<function>
<fname>
typedef struct vimage {c} VIMAGE;
</fname>
<prototype>

#include	"v.h"

typedef struct vimage {
	VOBJ_HEADER          _h;
	int                        x;
	int                        y;
	int                        w;
	int                        h;
	int                        w_border;

	@ˑR[h
} VIMAGE;

</prototype>
<explanation>
<pre>
	x,y	 : C[W̍̍W
	w,h	 : C[W̑傫@w pixel c h pixel
        w_border : ۂ̃t[obt@̉̃sNZ
</pre>
sNZ}bvC[WIuWFNg̃CX^XϐBȏ̕ϐOQƂB

</explanation>
<history>
<renew "02/11/29">

VIMAGE w_border Ƃo[pӂ܂B͎ۂ̃t[obt@̉̃sNZłB܂܂ł́Aw ͕\鉡̒łBR
<pre>
w <= w_border
</pre>
łBXWindow ł́Aw = w_border łB
</history>
</function>


