) stretch video using the hardware
(dd) n[hEFAgpĉʂg

#
(primary)
(vC})

#
Autoenabling joysticks due to presence of a %s\n
%s݂邽߃WCXeBbNIɗLɂ܂\n

#
Autoenabling lightguns due to presence of a %s\n
%s݂邽ߌeIɗLɂ܂\n

#
Autoenabling mice due to presence of a %s\n
%s݂邽߃}EXIɗLɂ܂\n

#
Average FPS: %f (%d frames)\n
FPS: %f (%d t[)\n

#
Avg Flip = %d
 Flip = %d

#
Best mode = %dx%dx%d @ %d Hz\n
œKȉʃ[h = %dx%dx%d @ %d Hz\n

#
Best mode = %dx%dx%d @ default Hz\n
œKȉʃ[h= %dx%dx%d @ ftHgg\n

#
Blit surface created: %dx%dx%d (R=%08x G=%08x B=%08x)\n
`ʃobt@: %dx%dx%d (R=%08x G=%08x B=%08x)\n

#
Blit surface created: %s\n
`ʃobt@쐬܂: %s\n

#
Blitter initialisation complete (%.2lfMB video memory free)\n
`̏ (%.2lfMB̃rfIcĂ܂)\n

#
CRC-32s
CRC-32

#
Configuration options
ݒIvV

#
ERROR     %s\n
G[    %s\n

#
ERROR: Failed to get display monitor information\n
G[: j^̏̎擾Ɏs܂\n

#
ERROR: Unable to find a monitor
G[: j^鎖o܂

#
Enumerating display monitors... Found: %s %s\n
j^񋓂Ă܂... ܂: %s %s\n

#
Error creating Direct3D7 device: %08x\n
Direct3D7foCX̍쐬o܂: %08x\n

#
Error creating Direct3D7: %08x\n
Direct3D7̍쐬o܂: %08x\n

#
Error creating DirectDraw7: %08x\n
DirectDraw7̍쐬o܂: %08x\n

#
Error creating DirectDraw: %08x\n
DirectDraw̍쐬o܂: %08x\n

#
Error creating DirectSound buffer: %08x\n
DirectSoundobt@쐬쐬o܂: %08x\n

#
Error creating DirectSound: %08x\n
DirectSound̍쐬o܂: %08x\n

#
Error creating RGB effects surface: %08x\n
G[ RGBGtFNgpʃobt@̍쐬o܂: %08x\n

#
Error creating back surface: %08x\n
ʃobt@̍쐬o܂: %08x\n

#
Error creating blit surface: %08x\n
`ʃobt@쐬o܂: %08x\n

#
Error creating clipper: %08x\n
Nbv̈悪쐬o܂: %08x\n

#
Error creating dir %s
fBNg %s 쐬o܂

#
Error creating preprocess surface: %08x\n
G[ Opʃobt@쐬o܂: %08x\n

#
Error creating primary buffer: %08x\n
TEhobt@쐬o܂: %08x\n

#
Error creating primary surface: %08x\n
\\ʃobt@쐬o܂: %08x\n

#
Error creating scale surface: %08x\n
XP[`obt@쐬o܂: %08x\n

#
Error creating scanline surface[%d]: %08x\n
G[ XLCʃobt@[%d]쐬o܂: %08x\n

#
Error creating texture surface: %08x\n
eNX`ʃobt@쐬ł܂: %08x\n

#
Error enumerating display adapters with DirectDraw: %08x\n
DirectDrawŃfBXvCA_v^̗񋓂o܂: %08x\n

#
Error enumerating modes: %08x\n
ʃ[h̗񋓂s܂: %08x\n

#
Error getting DirectDraw capabilities: %08x\n
DirectDraw̏Ɏs܂: %08x\n

#
Error getting DirectSound capabilities: %08x\n
DirectSound̏񂪎擾o܂: %08x\n

#
Error getting attached back surface: %08x\n
ʃobt@̎擾s܂: %08x\n

#
Error getting blit surface desc: %08x\n
`ʃobt@̏񂪎擾o܂: %08x\n

#
Error getting display mode: %08x\n
ʃ[h̎擾Ɏs܂: %08x\n

#
Error getting primary format: %08x\n
TEhobt@̐ݒ肪ǂݏo܂: %08x\n

#
Error getting primary surface desc: %08x\n
\\ʃobt@̏񂪎擾o܂: %08x\n

#
Error getting scale surface desc: %08x\n
XP[`obt@̏񂪎擾o܂: %08x\n

#
Error importing DirectDrawCreateEx() function\n
G[ DirectDrawCreateEx()֐̎荞݂o܂\n

#
Error importing ddraw.dll\n
ddraw.dll̓ǂݍ݂o܂\n

#
Error initialising software scale effects\n
\\tgEFAXP[GtFNg̏o܂\n

#
Error locking stream buffer: %08x\n
Xg[obt@̃bNo܂: %08x\n

#
Error on rc creation
ݒ̏o܂

#
Error opening %s
%s J܂

#
Error playing: %08x\n
TEhĐo܂: %08x\n

#
Error setting DirectSound cooperative level: %08x\n
DirectSound̏Ɏs܂: %08x\n

#
Error setting clipper hwnd: %08x\n
Nbv̈ݒo܂: %08x\n

#
Error setting clipper on primary surface: %08x\n
Nbv̈\\ʃobt@ɐݒo܂: %08x\n

#
Error setting cooperative level: %08x\n
DirectDraw̏Ɏs܂: %08x\n

#
Error setting gamma ramp: %08x\n
K}␳vݒo܂: %08x\n

#
Error setting mode: %08x\n
ʃ[h̐ݒ肪s܂: %08x\n

#
Error setting primary format: %08x\n
TEhobt@̐ݒ肪o܂: %08x\n

#
Error: 3D hardware can't render scanlines (no support for multi-texturing)\n
G[: 3Dn[hEFA̓XLC̕`悪o܂ (}`eNX`T|[gĂ܂)\n

#
Error: RGB effects (multiply & add mode) not supported\n
G[: RGBGtFNg (dƃ[h̒ǉ)T|[gĂ܂\n

#
Error: RGB effects (multiply mode) not supported\n
G[: RGBGtFNg (d[h)T|[gĂ܂\n

#
Error: required texture size too large (max: %ix%i, need %ix%i)\n
G[: vꂽeNX`傫܂ (ő: %ix%iA%ix%iKv)\n

#
Failed to get monitor info
j^̏̎擾Ɏs܂

#
Failed to open file for playback
Đt@Cǂݍ߂܂

#
Failed to open file for recording
͂ۑt@C쐬ł܂

#
For usage instructions, please consult the file windows.txt\n
g̐ɂẮAΉ windows.txt t@CQƂĉ\n

#
Frontend Related
̑MAMEtgGhIvV

#
Full Screen\tAlt+Enter
tXN[\tAlt+Enter

#
Game \"%s\" not supported!\n
u%svƂQ[ɂ͑ΉĂ܂I\n

#
Hardware stretching supported\n
n[hEFAg\\T|[gĂ܂\n

#
Initialising DirectDraw & Direct3D 7 blitter
DirectDrawDirect3D`̏

#
Input device options
̓foCXݒ

#
J%d %s
J%d %s

#
J%d %s +
J%d %s +

#
J%d %s -
J%d %s -

#
J%d %s D
J%d %s 

#
J%d %s L
J%d %s 

#
J%d %s R
J%d %s E

#
J%d %s U
J%d %s 

#
Joystick %d axis %d is now %s\n
WCXeBbN%d %d %sł\n

#
Joystick %d: %s (%d axes, %d buttons, %d POVs)\n
WCXeBbN%d: %s (%d̎A%d̃{^A%d̎_)\n

#
KNOWN     %s\n
      %s\n

#
Keyboards=%d  Mice=%d  Joysticks=%d  Lightguns=%d\n
L[{[h=%d  }EX=%d  WCXeBbN=%d  e=%d\n

#
LED mode (ps/2|usb)
LED[h (ps/2|usb)

#
Language options
ݒ

#
Lightgun %d 
e %d 

#
Lightgun not supported in windowed mode
EChE[hł͌e̓T|[g܂

#
Lightgun on Mouse %d 
}EX %d ̌e

#
M.A.M.E. v%s - Multiple Arcade Machine Emulator\nCopyright (C) 1997-2006 by Nicola Salmoria and the MAME Team\n\n
M.A.M.E. v%s - Multiple Arcade Machine Emulator\nCopyright (C) 1997-2006 by Nicola Salmoria and the MAME Team\n\n

#
MMX not supported\n
MMXT|[gĂ܂\n

#
MMX supported\n
MMXT|[gĂ܂\n

#
Mame CORE misc options
MAMERAF̑̐ݒ

#
Mame CORE palette options
MAMERAFpbgݒ

#
Mame CORE sound options
MAMERAFTEhݒ

#
Mame CORE vector game options
MAMERAFxN^[ݒ

#
Mame CORE video options
MAMERAF\\ݒ

#
Managed texture
eNX`Ǘ

#
Mouse 
}EX

#
Mouse %d 
}EX%d

#
NO MATCH\n
}b`܂\n

#
NOT A ROM\n
ROMł͂܂\n

#
Name:     Description:\n
O:     ڍ:\n

#
Name:    Clone of:\n
O:    N[:\n

#
OSD bar color (dark)
OSD o[ ()

#
OSD bar color (default)
OSD o[ (ftHg)

#
OSD bar color (light)
OSD o[ ()

#
OSD bar color (medium)
OSD o[

#
Out of memory in variable expansion!
ϐWJ̃܂!

#
Out of memory!
܂!

#
PARTKNOWN %s\n
ꕔ  %s\n

#
Parsing %s : ERROR\n
%sǂݍ : G[\n

#
Parsing %s : N/A\n
%sǂݍ : Ȃ\n

#
Parsing %s : OK\n
%sǂݍ : OK\n

#
Playing back previously recorded game %s (%s) [press return]\n
^[L[ƁAL^ꂽQ[%s (%s)̍ĐJn܂\n

#
Pre-process texture surface created: %s\n
Opʃobt@쐬܂: %s\n

#
Primary buffer: %d Hz, %d bits, %d channels\n
TEhobt@: %d Hz, %d rbg, %d `l\n

#
Primary surface created: %dx%dx%d (R=%08x G=%08x B=%08x)\n
\\ʃobt@: %dx%dx%d (R=%08x G=%08x B=%08x)\n

#
Primary surface created: %s (%s)\n
\\ʃobt@쐬܂: %s (%s)\n

#
RGB effects surface created: %s\n
RGBGtFNgpʃobt@쐬܂: %s\n

#
RGB pattern has a wrong filesize (expected %i bytes, found %i)\n
RGBp^[̃t@CTCYُł (l %i oCgA %i)\n

#
Recreating surfaces\n
ʃobt@Đ\n

#
Rendering to an off-screen surface and using blt()\n
ItXN[ɕ`悵Ablt()gp܂\n

#
Restoring surfaces\n
ʃobt@č쐬\n

#
SSE supported\n
SSET|[gĂ܂\n

#
SSE2 supported\n
SSE2T|[gĂ܂\n

#
SaI scale effect
SaIXP[GtFNg

#
Scale surface created: %dx%dx%d (R=%08x G=%08x B=%08x)\n
XP[`obt@: %dx%dx%d (R=%08x G=%08x B=%08x)\n

#
Scanline surface[%i] created: %s\n
XLCʃobt@[%i]쐬܂: %s\n

#
Screen name not specified, using primary display monitor\n
XN[w肳ĂȂׁAvC}j^gp܂\n

#
Sound buffer: overflows=%d underflows=%d\n
TEhobt@: I[ot[=%d A_[t[=%d\n

#
Stick %d %s +
XeBbN %d %s +

#
Stick %d %s -
XeBbN %d %s -

#
Stick %s +
XeBbN %s +

#
Stick %s -
XeBbN %s -

#
Texture
eNX`

#
Toggle fullscreen
tXN[؂ւ

#
UNKNOWN   %s\n
s      %s\n

#
Unable to blt RGB effect to back_surface: %08x\n
RGBGtFNg痠ʃobt@ɕ`o܂: %08x\n

#
Unable to blt back_surface to primary_surface: %08x\n
back_surfaceprimary_surfaceɕ`o܂: %08x\n

#
Unable to blt blit_surface to texture_surface: %08x\n
blit_surfacetexture_surfaceɕ`o܂: %08x\n

#
Unable to blt scale_surface to texture_surface: %08x\n
XP[`obt@eNX`ʃobt@ɕ`o܂: %08x\n

#
Unable to blt target_surface: %08x\n
ʃobt@ɕ`o܂: %08x\n

#
Unable to close the keyboard device. (error %d)\n
L[{[hfBoCXN[Yo܂B(G[ %d)\n

#
Unable to find RGB effects pattern\n
RGBGtFNgp^[܂\n

#
Unable to lock blit_surface: %08x\n
`ʃobt@bNo܂: %08x\n

#
Unable to lock target_surface: %08x\n
ΏۂƂȂʃobt@bNo܂: %08x\n

#
Unable to open the keyboard device. (error %d)\n
L[{[hfBoCXI[vo܂B(G[ %d)\n

#
Unable to render to back_surface: %08x\n
back_surfaceɕ`o܂: %08x\n

#
Unable to render to preprocess texture: %08x\n
OpeNX`ɕ`o܂: %08x\n

#
Usage:  MAME gamename [options]\n\n
gp@:  MAME Q[ [IvV]\n\n

#
Usage: %s [game] [options]\nOptions:\n
gp@: %s [Q[] [IvV]\nIvV:\n

#
Using %s as specified\n
w肳ꂽ%sgp܂\n

#
Using %s pre-scale effect\n
vXP[GtFNg %s gp܂\n

#
Using %s scale effect\n
XP[GtFNg %s gp܂\n

#
Using DirectInput %d\n
DirectInput %dgp܂\n

#
Using a %s buffer and pageflipping\n
y[Wtbv%sobt@gp܂\n

#
WARNING: Screen %s not found, using primary display monitor\n
x: XN[%sȂׁAvC}j^gp܂\n

#
Warning: could not create gamma control to change brightness: %08x\n
x: ʂ̖邳␳o܂: %08x\n

#
Warning: hardware-accelerated blitting-effects selected, but currently disabled\n         use the -direct3d option to enable hardware acceleration\n
x: n[hEFAANZ[^ɂ`GtFNgI܂A݂͖łB\n         -direct3dIvVgpăn[hEFAANZ[^Lɂĉ\n

#
Warning: non-hardware-accelerated blitting-effects engine enabled\n         use the -d3deffect option to enable hardware acceleration\n
x: n[hEFAANZ[^łȂ`GtFNgGWLł\n         -direct3dIvVgpăn[hEFAANZ[^Lɂĉ\n

#
Warning: required texture size too large for prescale, disabling prescale\n
x: vXP[ɕKvȃeNX`̃TCY傫܂BvXP[𖳌ɂ܂\n

#
Warning: scale effect %s is disabled.\n
x: XP[GtFNg %s ɂ܂B\n

#
Warning: using fall-back method for scanline blending.\n
x: tH[obN@gpăXLCuh܂B\n

#
Windows Direct3D 2D video options
WindowsŁFDirect3D2DrfIݒ

#
Windows misc options
WindowsŁF̑̐ݒ

#
Windows path and directory options
WindowsŁFpXƃfBNg̐ݒ

#
Windows sound options
WindowsŁFTEhݒ

#
Windows video options
WindowsŁF\\ݒ

#
additional customised settings (undocumented)
tIȃJX^}CYݒ (hLgȂ)

#
additional pause brightness
|[Y̖邳

#
all available info on driver in XML format
݂SẴhCoXML`ŏo

#
allow MAME to give back time to the system when it's not needed
AChɃVXeCPŮJ

#
analog
AiO

#
analog joystick
AiOWCXeBbN

#
artwork resolution (0 for auto)
A[g[N𑜓x (0: )

#
attempt to match the game's refresh rate
tbV[g}b`L

#
automatic pause when playback is finished
ĐIɎ~

#
automatically rotate screen anti-clockwise for vertical games
c^Q[Iɔvɉ]

#
automatically rotate screen clockwise for vertical games
c^Q[IɎvɉ]

#
brightness correction
邳

#
button color (aqua)
{^ (S 0r 7)

#
button color (blue)
{^ (D or 4)

#
button color (green)
{^ (C or 3)

#
button color (lime)
{^ (10)

#
button color (navy)
{^ (9)

#
button color (pink)
{^ (P or 6)

#
button color (purple)
{^ (K or 5)

#
button color (red)
{^ (A or 1)

#
button color (silver)
{^ (8)

#
button color (yellow)
{^ (B or 2)

#
change m68k core (0:C, 1:DRC, 2:ASM+DRC)
M68KRAύX (0:CA1:DRCA2:ASM+DRC)

#
change system bios
VXeBIOSύX

#
cheat filename
`[gt@C̖O

#
compare files with known MAME roms
t@CmMAME romƔr

#
compare files with known MAME roms (brief)
t@CmMAME romƔr (܂)

#
create the default configuration file
ftHgݒt@C쐬

#
crop artwork to game screen only
A[g[NQ[ʂɂ̂݊荞ݕ`悷

#
cursor color
J[\\

#
customised blitting effects preset
GtFNg`̃vZbgJX^}CY

#
dial
_CA

#
digital
fW^

#
directory for Artwork (Overlays etc.)
wiA[g[ÑpXw

#
directory for hard drive image difference files
n[hfBXNC[W̍t@C̃pXw

#
directory for ips files
IPSt@C̃fBNg

#
directory for localized language files
[JCYꂽt@CۑpXw

#
directory for screenshots (.png format)
XN[VbgۑpXw (PNGtH[}bg)

#
directory to save comment files
Rgt@CۑpXw

#
directory to save configurations
Q[̐ݒۑpXw

#
directory to save controller definitions
Rg[`ۑpXw

#
directory to save hiscores
Q[̃nCXRAۑpXw

#
directory to save input device logs
L[͋L^ۑpXw

#
directory to save memory card contents
[J[h̓eۑpXw

#
directory to save nvram contents
NVRAM̓eۑpXw

#
directory to save states
Xe[gT[uf[^ۑpXw

#
disable second monitor emulation
Qʕ\\𖳌ɂ

#
display additional diagnostic information
Nɐffp̏\\

#
display running parameters in rc style
݂̐ݒ\\

#
do not apply rotation
ʉ]/]IvV̖

#
double
_u

#
draw antialiased vectors
A`GCAX

#
draw translucent vectors
xN^[̓ߕ\\

#
driver sourcefile
hCõ\\[Xt@C\\

#
emulate win_old_scanlines
XLCGtFNgL

#
enable (keyboard|mouse|joystick) if a paddle control is present
ph݂ƂɗL (keyboard|mouse|joystick)

#
enable (keyboard|mouse|joystick|lightgun) if a dial control is present
_CA݂ƂɗL (keyboard|mouse|joystick)

#
enable (keyboard|mouse|joystick|lightgun) if a lightgun control is present
e݂ƂɗL (keyboard|mouse|joystick)

#
enable (keyboard|mouse|joystick|lightgun) if a mouse control is present
}EX݂ƂɗL (keyboard|mouse|joystick)

#
enable (keyboard|mouse|joystick|lightgun) if a pedal control is present
y_݂ƂɗL (keyboard|mouse|joystick)

#
enable (keyboard|mouse|joystick|lightgun) if a trackball control is present
gbN{[݂ƂɗL (keyboard|mouse|joystick)

#
enable (keyboard|mouse|joystick|lightgun) if an analog joystick control is present
AiOWCXeBbN݂ƂɗL (keyboard|mouse|joystick)

#
enable automatic restore at startup and save at exit
N̎ǂݍ݂ƏI̎ۑL

#
enable bilinear filtering
oCjAԂL

#
enable dual lightgun input
fAegp

#
enable joystick input
WCXeBbNgp

#
enable keyboard LED emulation
L[{[hLEDG~[VL

#
enable lightgun input
egp

#
enable mouse input
}EX܂̓gbN{[gp

#
enable pointing stick input
XeBbN^}EXgp

#
enable rotation of effects for rotated games
]Q[ɑ΂ăGtFNg̉]L

#
enable steadykey support
{^̓FeՂɂ

#
enable/disable cheat subsystem
Q[`[gL

#
enable/disable debugger (only if available)
fobKL (fobOrĥ)

#
enable/disable loading of configfiles
ݒt@C̗L

#
enable/disable local language game list
[JCYꂽQ[XgL

#
enable/disable sound and sound CPUs
TEhƃTEhCPUL

#
enable/disable volume auto adjust
ʒ@\\L

#
enforce aspect ratio
\\䗦̌ŒL

#
error invalid value for %s: %s\n
G[ %s ɕsȒlw肵܂: %s\n

#
error: %s requires an argument\n
G[: %s ͈Kvł\n

#
error: %s requires an argument, on line %d of file: %s\n
G[: %s ͈KvłBsԍ: %d t@C: %s\n

#
error: couldn't open file: %s\n
G[: t@CJ܂: %s\n

#
error: duplicate gamename: %s\n
G[: Q[%sdĂ܂\n

#
error: garbage \"%s\" on line %d of file: %s\n
G[: svȕ̐؂̂: \"%s\" sԍ: %d t@C: %s\n

#
error: invalid value for %s: %s\n
G[: %s ɕsȒl: %s\n

#
error: invalid value for aspect ratio: %s\n
G[: sȕ\\䗦w: %s\n

#
error: invalid value for cleanstretch: %s\n
G[: scleanstretchw: %s\n

#
error: invalid value for d3dprescale: %s\n
G[: sd3dprescalew: %s\n

#
error: invalid value for digital: %s -- valid values are:\n
G[: sȃfW^w: %s -- LȒl:\n

#
error: invalid value for effect: %s\n
G[: sȃGtFNg\\w: %s\n

#
error: invalid value for frames_to_run: %s\n
G[: sframes_to_runw: %s\n

#
error: invalid value for language: %s\nUse %s\n
G[: sȌw: %s\n%sgp܂\n

#
error: invalid value for led_mode: %s\n
G[: sled_modew: %s\n

#
error: invalid value for palette: %s\n
G[: sȃpbgw: %s\n

#
error: invalid value for resolution: %s\n
G[: sȉʉ𑜓xw: %s\n

#
error: malloc failed for %s\n
G[: %smallocŎs܂\n

#
error: malloc failed for: struct rc_struct\n
G[: mallocs܂: struct rc_struct\n

#
error: malloc failed in rc_parse_commadline\n
G[: ֐rc_parse_commadlinemallocŎs܂\n

#
error: malloc failed in rc_register_option\n
G[: ֐rc_register_optionmallocŎs܂\n

#
error: malloc failed in win_dirname\n
G[: ֐win_dirnamemallocŎs܂\n

#
error: malloc failed in win_strip_extension\n
G[: ֐win_strip_extensionmallocŎs܂\n

#
error: trailing garbage: \"%s\" on line: %d of file: %s\n
G[: svȕ̐؂̂: \"%s\" sԍ: %d t@C: %s\n

#
error: unknown option %s\n
G[: sȃIvV %s\n

#
error: unknown option %s, on line %d of file: %s\n
G[: sȃIvV %s, sԍ %d t@C: %s\n

#
error: unknown option type: %d, this should not happen!\n
G[: sȃIvV^Cv: %dA͋N肦܂!\n

#
feedback strength
tB[hobN̋x

#
flip screen left-right
E]

#
flip screen upside-down
㉺]

#
font blank color
tHg ()

#
font normal color
tHg (ʏ)

#
font special color
tHg ()

#
force specific zoom level
g僌xIɎw

#
gamma correction
K}l

#
generate error.log
G[Oo

#
info: trying to parse: %s\n
: ǂݍݒ: %s\n

#
invalid
s

#
ips datfile name
IPSf[^t@C

#
is bad\n
ُ͈ł\n

#
is best available\n
͌ł͍ŗǂȏԂł\n

#
is good\n
͐ł\n

#
is missing optional files\n
͕sĂ܂(IvV)

#
lightgun
e

#
list optional samples for a driver
hCo̎gpTṽXg

#
list required roms for a driver
hCoɕKvROM̃Xg

#
loading %-12s\r
%-12s ǂݍݒ\r

#
mark certain joysticks or axes as digital (none|all|j<N>*|j<N>a<M>[,...])
̃WCXeBbN⎲fW^ɐݒ (none|all|j<N>*|j<N>a<M>[,...])

#
minimal analog value for digital input
fW^͕ϊ̃AiOŏl

#
no help available
wv܂

#
offscreen shots reload
ʊÕVbg蓖Ă

#
output error log to debugger
G[OfobKɏo

#
paddle
ph

#
path to ini files
init@Cւ̃pXw

#
path to romsets
ROMt@Cւ̃pXw

#
path to samplesets
Tvt@Cւ̃pXw

#
pedal
y_

#
playback an input file
͂̍Čt@C

#
preconfigure for specified controller
Rg[̎w

#
prefer RDTSC over QueryPerformanceCounter for timing
]RDTSCŃ^C~O

#
prescale effect
vXP[GtFNg

#
quit game with confirmation
Q[IɊmF

#
record an input file
͂ۑt@C

#
report romsets that have problems
̂ROMt@C

#
report samplesets that have problems
̂Tvt@C

#
romset
ROMZbg

#
romset %s 
ROMZbg%s

#
romsets
ROMZbg

#
rotate screen anti-clockwise
vɉ]

#
rotate screen clockwise
vɉ]

#
run in a window/run on full screen
EChE\\

#
running %s (%s) [press return]
^[L[ƁAQ[%s (%s)̎sJn܂

#
sampleset
TvZbg

#
sampleset %s 
TvZbg%s

#
samplesets
TvZbg

#
save sound in wav file
TEhWAVt@Cɕۑ

#
save video in specified mng file
w肵MNGt@Cɕۑ

#
scale effects surface created: %s\n
XP[`obt@: %s\n

#
scanline intensity
XLC̋Px

#
script for debugger (only if available)
fobKp̃XNvg (Lȏꍇ)

#
select translation language
gp錾I

#
set audio latency (increase to reduce glitches)
I[fBĨCeVw

#
set beam width in vector games
xN^[̐

#
set flickering in vector games
xN^[̂

#
set frameskip explicitly (autoframeskip needs to be off)
t[XLbv̎w (autoframeskipIt̂)

#
set intensity in vector games
xN^Q[̋Pxw

#
set joystick ID (Player1)
WCXeBbNIDw (vC[1)

#
set joystick ID (Player2)
WCXeBbNIDw (vC[2)

#
set joystick ID (Player3)
WCXeBbNIDw (vC[3)

#
set joystick ID (Player4)
WCXeBbNIDw (vC[4)

#
set joystick ID (Player5)
WCXeBbNIDw (vC[5)

#
set joystick ID (Player6)
WCXeBbNIDw (vC[6)

#
set joystick ID (Player7)
WCXeBbNIDw (vC[7)

#
set joystick ID (Player8)
WCXeBbNIDw (vC[8)

#
set resolution
ʉ𑜓xw

#
set samplerate
Tv[g

#
set specific monitor refresh rate
tbV[gݒ

#
sets the gamma in full screen mode
tXN[̃K}lݒ

#
sets the number of frames to run within the game
w肵t[ŏI

#
short name, full name
Q[fBNg{Q[̃tl[\\

#
show clones
Q[̃N[ł\\

#
show help message
wv̕\\

#
show this help
̃wv\\

#
skip displaying the game info screen
Q[̕\\XLbv

#
skip frames to speed up emulation
t[XLbvŒ

#
sound


#
specify an alternate monitor aspect ratio
\\䗦w

#
specify the blitting effect
GtFNg\\w

#
specify the blitting effects
`GtFNgw

#
specify which screen to use
gpXN[w

#
start out maximized
EBhEő剻

#
state to load
ǂݍރXe[g

#
stretch to integer ratios
{Ɋg

#
switch color depths to best fit
ʐF̕ύX\\ɂ

#
switch resolutions to best fit
𑜓x̕ύX\\ɂ

#
syncronize only to the monitor refresh
xj^̃tbV[gƓ

#
thread priority
Xbh̗Dx

#
throttle speed to the game's framerate
xL

#
trackball
gbN{[

#
transparency of UI background [0 - 255]
UI̔wi̓x [0 - 255]

#
triple
gv

#
triple buffering (only if fullscreen)
gvobt@gp (tXN[̂)

#
unable to open log file\n
Ot@CJ܂\n

#
use Direct3D for rendering
`Direct3Dgp

#
use DirectDraw for rendering
DirectDrawgp

#
use DirectX texture management
DirectX̃eNX`Ǘgp

#
use additional game artwork (sets default for specific options below)
ǉ̃Q[A[g[Ngp (L̃IvVw͉L)

#
use backdrop artwork
wiA[g[Ngp

#
use bezel artwork
OʘgA[g[Ngp

#
use overlay artwork
I[oCA[g[Ngp

#
use samples
Tvgp

#
use transparent background for UI text
UIeLXg̔wi𔼓ɂ

#
validate all game drivers
SẴQ[hCȏÓmF

#
volume (range [-32,0])
{[ (-320)

#
wait for vertical sync (reduces tearing)
j^Vsync҂

#
window background color
EBhE wiF

#
window frame color (dark)
EBhE t[ ()

#
window frame color (light)
EBhE t[ ()

#
window frame color (medium)
EBhE t[

#
year, manufacturer and full name
T|[gQ[ANA[J[̃Xg\\

