#
\tPlease Go To\n\thttp://cheat.retrogames.com/faq.htm\n\tFor Documentation\n
\twvɂĂ\n\thttp://cheat.retrogames.com/faq.htm\n\tQƂ\n

#
\n\n %4d GAMES (ALL)\n %4d ORIGINALS  + %4d CLNS\n %4d NEOGEO     + %4d\n
\n\n %4d Q[ (S)\n %4d        + %4d N[\n %4d lIWI   + %4d\n

#
\n\nCABINET INPUT CONTROL: (ALL)\n\n
\n\n➑̓̓pl: (S)\n\n

#
\n\nCLONES:\n
\n\nN[:\n

#
\n\nCPU HARDWARE (ORIGINAL GAMES)\n\n
\n\nCPUn[hEFA ()\n\n

#
\n\nFRAMES PER SECOND (%d): (ALL)\n\n
\n\nb̃t[ (%d): (S)\n\n

#
\n\nGAME INFO FLAGS   : ORIG CLNS\n\n
\n\nQ[tO   :  N[\n\n

#
\n\nMAME VERSIONS (%3d)\n\n
\n\nMAME o[W (%3d)\n\n

#
\n\nRESOLUTION & PALETTESIZE: (ALL)\n    (%d)          (%d)\n\n
\n\n𑜓x & pbg: (S)\n    (%d)          (%d)\n\n

#
\n\nROMFILES: %d\n%d + %d MERGED ROMS\n\nFILESIZE: %d KB (UNCOMPRESSED)\n%d KB + %d KB MERGED\n
\n\nROMt@C: %d\n%d + %d }[WꂽROM\n\nt@CTCY: %d KB (񈳏k)\n%d KB + %d KB }[W\n

#
\n\nSOUND SYSTEM (ORIGINAL GAMES)\n\n
\n\nTEh VXe ()\n\n

#
\n\nTYPICAL ROMSET SIZE (ALL)\n
\n\nWIROMZbgTCY (S)\n

#
\n\nVERSION - DRIVERS - SUPPORT:\n\n
\n\no[W hCo T|[g:\n\n

#
\n\nVIDEO ASPECT RATIO X:Y (ALL)\n\n
\n\nʕ\\䗦 X:Y (S)\n\n

#
\n\nVIDEO NEEDS... : ORIG   CLNS\n\n
\n\n\\ɕKv     :    N[\n\n

#
\n\nYEAR    NEW GAMES\n\n
\n\nN      VQ[\n\n

#
\n\nYEAR: ORIG  CLNS NEOGEO  ALL\n\n
\n\nN:  N[ lIWI S\n\n

#
\n    SNDINTRF:  (1)  (2)  (3)  (4)\n\n
\n        :  (1)  (2)  (3)  (4)\n\n

#
\n    TOTAL: %4d\n
\n     v: %4d\n

#
\n   TOTAL: %4d\n
\n    v: %4d\n

#
\nORIGINAL:\n
\n:\n

#
\nROM REGION:\n
\nROM[W:\n

#
\nROMFILES: %d\n%d + %d MERGED ROMS\n\nFILESIZE: %d MB (UNCOMPRESSED)\n%d MB + %d MB MERGED\n
\nROMt@C: %d\n%d + %d }[WꂽROM\n\nt@CTCY: %d KB (񈳏k)\n%d KB + %d KB }[W\n

#
\nSOURCE: %s\n
\n\\[Xt@C: %s\n

#
\nStory:\n
\nXg[[:\n

#
\nWARNING: FPS number too high!\n
\nx: FPS̒l傫܂I\n

#
          DIAL:  %4d\n
                _CA:  %4d\n

#
         OTHER:  %4d\n
                  ̑:  %4d\n

#
         PEDAL:  %4d\n
                  y_:  %4d\n

#
        PADDLE:  %4d\n
                  ph:  %4d\n

#
       FOUND: %s\n
: %s\n

#
       JOY2WAY:  %4d\n
        QXeBbN:  %4d\n

#
       JOY4WAY:  %4d\n
        SXeBbN:  %4d\n

#
       JOY8WAY:  %4d\n
        WXeBbN:  %4d\n

#
      AD STICK:  %4d\n
      AiOXeBbN:  %4d\n

#
      LIGHTGUN:  %4d\n
                  e:  %4d\n

#
     PLAYERS %d:  %4d\n
            %d vC[:  %4d\n

#
     TRACKBALL:  %4d\n
                gbN:  %4d\n

#
    BUTTONS%3d:  %4d\n
               {^%3d:  %4d\n

#
    EXPECTED: %s\n
    ȕ: %s\n

#
    NO BUTTONS:  %4d\n
            {^gp:  %4d\n

#
   FOUND: 
: 

#
 %4d HARDDISK\n
 %4d n[hfBXN\n

#
 %4d HORIZONTAL + %4d\n %4d VERTICAL   + %4d\n
 %4d ^       + %4d\n %4d c^       + %4d\n

#
 %4d PLAYCHOICE + %4d\n %4d DECO CASS  + %4d\n %4d CVS        + %4d\n
 %4d PLAYCHOICE + %4d\n %4d fRJZ   + %4d\n %4d CVS        + %4d\n

#
 %4d RASTER     + %4d\n %4d VECTOR     + %4d\n
 %4d X^     + %4d\n %4d xN^     + %4d\n

#
 %4d STEREO     + %4d\n
 %4d XeI   + %4d\n

#
 DOUBLEJOY2WAY:  %4d\n
QfAXeBbN:  %4d\n

#
 DOUBLEJOY4WAY:  %4d\n
SfAXeBbN:  %4d\n

#
 DOUBLEJOY8WAY:  %4d\n
WfAXeBbN:  %4d\n

#
 GAMES WITH  %d CPUs: %4d\n
 %dCPUgpQ[: %4d\n

#
 GAMES WITH  %d SNDINTRF: %4d\n
 %d̉gpQ[: %4d\n

#
%-12s NO GOOD DUMP KNOWN\n
%-12s ȃ_v݂͑܂\n

#
%-12s NOT FOUND\n
%-12s ܂\n

#
%-12s NOT FOUND (NO GOOD DUMP KNOWN)\n
%-12s ܂ (CRC͕sł)\n

#
%-12s ROM NEEDS REDUMP\n
%-12s ă_vKvł\n

#
%-12s UNSUPPORTED CHD VERSION\n
%-12s T|[gĂȂCHDo[Wł\n

#
%-12s WRONG CHECKSUMS:\n
%-12s `FbNTُ̈:\n

#
%-12s WRONG LENGTH (expected: %08x found: %08x)\n
%-12s Ⴂ܂ (ȃTCY: %08x TCY: %08x)\n

#
%-12s: CAN'T CREATE DIFF FILE\n
%-12s: DIFFt@C쐬o܂\n

#
%-12s: CAN'T OPEN DIFF FILE\n
%-12s: DIFFt@CJ܂\n

#
%-8s: %-12s %7d bytes FOUND BUT NO GOOD DUMP KNOWN\n
%-8s: %-12s %7d oCg ܂ROM͕sł\n

#
%-8s: %-12s %7d bytes INCORRECT CHECKSUM:\n
%-8s: %-12s %7d oCg `FbNTُ̈:\n

#
%-8s: %-12s %7d bytes INCORRECT LENGTH: %8d\n
%-8s: %-12s %7d oCg t@CTCŸُ: %8d\n

#
%-8s: %-12s %7d bytes NOT FOUND\n
%-8s: %-12s %7d oCg ܂\n

#
%-8s: %-12s %7d bytes NOT FOUND (BIOS)\n
%-8s: %-12s %7d oCg ܂ (BIOS)\n

#
%-8s: %-12s %7d bytes NOT FOUND (shared with parent)\n
%-8s: %-12s %7d oCg ܂ (eƋL)\n

#
%-8s: %-12s %7d bytes NOT FOUND - NO GOOD DUMP KNOWN\n
%-8s: %-12s %7d oCg ܂ (CRC͕sł)\n

#
%-8s: %-12s %7d bytes NOT FOUND BUT OPTIONAL\n
%-8s: %-12s %7d oCg ܂񂪃IvVł\n

#
%-8s: %-12s %7d bytes ROM GOOD\n
%-8s: %-12s %7d oCg \n

#
%-8s: %-12s %7d bytes ROM NEEDS REDUMP\n
%-8s: %-12s %7d oCg ă_vKvł\n

#
%-8s: %-12s FOUND BUT NO GOOD DUMP KNOWN\n
%-8s: %-12s ܂ROM͕sł\n

#
%-8s: %-12s GOOD\n
%-8s: %-12s \n

#
%-8s: %-12s INCORRECT CHECKSUM:\n
%-8s: %-12s `FbNTُ̈:\n

#
%-8s: %-12s NO GOOD DUMP KNOWN\n
%-8s: %-12s ȃ_v݂͑܂\n

#
%-8s: %-12s NOT FOUND\n
%-8s: %-12s ܂\n

#
%-8s: %s NOT FOUND\n
%-8s: %s ܂\n

#
%.8X-%.8X MEMORY
%.8X-%.8X 

#
%d cheats saved
%d̃`[gۑ܂

#
%d results found
%d̌ʂ܂

#
%s Analog
%s AiO

#
%s Dec
%s 

#
%s Inc
%s 

#
%s activated
%sLɂ܂

#
%s'%s' is not a valid savestate file for game '%s'.
%s'%s'̓Q['%s'̕ۑt@Cł͂܂

#
%sIncompatible save file (signature %08x, expected %08x)
%sۑt@Cƌ݊܂ (VOl` %08xAl %08x)

#
%sThis is not a MAME save file
%sMAME̕ۑt@Cł͂܂

#
%sWrong version in save file (%d, 1 expected)
%sۑt@C̃o[WႢ܂ (%dAl 1)

#
(Card may already exist)
(J[hɍ쐬ς݂m܂)

#
(H)
()

#
(V)
(c)

#
(locked)
(Œ)

#
(none)
(Ȃ)

#
---> <ENTER> To Edit <---
---> <IL[> ŏC <---

#
1 Coin/1 Credit
1 RC/1 NWbg

#
1 Coin/2 Credits
1 RC/2 NWbg

#
1 Coin/3 Credits
1 RC/3 NWbg

#
1 Coin/4 Credits
1 RC/4 NWbg

#
1 Coin/5 Credits
1 RC/5 NWbg

#
1 Coin/6 Credits
1 RC/6 NWbg

#
1 Coin/7 Credits
1 RC/7 NWbg

#
1 Coin/8 Credits
1 RC/8 NWbg

#
1 Coin/9 Credits
1 RC/9 NWbg

#
1 Player Start
1vC[ X^[g

#
1 result found, added to list
1̌ʂ܂AXgɒǉ܂

#
16 Bit
16rbg

#
1st Bonus Life
{[iXCt

#
2 Coins/1 Credit
2 RC/1 NWbg

#
2 Coins/2 Credits
2 RC/2 NWbg

#
2 Coins/3 Credits
2 RC/3 NWbg

#
2 Coins/4 Credits
2 RC/4 NWbg

#
2 Coins/5 Credits
2 RC/5 NWbg

#
2 Coins/6 Credits
2 RC/6 NWbg

#
2 Coins/7 Credits
2 RC/7 NWbg

#
2 Coins/8 Credits
2 RC/8 NWbg

#
2 Players Start
2vC[ X^[g

#
24 Bit
24rbg

#
24-BIT DISPLAY : %3d  + %3d\n
24rbg\\   : %3d  + %3d\n

#
2nd Bonus Life
2ڃ{[iXCt

#
3 Coins/1 Credit
3 RC/1 NWbg

#
3 Coins/2 Credits
3 RC/2 NWbg

#
3 Coins/3 Credits
3 RC/3 NWbg

#
3 Coins/4 Credits
3 RC/4 NWbg

#
3 Players Start
3vC[ X^[g

#
32 Bit
32rbg

#
4 Coins/1 Credit
4 RC/1 NWbg

#
4 Coins/2 Credits
4 RC/2 NWbg

#
4 Coins/3 Credits
4 RC/3 NWbg

#
4 Coins/4 Credits
4 RC/4 NWbg

#
4 Coins/5 Credits
4 RC/5 NWbg

#
4 Coins/7 Credits
4 RC/7 NWbg

#
4 Players Start
4vC[ X^[g

#
5 Coins/1 Credit
5 RC/1 NWbg

#
5 Coins/3 Credits
5 RC/3 NWbg

#
5 Players Start
5vC[ X^[g

#
6 Coins/1 Credit
6 RC/1 NWbg

#
6 Players Start
6vC[ X^[g

#
7 Coins/1 Credit
7 RC/1 NWbg

#
7 Players Start
7vC[ X^[g

#
8 Bit
8rbg

#
8 Coins/1 Credit
8 RC/1 NWbg

#
8 Coins/3 Credits
8 RC/3 NWbg

#
8 Players Start
8vC[ X^[g

#
9 Coins/1 Credit
9 RC/1 NWbg

#
AD Stick X
AD XeBbN X

#
AD Stick X 2
AD XeBbN X 2

#
AD Stick X 3
AD XeBbN X 3

#
AD Stick X 4
AD XeBbN X 4

#
AD Stick X 5
AD XeBbN X 5

#
AD Stick X 6
AD XeBbN X 6

#
AD Stick X 7
AD XeBbN X 7

#
AD Stick X 8
AD XeBbN X 8

#
AD Stick Y
AD XeBbN Y

#
AD Stick Y 2
AD XeBbN Y 2

#
AD Stick Y 3
AD XeBbN Y 3

#
AD Stick Y 4
AD XeBbN Y 4

#
AD Stick Y 5
AD XeBbN Y 5

#
AD Stick Y 6
AD XeBbN Y 6

#
AD Stick Y 7
AD XeBbN Y 7

#
AD Stick Y 8
AD XeBbN Y 8

#
AD Stick Z
AD XeBbN Z

#
AD Stick Z 2
AD XeBbN Z 2

#
AD Stick Z 3
AD XeBbN Z 3

#
AD Stick Z 4
AD XeBbN Z 4

#
AD Stick Z 5
AD XeBbN Z 5

#
AD Stick Z 6
AD XeBbN Z 6

#
AD Stick Z 7
AD XeBbN Z 7

#
AD Stick Z 8
AD XeBbN Z 8

#
ALL CHANNELS
S`l

#
ALL CPUS
SCPU

#
Activation Key
LL[

#
Add
Z

#
Add Cheat
`[gǉ

#
Add Value
lǉ

#
Add/Edit a Cheat
`[gǉ/ҏW

#
Add/Subtract
Z/Z

#
Address
AhX

#
Address Index
AhX̃CfbNX

#
Address Shift
AhXVtg

#
Address Size
AhX̃TCY

#
Advanced
g`

#
All Memory
SẴ

#
All values saved
ׂĂ̒lۑ܂

#
Allow Continue
ReBj[

#
Alternate
ʔ

#
Always have
ɂ

#
Analog Controls
AiORg[

#
Any
wȂ

#
Arcade
A[P[h

#
Artwork
A[g[N

#
Asia
AWA

#
Attempted to malloc zero bytes (%s:%d)
0oCgmallocsƂ܂(%s:%d)

#
Auto


#
Auto Save Cheats
`[g̎ۑ

#
Autocenter Speed
Z^Ox

#
Autofire (in some games)
A (ΉQ[̂)

#
Autofire Delay
AˊԊu

#
Autofire Setting
Aːݒ

#
Automatic


#
BANK%.2d
oN%.2d

#
BCD
BCD

#
BIOS
BIOS

#
Beginner
S

#
Bet
q

#
Bill 1
̊mF 1

#
Binary
2i

#
Bit
rbg

#
Black


#
Bonus Life
{[iXCt

#
Bookkeeping Info
CJ

#
Break in Debugger
fobKŒ~

#
Brightness
邳

#
Button 1
{^ 1

#
Byte Length
oCg

#
COMM Setting
COMMZbeBO

#
CPU
CPU

#
CPU%.2d 
CPU%.2d 

#
Cabinet
➑

#
Cabinet Type
➑̃^Cv

#
Calibrate Joysticks
WCXeBbN̒

#
Cancel
LZ

#
Card Number:
J[hԍ:

#
Center
Z^O

#
Cheat
`[g (Q[̉)

#
Cheat conflict found: disabling
d`[g܂: ɂ܂

#
Cheats
`[g

#
Chi
`[

#
China


#
Classic
]`

#
Clear
NA

#
Cocktail
JNe

#
Code
R[h

#
Coin
RC

#
Coin 1
RC 1

#
Coin 2
RC 2

#
Coin 3
RC 3

#
Coin 4
RC 4

#
Coin 5
RC 5

#
Coin 6
RC 6

#
Coin 7
RC 7

#
Coin 8
RC 8

#
Coin A
RC A

#
Coin B
RC B

#
Coin Chutes
RC

#
Coin Chutes?
RC?

#
Coin Mode
RC[h

#
Coin Slot
RCXbg

#
Coin Slots
RCXbg

#
Coinage
RC

#
Coinout Sensor
RCo̓ZT

#
Collect


#
Command List not available
R}hXg܂

#
Comment
Rg

#
Common


#
Comparison
r

#
Config Menu
ݒ胁j[

#
Configure Watchpoints
EHb`|Cg̐ݒ

#
Continue
p

#
Continue Mode
ReBj[[h

#
Continue Price
ReBj[z

#
Continue Search
p

#
Continues
ReBj[

#
Control
Rg[

#
Control Panel
Rpl

#
Control Type
Rg[̎

#
Controller
Rg[[

#
Controls
Rg[

#
Copy Previous Value
O̒lRs[

#
Could not load controller file %s.cfg
Rg[t@C%s.cfgǂݍ߂܂

#
Could not read MAME save file header
MAMEۑt@C̃wb_ǂݍ߂܂

#
Country
n

#
Create New Card
VJ[h쐬

#
Current Data
݂̃f[^

#
Custom
JX^

#
Custom Buttons
JX^{^

#
DIAL
_CA

#
DUAL MONITOR   : %3d  + %3d\n
fAj^ : %3d  + %3d\n

#
Data
f[^

#
Data Shift
f[^Vtg

#
Decimal
10i

#
Decoding Graphics
OtBbÑfR[h

#
Default
ftHg

#
Default Search Speed
W̌x

#
Delay
fBC

#
Delete Cheat
`[g폜

#
Demo Sounds
fTEh

#
Description


#
Dial
_CA

#
Dial 2
_CA 2

#
Dial 3
_CA 3

#
Dial 4
_CA 4

#
Dial 5
_CA 5

#
Dial 6
_CA 6

#
Dial 7
_CA 7

#
Dial 8
_CA 8

#
Dial V
_CA V

#
Dial V 2
_CA V 2

#
Dial V 3
_CA V 3

#
Dial V 4
_CA V 4

#
Dial V 5
_CA V 5

#
Dial V 6
_CA V 6

#
Dial V 7
_CA V 7

#
Dial V 8
_CA V 8

#
Difficulty
Փx

#
Difficulty 1
Փx 1

#
Difficulty 2
Փx 2

#
Digital Speed
fW^x

#
Dip Switches
fBbvXCb`

#
Disable All Coins
ׂẴRC𖳌

#
Disabled


#
Display Type
\\`

#
Do Search
s

#
Domestic


#
Door Interlock
hAA

#
Double Up
_uAbv

#
Drain all Energy Now! PL1
SẴGlM[! PL1

#
Drain all Energy Now! PL2
SẴGlM[! PL2

#
Driverinfo not available
hCo񂪌܂

#
Dual
fA

#
EEPROM
EEPROM

#
ERROR: required files are missing, the game cannot be run.
G[: Kvȃt@C܂BQ[͎sł܂B

#
EXPECTED: 
    ȕ:     

#
Easier
ȒP

#
Easiest
łȒP

#
Easy
ȒP

#
Edit Cheat
`[gҏW

#
Effect
GtFNg

#
Eject Current Card
݂̃J[ho

#
Element Size
vfTCY

#
Elements Per Line
1s̗vf

#
Enable/Disable a Cheat
`[gL/ɂ

#
End of playback
ĐI

#
Endianness
oCg̕я

#
Energy (greater or less)
GlM[ (l̑召)

#
England
CMX

#
English
p

#
Equal


#
Error
G[

#
Error creating memory card
[J[h쐬G[

#
Error in zipfile %s\n%s\n
zipt@C̃G[ %s\n%s\n

#
Error loading memory card
[J[hǂݍ݃G[

#
Error: 
G[: 

#
Error: Failed to load state
G[: Xe[g̓ǂݍ݂s܂

#
Error: Failed to save state
G[: Xe[g̕ۑs܂

#
Error: Unable to save state due to illegal registrations. See error.log for details.
G[: sȓo^̂߃Xe[gۑ鎖o܂Bڍׂerror.logB

#
Error: illegal caption file
G[: sȃLvVt@Cł

#
Europe
[bp

#
Expert
GLXp[g

#
Failed to allocate %d bytes (%s:%d)
%doCgmallocs܂(%s:%d)

#
Fast


#
Fatal error: %s\nCaused by assert: %s:%d: %s
vIȃG[: %s\nAT[ǧ: %s:%d: %s

#
Fatal error: %s (%s:%d)
vIȃG[: %s (%s:%d)

#
Finish this
I

#
First Bonus
{[iX

#
First Data
ŏ̃f[^

#
Flip Screen
tbvXN[

#
Force Range
͈͂

#
Foreign
CO

#
Frameskip Dec
t[XLbv

#
Frameskip Inc
t[XLbv

#
Free
t[

#
Free Play
t[vC

#
Freeze
~߂

#
French
tX

#
Full
t

#
GAME: 
Q[: 

#
Game
Q[

#
Game Documents
Q[̃hLg

#
Game Driverinfo
Q[̃hCo

#
Game History
Q[̗j

#
Game Information
Q[

#
Game Mameinfo
Q[MAME

#
Game Selection
Q[I

#
Game Slots
Q[Xbg

#
Game Story
Q[̃Xg[[

#
Game Time
Q[^Cv

#
Gamma
K}l

#
General


#
General Help
Sʂ̃wv

#
German
hCc

#
Germany
hCc

#
Get


#
Greater
傫

#
Greater Or Equal
ȏ

#
Greater or Equal
ȏ

#
HI/TRUE BITMAP : %3d  + %3d\n
RGB_CNg  : %3d  + %3d\n

#
HIGHLIGHTS     : %3d  + %3d\n
nCCggp : %3d  + %3d\n

#
Hard


#
Harder
荢

#
Hardest
ł

#
Help
wv

#
Help not available yet
wv͂܂܂

#
Hex
16i

#
High


#
High Scores
nCXRA

#
Higher
荂

#
Highest
ł

#
Hispanic
e

#
History not available
qXg[܂

#
Hit
qbg

#
Hold 1
z[h 1

#
Hold 2
z[h 2

#
Hold 3
z[h 3

#
Hold 4
z[h 4

#
Hold 5
z[h 5

#
Home
ƒp

#
Hong Kong
`

#
Hopper Reset
zbp[Zbg

#
Horizontal


#
Horizontally


#
IF YOU ARE NOT LEGALLY ENTITLED TO PLAY \"%s\" ON THIS EMULATOR, PRESS ESC.
u%sv@IɗVԌȂESCĂB

#
IMPERFECT COLORS   : %3d  %3d\n
F̍ČsS   : %3d  %3d\n

#
IMPERFECT GRAPHICS : %3d  %3d\n
摜̍ČsS : %3d  %3d\n

#
IMPERFECT SOUND    : %3d  %3d\n
̍ČsS   : %3d  %3d\n

#
INVALID


#
Ignore Decrement


#
Ignore Decrement By
̒l܂Ō𖳎

#
Increased By Value
lɂđ

#
Individual


#
Infinite


#
Infinite Ammo
e

#
Infinite Ammo PL1
e PL1

#
Infinite Ammo PL2
e PL2

#
Infinite Bombs
{

#
Infinite Bombs PL1
{ PL1

#
Infinite Bombs PL2
{ PL2

#
Infinite Energy
GlM[

#
Infinite Energy PL1
GlM[ PL1

#
Infinite Energy PL2
GlM[ PL2

#
Infinite Lives
Ct

#
Infinite Lives PL1
Ct PL1

#
Infinite Lives PL2
Ct PL2

#
Infinite Smart Bombs
X}[g{

#
Infinite Smart Bombs PL1
X}[g{ PL1

#
Infinite Smart Bombs PL2
X}[g{ PL2

#
Infinite Time
Ԗ

#
Infinite Time PL1
Ԗ PL1

#
Infinite Time PL2
Ԗ PL2

#
Input (general)
͐ݒ (W)

#
Input (this game)
͐ݒ (̃Q[)

#
Insert
}

#
International
C^[iVi

#
Inverted
]

#
Invincibility
G

#
Invincibility PL1
G PL1

#
Invincibility PL2
G PL2

#
Invulnerability
ϋv

#
Italian
C^A

#
Italy
C^A

#
Japan
{

#
Japanese
{

#
Joystick
WCXeBbN

#
Kan
J

#
Keyboard
L[{[h

#
Korea
؍

#
LHS
LHS

#
Label
x

#
Label Type
x^Cv

#
Language


#
Length


#
Less


#
Less Or Equal
ȉ

#
Less or Equal
ȉ

#
Level Select
ՓxI

#
Light Gun
e

#
Lightgun
e

#
Lightgun X
e X

#
Lightgun X 2
e X 2

#
Lightgun X 3
e X 3

#
Lightgun X 4
e X 4

#
Lightgun X 5
e X 5

#
Lightgun X 6
e X 6

#
Lightgun X 7
e X 7

#
Lightgun X 8
e X 8

#
Lightgun Y
e Y

#
Lightgun Y 2
e Y 2

#
Lightgun Y 3
e Y 3

#
Lightgun Y 4
e Y 4

#
Lightgun Y 5
e Y 5

#
Lightgun Y 6
e Y 6

#
Lightgun Y 7
e Y 7

#
Lightgun Y 8
e Y 8

#
Lives
Ct

#
Lives (or another value)
Ct (܂l)

#
Load Selected Card
IJ[h̓ǂݍ

#
Load State
vCԂ̕A

#
Load cancelled
ǂݍ݂𒆎~܂

#
Load from position %c
%c ǂݍ݂܂

#
Location
ʒu

#
Lose


#
Low
Ⴂ

#
MAME is an emulator: it reproduces, more or less faithfully, the behaviour of\nseveral arcade machines. But hardware is useless without software, so an image\nof the ROMs which run on that hardware is required. Such ROMs, like any other\ncommercial software, are copyrighted material and it is therefore illegal to\nuse them if you don't own the original arcade machine. Needless to say, ROMs\nare not distributed together with MAME. Distribution of MAME together with ROM\nimages is a violation of copyright law and should be promptly reported to the\nauthors so that appropriate legal action can be taken.\n
MAME̓G~[^ł: ̃A[P[h}VقڒɍČ܂B\nAn[hEFAvROMC[WƌĂ΂\\tgEFAȂΓ삵\nBROM͑̏p\\tgEFAƓlɒ앨ł邽߁AȂĂ\nA[P[h}VROMgp邱Ƃ͈@ɂȂ܂B܂łȂMAMEƈ\nɔzzĂ͂܂BROMƈꏏMAMEzz邱Ƃ͒쌠̐NQłA\nɃQ[[J[ɕ񍐂ARׂ@I[uƂł傤B\n

#
MAMEInfo:\n
MAME:\n

#
Machine Mode
}V[h

#
Mameinfo not available
MAME񂪌܂

#
Manufacturer


#
Mapped Memory
蓖čς݃

#
Mask
}XN

#
Master
}X^[

#
Matches found
vl܂

#
Max
ő

#
Max Players
ővC[

#
Maximum Boundary
ő勫E

#
Medium


#
Memory Card
J[h

#
Memory Reset
Zbg

#
Memory card created
[J[h쐬܂

#
Memory card ejected
[J[ho܂

#
Memory card loaded
[J[hǂݍ݂܂

#
Minimum Boundary
ŏE

#
Minimum Displayed Value
ŏ\\l

#
Minimum Value
ŏl

#
Monitor
j^

#
Mono
m

#
More Info
⑫

#
More Info for
⑫:

#
Mouse X
}EX X

#
Mouse X 2
}EX X 2

#
Mouse X 3
}EX X 3

#
Mouse X 4
}EX X 4

#
Mouse X 5
}EX X 5

#
Mouse X 6
}EX X 6

#
Mouse X 7
}EX X 7

#
Mouse X 8
}EX X 8

#
Mouse Y
}EX Y

#
Mouse Y 2
}EX Y 2

#
Mouse Y 3
}EX Y 3

#
Mouse Y 4
}EX Y 4

#
Mouse Y 5
}EX Y 5

#
Mouse Y 6
}EX Y 6

#
Mouse Y 7
}EX Y 7

#
Mouse Y 8
}EX Y 8

#
NA
Ȃ

#
NO COCKTAIL        : %3d  %3d\n
JNeT|[g : %3d  %3d\n

#
NO GOOD DUMP KNOWN : %3d  %3d\n(%3d ROMS IN %d GAMES)\n
ȃ_vs : %3d  %3d\n(%3d ROMAS%dQ[)\n

#
NO MATCH\n
}b`܂\n

#
NO SOUND           : %3d  %3d\n
TEh       : %3d  %3d\n

#
NON-WORKING        : %3d  %3d\n
s           : %3d  %3d\n

#
Name
O

#
Near To
߂

#
Next Game
̃Q[

#
Nihongo
{

#
Nintendo
CV

#
Nintendo of America
CVAJ

#
No


#
No previous values saved
O̒lۑĂ܂

#
None
Ȃ

#
Normal
W

#
Normal/Delay
W/fBC

#
Not Equal
قȂ

#
Not found
܂

#
Null
Ȃ

#
Number of bytes
oCg

#
OK
OK

#
OPTIONAL %-12s NOT FOUND\n
IvV%-12s ܂\n

#
Off
OFF

#
On
ON

#
On Screen Display
IXN[fBXvC

#
One Shot
̂

#
One match found - added to list
vl܂ - Xgɒǉ܂

#
One or more ROMs/CHDs for this game are incorrect. The game may not run correctly.
̃Q[pROM܂CHD܂B̃Q[͐słȂm܂B

#
Operation


#
Options
IvV

#
Orientation
ʂ̌

#
Other Controls
̑̃Rg[

#
Otherwise, type OK or move the joystick left then right to continue
łȂ΁A邽߂OKƃ^Cv邩AWCXeBbNAEƓ͂ĉ

#
Out of memory reading ROM %s\n
ROMǂݍݒɃsɂȂ܂ %s\n

#
Overclock
I[o[NbN

#
Overseas
CO

#
P1 Big
P1 rbO

#
P1 Button 1
P1 {^ 1

#
P1 Button 10
P1 {^ 10

#
P1 Button 2
P1 {^ 2

#
P1 Button 3
P1 {^ 3

#
P1 Button 4
P1 {^ 4

#
P1 Button 5
P1 {^ 5

#
P1 Button 6
P1 {^ 6

#
P1 Button 7
P1 {^ 7

#
P1 Button 8
P1 {^ 8

#
P1 Button 9
P1 {^ 9

#
P1 Custom 1
P1 JX^ 1

#
P1 Custom 2
P1 JX^ 2

#
P1 Custom 3
P1 JX^ 3

#
P1 Custom 4
P1 JX^ 4

#
P1 Down
P1 

#
P1 Left
P1 

#
P1 Left/Down
P1 /

#
P1 Left/Left
P1 /

#
P1 Left/Right
P1 /E

#
P1 Left/Up
P1 /

#
P1 Mahjong A
P1  A

#
P1 Mahjong B
P1  B

#
P1 Mahjong Bet
P1  xbg

#
P1 Mahjong Big
P1  rbO

#
P1 Mahjong C
P1  C

#
P1 Mahjong Chi
P1  `[

#
P1 Mahjong D
P1  D

#
P1 Mahjong Double Up
P1  _uAbv

#
P1 Mahjong E
P1  E

#
P1 Mahjong F
P1  F

#
P1 Mahjong Flip Flop
P1  tbvtbv

#
P1 Mahjong G
P1  G

#
P1 Mahjong H
P1  H

#
P1 Mahjong I
P1  I

#
P1 Mahjong J
P1  J

#
P1 Mahjong K
P1  K

#
P1 Mahjong Kan
P1  J

#
P1 Mahjong L
P1  L

#
P1 Mahjong Last Chance
P1  Xg`X

#
P1 Mahjong M
P1  M

#
P1 Mahjong N
P1  N

#
P1 Mahjong O
P1  O

#
P1 Mahjong P
P1  P

#
P1 Mahjong Pon
P1  |

#
P1 Mahjong Q
P1  Q

#
P1 Mahjong Reach
P1  [`

#
P1 Mahjong Ron
P1  

#
P1 Mahjong Score
P1  XRA

#
P1 Mahjong Small
P1  X[

#
P1 Pedal 1
P1 y_ 1

#
P1 Pedal 2
P1 y_ 2

#
P1 Pedal 3
P1 y_ 3

#
P1 Right
P1 E

#
P1 Right/Down
P1 E/

#
P1 Right/Left
P1 E/

#
P1 Right/Right
P1 E/E

#
P1 Right/Up
P1 E/

#
P1 Select
P1 I

#
P1 Small
P1 X[

#
P1 Start
P1 X^[g

#
P1 Toggle Autofire
P1 Aː؂ւ

#
P1 Up
P1 

#
P2 Button 1
P2 {^ 1

#
P2 Button 10
P2 {^ 10

#
P2 Button 2
P2 {^ 2

#
P2 Button 3
P2 {^ 3

#
P2 Button 4
P2 {^ 4

#
P2 Button 5
P2 {^ 5

#
P2 Button 6
P2 {^ 6

#
P2 Button 7
P2 {^ 7

#
P2 Button 8
P2 {^ 8

#
P2 Button 9
P2 {^ 9

#
P2 Custom 1
P2 JX^ 1

#
P2 Custom 2
P2 JX^ 2

#
P2 Custom 3
P2 JX^ 3

#
P2 Custom 4
P2 JX^ 4

#
P2 Down
P2 

#
P2 Left
P2 

#
P2 Left/Down
P2 /

#
P2 Left/Left
P2 /

#
P2 Left/Right
P2 /E

#
P2 Left/Up
P2 /

#
P2 Mahjong A
P2  A

#
P2 Mahjong B
P2  B

#
P2 Mahjong Bet
P2  xbg

#
P2 Mahjong Big
P2  rbO

#
P2 Mahjong C
P2  C

#
P2 Mahjong Chi
P2  `[

#
P2 Mahjong D
P2  D

#
P2 Mahjong Double Up
P2  _uAbv

#
P2 Mahjong E
P2  E

#
P2 Mahjong F
P2  F

#
P2 Mahjong Flip Flop
P2  tbvtbv

#
P2 Mahjong G
P2  G

#
P2 Mahjong H
P2  H

#
P2 Mahjong I
P2  I

#
P2 Mahjong J
P2  J

#
P2 Mahjong K
P2  K

#
P2 Mahjong Kan
P2  J

#
P2 Mahjong L
P2  L

#
P2 Mahjong Last Chance
P2  Xg`X

#
P2 Mahjong M
P2  M

#
P2 Mahjong N
P2  N

#
P2 Mahjong O
P2  O

#
P2 Mahjong P
P2  P

#
P2 Mahjong Pon
P2  |

#
P2 Mahjong Q
P2  Q

#
P2 Mahjong Reach
P2  [`

#
P2 Mahjong Ron
P2  

#
P2 Mahjong Score
P2  XRA

#
P2 Mahjong Small
P2  X[

#
P2 Pedal 1
P2 y_ 1

#
P2 Pedal 2
P2 y_ 2

#
P2 Pedal 3
P2 y_ 3

#
P2 Right
P2 E

#
P2 Right/Down
P2 E/

#
P2 Right/Left
P2 E/

#
P2 Right/Right
P2 E/E

#
P2 Right/Up
P2 E/

#
P2 Select
P2 I

#
P2 Start
P2 X^[g

#
P2 Toggle Autofire
P2 Aː؂ւ

#
P2 Up
P2 

#
P3 Button 1
P3 {^ 1

#
P3 Button 10
P3 {^ 10

#
P3 Button 2
P3 {^ 2

#
P3 Button 3
P3 {^ 3

#
P3 Button 4
P3 {^ 4

#
P3 Button 5
P3 {^ 5

#
P3 Button 6
P3 {^ 6

#
P3 Button 7
P3 {^ 7

#
P3 Button 8
P3 {^ 8

#
P3 Button 9
P3 {^ 9

#
P3 Custom 1
P3 JX^ 1

#
P3 Custom 2
P3 JX^ 2

#
P3 Custom 3
P3 JX^ 3

#
P3 Custom 4
P3 JX^ 4

#
P3 Down
P3 

#
P3 Left
P3 

#
P3 Left/Down
P3 /

#
P3 Left/Left
P3 /

#
P3 Left/Right
P3 /E

#
P3 Left/Up
P3 /

#
P3 Pedal 1
P3 y_ 1

#
P3 Pedal 2
P3 y_ 2

#
P3 Pedal 3
P3 y_ 3

#
P3 Right
P3 E

#
P3 Right/Down
P3 E/

#
P3 Right/Left
P3 E/

#
P3 Right/Right
P3 E/E

#
P3 Right/Up
P3 E/

#
P3 Select
P3 I

#
P3 Start
P3 X^[g

#
P3 Toggle Autofire
P3 Aː؂ւ

#
P3 Up
P3 

#
P4 Button 1
P4 {^ 1

#
P4 Button 10
P4 {^ 10

#
P4 Button 2
P4 {^ 2

#
P4 Button 3
P4 {^ 3

#
P4 Button 4
P4 {^ 4

#
P4 Button 5
P4 {^ 5

#
P4 Button 6
P4 {^ 6

#
P4 Button 7
P4 {^ 7

#
P4 Button 8
P4 {^ 8

#
P4 Button 9
P4 {^ 9

#
P4 Custom 1
P4 JX^ 1

#
P4 Custom 2
P4 JX^ 2

#
P4 Custom 3
P4 JX^ 3

#
P4 Custom 4
P4 JX^ 4

#
P4 Down
P4 

#
P4 Left
P4 

#
P4 Left/Down
P4 /

#
P4 Left/Left
P4 /

#
P4 Left/Right
P4 /E

#
P4 Left/Up
P4 /

#
P4 Pedal 1
P4 y_ 1

#
P4 Pedal 2
P4 y_ 2

#
P4 Pedal 3
P4 y_ 3

#
P4 Right
P4 E

#
P4 Right/Down
P4 E/

#
P4 Right/Left
P4 E/

#
P4 Right/Right
P4 E/E

#
P4 Right/Up
P4 E/

#
P4 Select
P4 I

#
P4 Start
P4 X^[g

#
P4 Toggle Autofire
P4 Aː؂ւ

#
P4 Up
P4 

#
P5 Button 1
P5 {^ 1

#
P5 Button 10
P5 {^ 10

#
P5 Button 2
P5 {^ 2

#
P5 Button 3
P5 {^ 3

#
P5 Button 4
P5 {^ 4

#
P5 Button 5
P5 {^ 5

#
P5 Button 6
P5 {^ 6

#
P5 Button 7
P5 {^ 7

#
P5 Button 8
P5 {^ 8

#
P5 Button 9
P5 {^ 9

#
P5 Custom 1
P5 JX^ 1

#
P5 Custom 2
P5 JX^ 2

#
P5 Custom 3
P5 JX^ 3

#
P5 Custom 4
P5 JX^ 4

#
P5 Down
P5 

#
P5 Left
P5 

#
P5 Left/Down
P5 /

#
P5 Left/Left
P5 /

#
P5 Left/Right
P5 /E

#
P5 Left/Up
P5 /

#
P5 Pedal 1
P5 y_ 1

#
P5 Pedal 2
P5 y_ 2

#
P5 Pedal 3
P5 y_ 3

#
P5 Right
P5 E

#
P5 Right/Down
P5 E/

#
P5 Right/Left
P5 E/

#
P5 Right/Right
P5 E/E

#
P5 Right/Up
P5 E/

#
P5 Select
P5 I

#
P5 Start
P5 X^[g

#
P5 Toggle Autofire
P5 Aː؂ւ

#
P5 Up
P5 

#
P6 Button 1
P6 {^ 1

#
P6 Button 10
P6 {^ 10

#
P6 Button 2
P6 {^ 2

#
P6 Button 3
P6 {^ 3

#
P6 Button 4
P6 {^ 4

#
P6 Button 5
P6 {^ 5

#
P6 Button 6
P6 {^ 6

#
P6 Button 7
P6 {^ 7

#
P6 Button 8
P6 {^ 8

#
P6 Button 9
P6 {^ 9

#
P6 Custom 1
P6 JX^ 1

#
P6 Custom 2
P6 JX^ 2

#
P6 Custom 3
P6 JX^ 3

#
P6 Custom 4
P6 JX^ 4

#
P6 Down
P6 

#
P6 Left
P6 

#
P6 Left/Down
P6 /

#
P6 Left/Left
P6 /

#
P6 Left/Right
P6 /E

#
P6 Left/Up
P6 /

#
P6 Pedal 1
P6 y_ 1

#
P6 Pedal 2
P6 y_ 2

#
P6 Pedal 3
P6 y_ 3

#
P6 Right
P6 E

#
P6 Right/Down
P6 E/

#
P6 Right/Left
P6 E/

#
P6 Right/Right
P6 E/E

#
P6 Right/Up
P6 E/

#
P6 Select
P6 I

#
P6 Start
P6 X^[g

#
P6 Toggle Autofire
P6 Aː؂ւ

#
P6 Up
P6 

#
P7 Button 1
P7 {^ 1

#
P7 Button 10
P7 {^ 10

#
P7 Button 2
P7 {^ 2

#
P7 Button 3
P7 {^ 3

#
P7 Button 4
P7 {^ 4

#
P7 Button 5
P7 {^ 5

#
P7 Button 6
P7 {^ 6

#
P7 Button 7
P7 {^ 7

#
P7 Button 8
P7 {^ 8

#
P7 Button 9
P7 {^ 9

#
P7 Custom 1
P7 JX^ 1

#
P7 Custom 2
P7 JX^ 2

#
P7 Custom 3
P7 JX^ 3

#
P7 Custom 4
P7 JX^ 4

#
P7 Down
P7 

#
P7 Left
P7 

#
P7 Left/Down
P7 /

#
P7 Left/Left
P7 /

#
P7 Left/Right
P7 /E

#
P7 Left/Up
P7 /

#
P7 Pedal 1
P7 y_ 2

#
P7 Pedal 2
P7 y_ 2

#
P7 Pedal 3
P7 y_ 3

#
P7 Right
P7 E

#
P7 Right/Down
P7 E/

#
P7 Right/Left
P7 E/

#
P7 Right/Right
P7 E/E

#
P7 Right/Up
P7 E/

#
P7 Select
P7 I

#
P7 Start
P7 X^[g

#
P7 Toggle Autofire
P7 Aː؂ւ

#
P7 Up
P7 

#
P8 Button 1
P8 {^ 1

#
P8 Button 10
P8 {^ 10

#
P8 Button 2
P8 {^ 2

#
P8 Button 3
P8 {^ 3

#
P8 Button 4
P8 {^ 4

#
P8 Button 5
P8 {^ 5

#
P8 Button 6
P8 {^ 6

#
P8 Button 7
P8 {^ 7

#
P8 Button 8
P8 {^ 8

#
P8 Button 9
P8 {^ 9

#
P8 Custom 1
P8 JX^ 1

#
P8 Custom 2
P8 JX^ 2

#
P8 Custom 3
P8 JX^ 3

#
P8 Custom 4
P8 JX^ 4

#
P8 Down
P8 

#
P8 Left
P8 

#
P8 Left/Down
P8 /

#
P8 Left/Left
P8 /

#
P8 Left/Right
P8 /E

#
P8 Left/Up
P8 /

#
P8 Pedal 1
P8 y_ 1

#
P8 Pedal 2
P8 y_ 2

#
P8 Pedal 3
P8 y_ 3

#
P8 Right
P8 E

#
P8 Right/Down
P8 E/

#
P8 Right/Left
P8 E/

#
P8 Right/Right
P8 E/E

#
P8 Right/Up
P8 E/

#
P8 Select
P8 I

#
P8 Start
P8 X^[g

#
P8 Toggle Autofire
P8 Aː؂ւ

#
P8 Up
P8 

#
Paddle
ph

#
Paddle 2
ph 2

#
Paddle 3
ph 3

#
Paddle 4
ph 4

#
Paddle 5
ph 5

#
Paddle 6
ph 6

#
Paddle 7
ph 7

#
Paddle 8
ph 8

#
Paddle V
ph V

#
Paddle V 2
ph V 2

#
Paddle V 3
ph V 3

#
Paddle V 4
ph V 4

#
Paddle V 5
ph V 5

#
Paddle V 6
ph V 6

#
Paddle V 7
ph V 7

#
Paddle V 8
ph V 8

#
Pan Down
ʂɈړ

#
Pan Left
ʂɈړ

#
Pan Right
ʂEɈړ

#
Pan Up
ʂɈړ

#
Pause
ꎞ~

#
Payout
o

#
Pedal
y_

#
Play Time
vC

#
Player 1 Controls
vC[1 Rg[

#
Player 2 Controls
vC[2 Rg[

#
Player 3 Controls
vC[3 Rg[

#
Player 4 Controls
vC[4 Rg[

#
Player 5 Controls
vC[5 Rg[

#
Player 6 Controls
vC[6 Rg[

#
Player 7 Controls
vC[7 Rg[

#
Player 8 Controls
vC[8 Rg[

#
Players
vC[

#
Pon
|

#
Prefill
Oɖ߂

#
Press Any Key
L[Ă

#
Press Select Key/Button
L[/{^Ă

#
Previous Data
Õf[^

#
Previous Game
ÕQ[

#
Previous values already restored
O̒l͊ɕAς݂ł

#
Quit the game?\n\nPress Select key/button to quit,\nCancel key/button to continue.
̃Q[I܂H\n\nIꍇ͌L[/{^A\nꍇ̓LZL[/{^ĉB

#
REC START
^Jn

#
REC STOP (%d frames)
^I (%d t[)

#
RHS
RHS

#
ROM NEEDS REDUMP   : %3d  %3d\n(%3d ROMS IN %d GAMES)\n
ă_vKv     : %3d  %3d\n(%3d ROMAS%dQ[)\n

#
Range Maximum
͈͍ő

#
Range Minimum
͈͍ŏ

#
Reach
[`

#
Record Movie
^

#
Red


#
Refresh rate
tbV[g

#
Region
̈

#
Relative


#
Relative Address
΃AhX

#
Reload Database
f[^x[Xēǂݍ

#
Reset
Zbg

#
Reset Game
Q[Zbg

#
Resolution
𑜓x

#
Restoration successful
l̕Aɐ܂

#
Restore Previous Results
Ǒʂɖ߂

#
Restore Previous Value
O̒lɖ߂

#
Return to Game
Q[ɖ߂

#
Return to Groups
O[vɖ߂

#
Return to Main Menu
Cj[ɖ߂

#
Return to Prior Menu
Õj[ɖ߂

#
Reverse
]

#
Ron


#
Rotation
]

#
SHADOWS        : %3d  + %3d\n
egp         : %3d  + %3d\n

#
Same


#
Samples
Tv

#
Save Cheat
`[gۑ

#
Save Memory
ɕۑ

#
Save Snapshot
XibvVbg̕ۑ

#
Save State
vCԂ̕ۑ

#
Save cancelled
ۑ𒆎~܂

#
Save to position %c
%c ɕۑ܂

#
Screen


#
Screen Resolution
ʉ𑜓x

#
Screen flipping in cocktail mode is not supported.
JNe[h̉ʔ]ɑΉĂ܂B

#
Screen flipping in cocktail mode is not supported.\n
JNe[h̉ʔ]ɑΉĂ܂B\n

#
Search Dialog Style
_CAO`

#
Search Speed
x

#
Search not initialized
Ă܂

#
Second Bonus
{[iX2

#
Select
I

#
Select Memory Areas
̈I

#
Select Score PL1
XRAI PL1

#
Select Score PL2
XRAI PL2

#
Select Search
̈I

#
Select a value
l̑I

#
Select current level
݂̃xI

#
Select next level
̃xI

#
Select position to load from
ǂݍރt@C(0-9,A-Z)Ă

#
Select position to save to
ۑt@C(0-9,A-Z)Ă

#
Sensitivity
x

#
Service
T[rX

#
Service 1
T[rX1

#
Service 2
T[rX2

#
Service 3
T[rX3

#
Service 4
T[rX4

#
Service Mode
T[rX[h

#
Service Mode/Free Play
T[rX[h/t[vC

#
Set
Zbg

#
Set/Clear
Zbg/NA

#
Set/Clear Bits
rbg̃Zbg/NA

#
Show Button Input
͗\\

#
Show Cheat List
`[gXg\\

#
Show Command
R}h̕\\

#
Show Command List
R}hXg\\

#
Show Current Time
݂̎\\

#
Show FPS
FPS̕\\

#
Show Gfx
OtBbNf[^\\

#
Show Profiler
vt@C\\

#
Show Search Labels
x̕\\

#
Signed


#
Single
VO

#
Size
TCY

#
Skip Bytes
ǂݔ΂oCg

#
Slow
x

#
Slow But Sure (changed or not)
xǊm (ωȂ)

#
Soft Reset
\\tgZbg

#
Sound


#
Spanish
XyC

#
Stand
̂܂

#
Standard
W

#
Start a New Cheat Search
VK`[g̃T[`Jn

#
State
Xe[g

#
State successfully loaded.
Xe[g𐳏ɓǂݍ݂܂B

#
State successfully saved.
Xe[g𐳏ɕۑ܂B

#
State successfully saved.\nWarning: Save states are not officially supported for this game.
Xe[g𐳏ɕۑ܂B\nx: ̃Q[̓Xe[gZ[uɃT|[gĂ܂B

#
Statistics
v

#
Statistics not available
vf[^͂܂

#
Status (bits or flags)
 (rbgtO)

#
Stereo
XeI

#
Stop
~

#
Story not available
Xg[[܂

#
String


#
Subtract
Z

#
Swap


#
THIS GAME DOESN'T WORK. You won't be able to make it work correctly.  Don't bother.
̃Q[͑S삵܂Bł͐ɓ삳鎖͕s\\łB

#
THIS GAME DOESN'T WORK. You won't be able to make it work correctly.  Don't bother.\n
̃Q[͑S삵܂Bł͐ɓ삳鎖͕s\\łB\n

#
Taiwan
p

#
Take
擾

#
Territory
n

#
Test
eXg

#
Test Mode
eXg[h

#
Test Switch
eXgXCb`

#
Text
eLXg

#
Text Label
eLXgx

#
The colors are completely wrong.
FČ܂B

#
The colors are completely wrong.\n
FČ܂B\n

#
The colors aren't 100% accurate.
F̍ČsSłB

#
The colors aren't 100% accurate.\n
F̍ČsSłB\n

#
The format of this zipfile is not supported, please recompress it
̌`zipt@Cɂ͑ΉĂ܂BĈkĂ

#
The game has protection which isn't fully emulated.
̃Q[̓veNĝ߃G~[VsSłB

#
The game has protection which isn't fully emulated.\n
̃Q[̓veNĝ߃G~[VsSłB\n

#
The game lacks sound.
TEhĐ܂B

#
The game lacks sound.\n
TEhĐ܂B\n

#
The sound emulation isn't 100% accurate.
TEhG~[VsSłB

#
The sound emulation isn't 100% accurate.\n
TEhG~[VsSłB\n

#
The video emulation isn't 100% accurate.
rfIG~[VsSłB

#
The video emulation isn't 100% accurate.\n
rfIG~[VsSłB\n

#
The zipfile seems to be corrupt, please check it
zipt@C͔jĂ悤łB`FbNĂ

#
There are known problems with this game:
̃Q[ɂ͈ȉ̖肪܂:

#
There are working clones of this game. They are:
̃Q[ɂ͈ȉ̓\\ȃN[݂܂:

#
Throttle
Xs[h L/

#
Throttle Lever
Xbgo[

#
Tickets dispensed
`Pbg

#
Tilt
eBg

#
Time


#
Timer


#
Timers (+/- some value)
^C}[ (+/- ̒l)

#
Title
^Cg

#
Toaplan
v

#
Toggle
؂ւ

#
Toggle Cheat
`[g L/

#
Toggle Crosshair
\\̃gO

#
Toggle Debugger
fobK\\؂ւ

#
Track X
gbN X

#
Track X 2
gbN X 2

#
Track X 3
gbN X 3

#
Track X 4
gbN X 4

#
Track X 5
gbN X 5

#
Track X 6
gbN X 6

#
Track X 7
gbN X 7

#
Track X 8
gbN X 8

#
Track Y
gbN Y

#
Track Y 2
gbN Y 2

#
Track Y 3
gbN Y 3

#
Track Y 4
gbN Y 4

#
Track Y 5
gbN Y 5

#
Track Y 6
gbN Y 6

#
Track Y 7
gbN Y 7

#
Track Y 8
gbN Y 8

#
Trackball
gbN{[

#
Type


#
Type OK or move the joystick left then right to continue
邽߂OKƃ^Cv邩AWCXeBbNAEƓ͂ĉ

#
UI Cancel
UI LZ

#
UI Clear
UI NA

#
UI Down
UI 

#
UI End
UI Gh

#
UI Home
UI z[

#
UI Left
UI 

#
UI Right
UI E

#
UI Select
UI 

#
UI Toggle
UI \\؂ւ

#
UI Toggle Lock Scroll
UI XN[bN؂ւ

#
UI Up
UI 

#
UNEMULATED PROTEC. : %3d  %3d\n
veNgΉ   : %3d  %3d\n

#
UNKNOWN
s

#
US
č

#
USA
AJ

#
Unable to extend malloc tracking array to %d slots
%dXbgmallocgbLOg鎖o܂

#
Unable to load due to pending anonymous timers. See error.log for details.
̃^C}[ۗ̂߃Xe[gǂݍނƂo܂Bڍׂerror.logB

#
Unable to save due to pending anonymous timers. See error.log for details.
̃^C}[ۗ̂߃Xe[gۑ鎖o܂Bڍׂerror.logB

#
Unable to start machine emulation
}ṼG~[VJn鎖o܂

#
Unable to start sound emulation
TEhG~[VJn鎖o܂

#
Unable to start video emulation
rfIG~[VJn鎖o܂B

#
Unknown
s

#
Unlimited


#
Unused
gp

#
Unused (10)
gp (10)

#
Unused (11)
gp (11)

#
Unused (12)
gp (12)

#
Unused (13)
gp (13)

#
Unused (14)
gp (14)

#
Unused (15)
gp (15)

#
Unused (16)
gp (16)

#
Unused (17)
gp (17)

#
Unused (18)
gp (18)

#
Unused (19)
gp (19)

#
Unused (20)
gp (20)

#
Unused (21)
gp (21)

#
Unused (22)
gp (22)

#
Unused (23)
gp (23)

#
Unused (24)
gp (24)

#
Unused (25)
gp (25)

#
Unused (26)
gp (26)

#
Unused (27)
gp (27)

#
Unused (28)
gp (28)

#
Unused (29)
gp (29)

#
Unused (30)
gp (30)

#
Unused (31)
gp (31)

#
Unused (4)
gp (4)

#
Unused (5)
gp (5)

#
Unused (6)
gp (6)

#
Unused (7)
gp (7)

#
Unused (8)
gp (8)

#
Unused (9)
gp (9)

#
Upright
AbvCg

#
Upright 1
AbvCg1

#
Uptime
N

#
Usage of emulators in conjunction with ROMs you don't own is forbidden by copyright law.
LĂȂROMG~[^Ŏgp邱Ƃ́A쌠@ɂċւĂ܂B

#
User Interface
[UC^[tFCX

#
User Select
[ȖI

#
User cancelled
[ULZ܂

#
Value
l

#
Vector Flicker
xN^tbJ[

#
Vector Game
xN^Q[

#
Vector Intensity
xN^x

#
Version
o[W

#
Vertical


#
Vertically


#
Very Easy
x[C[W[

#
Very Hard
x[n[h

#
Very High
ƂĂ

#
Very Low
x[[

#
Very Slow
ƂĂx

#
View Last Results
Ō̌ʂ\\

#
Voice


#
Volume


#
Volume Down
ʂ

#
Volume Up
ʂグ

#
WARNING: the game might not run correctly.
x: Q[͐sł܂B

#
WRONG COLORS       : %3d  %3d\n
FႤ           : %3d  %3d\n

#
Wait
EGCg

#
Watch
EHb`

#
Watch %.8X (%d)
EHb` %.8X (%d)

#
Watch Add Value
EHb`ɒlǉ

#
Watch Format
EHb`̌`

#
Watch Label
EHb`̃x

#
Watch Per Line
1s̃EHb`

#
Watch Size
EHb`TCY

#
Watch Skip
EHb`XLbv

#
Watch Value
EHb`̒l\\

#
Watch me for good answer
\\

#
Watchpoint
EHb`|Cg

#
Watchpoints
EHb`|Cg

#
World
E

#
Write


#
X Position
XW

#
XOR
XORl

#
Y Position
YW

#
Yes
͂

#
Your filesystem seems to be corrupt, please check it
t@CVXejĂ悤łB`FbNĂ

#
Zoom
Y[

#
assert: %s:%d: %s
AT[g: %s:%d: %s

#
cheat database not found
`[gf[^܂

#
cheat database reloaded
`[gf[^ǂݍ݂܂

#
dial
_CA

#
disabled


#
enabled
L

#
font\\fontname.fnt
font\\sjis_gothic.fnt

#
invalid
s

#
lightgun
e

#
n/a
Ȃ

#
no results for this region
̗̈ɂ͌ʂ܂

#
no results found
ʂ܂

#
not
not

#
null name
OȂ

#
or
or

#
paddle
ph

#
region invalidated - %d results remain
sȗ̈ - %d̌ʂcĂ܂

#
saved all memory regions
SẴ̈ۑ܂

#
sound


#
stereo
XeI

#
there are no cheats for this game
̃Q[̃`[g͂܂

#
there are no old values
Ǒʂ͂܂

#
trackball
gbN{[

#
unzip it and place it in the MAME directory
MAMEƓtH_Ƀ`[gf[^uĂ

#
values restored
Ǒʂɖ߂܂

