#
                                
Japanese game list by AԂ

#
%d colors 
%d F 

#
%d games
%d Q[

#
%d x %d (H) %f Hz (%d:%d) (%d colors)
%d x %d (H) %f Hz (%d:%d) (%d F)

#
%d x %d (V) %f Hz (%d:%d) (%d colors)
%d x %d (V) %f Hz (%d:%d) (%d F)

#
%dx%d (H)
%dx%d (H)

#
%dx%d (V)
%dx%d (V)

#
%li bit
%li rbg

#
%s\nThis is also global driver options in the %s
%s\nĂ̓hCo%s̃O[oIvVł

#
%s (%d player)
%s (%d vC[)

#
%s (%d player, %d button)
%s (%d vC[A%d {^)

#
%s (%d player, %d buttons)
%s (%d vC[A%d {^)

#
%s (%d players)
%s (%d vC[)

#
%s (%d players, %d button)
%s (%d vC[A%d {^)

#
%s (%d players, %d buttons)
%s (%d vC[A%d {^)

#
&About
̃\\tgɂ(&A)

#
&About MAME32
MAME32ɂ(&A)

#
&Add to Custom Folder...
JX^tH_ɒǉ(&A)...

#
&All games to use default options
SQ[ɃftHgIvVKp(&A)

#
&Audit
č(&A)

#
&Audit all games
SQ[č(&A)

#
&Background Image...
wi摜(&B)...

#
&Broadcast selected game to all windows
IQ[u[hLXg(&B)

#
&Cabinet
➑(&C)

#
&Cancel
LZ(&C)

#
&Close
(&C)

#
&Contents\tF1
wvRec(&H)\tF1

#
&Continue
p(&P)

#
&Custom Filters...
Q[tB^(&C)...\tCtrl+F

#
&Custom Filters...\tCtrl+F
Q[tB^(&C)...\tCtrl+F

#
&Default game options
ftHgQ[IvV(&D)

#
&Description filter
̃tB^(&D)

#
&Details
ڍ(&D)

#
&Directories...
fBNgݒ(&D)...

#
&Exit
I(&E)

#
&Export Game List...
Q[Xgo(&E)...

#
&File
t@C(&F)

#
&Flyer
L|X^[(&F)

#
&Folder 'filters'
Q[tB^(&F)

#
&Fullscreen\tF11
tXN[(&P)\tF11

#
&Grouped
O[v(&G)

#
&Help
wv(&H)

#
&History
Q[̗j(&H)

#
&Interface Options...
C^[tFCXIvV(&I)...

#
&Language
(&L)

#
&List
ꗗ(&L)

#
&Mame Release Notes
&Mame[Xm[g

#
&Marquee
}[L[(&M)

#
&New Game Changes
VQ[̕ύX_(&N)

#
&OK
&OK

#
&Options
IvV(&O)

#
&Palette Setting...
pbgݒ(&P)...

#
&Pause
ꎞ~(&P)

#
&Picture Area\tAlt+P
摜GA(&P)\tAlt+P

#
&Play
vC(&P)

#
&Play %s
vC(&P) %s

#
&Properties
vpeB(&P)

#
&Raster Graphics
X^OtBbN(&R)

#
&Refresh\tF5
ŐV̏ɍXV(&R)\tF5

#
&Rename
O̕ύX(&R)

#
&Reset to Default...
ݒ̏(&R)...

#
&Search for new games on start
NɐVQ[(&S)

#
&Select Random Game
Q[_ɑI(&S)

#
&Show Folders
\\tH_(&S)

#
&Snapshot
XN[Vbg(&S)

#
&Status bar\tAlt+S
Xe[^Xo[(&S)\tAlt+S

#
&Title
^Cg(&T)

#
&Toolbar\tAlt+T
c[o[(&T)\tAlt+T

#
&Troubleshooting
guV[eBO(&T)

#
&Unavailable
L(&U)

#
&User Interface (Fonts, Colors, Sizes)
[UC^tF[X(tHgAFATCY)(&U)

#
&Vector Graphics
xN^OtBbN(&V)

#
&View
\\(&V)

#
&Working
(&W)

#
'%s' is not a valid savestate file for game '%s'.
'%s'̓Q['%s'ɓK؂ȃXe[gł͂܂B

#
(*) = inherited from parent folder
(*) = ẽtH_p

#
25% scanlines
25% XLC

#
50% scanlines
50% XLC

#
75% scanlines
75% XLC

#
75% vertical scanlines
75% XLC

#
<- Remove
<- 폜

#
<unknown>
<s>

#
A sharing violation occurred.
Lᔽ܂B

#
A&udit
č(&U)

#
AD Stick
AiOXeBbN

#
ADStick device
ADXeBbNfoCX

#
About
̃\\tgEFAɂ

#
About MAME32
MAME32 ɂ

#
Add ->
ǉ ->

#
Add Game To Custom Folder
Q[JX^tH_ɒǉ

#
Add currently selected game to a custom folder
IꂽQ[JX^tH_ɒǉ܂

#
Additional MAME32 code by
Additional MAME32 code by

#
Advanced
xȐݒ

#
All
S

#
All Games
SQ[

#
All files (*.*)
SẴt@C (*.*)

#
Allow game selection by a &joystick (requires restart)
WCXeBbNŃQ[IL(vċN)(&J)

#
Allow game selection by custom &key sequences
JX^}CYL[zuŃQ[IL(&K)

#
Allow restoring options to 'sane' values.
eIvVlftHgɖ߂܂

#
Allows filtering out games from a folder
tH_ɑ΂ătB^Oݒ肵܂

#
Analog deadzone
AiOϊ̊

#
Anti-clockwise
v

#
Aperture grille
Ap[`O

#
Arrange &Icons
(&I)

#
Arranges icons in a grid
ACR𓙊Ԋuɐ񂵂܂

#
Artwork
A[g[N

#
Artwork resolution
A[g[Nʉ𑜓x

#
Aspect Ratio
AXyNg

#
Aspect ratio
AXyNg

#
Audio latency
I[fBĨCeV

#
Audit
č

#
Audit ROM and samples sets
t@CƃTvt@Cč܂

#
Audit complete.\n
`FbNI\n

#
Auto


#
Auto anti-clockwise
Iɔv

#
Auto clockwise
IɎv

#
Auto pause when playback is finished
ĐIɎ~

#
Auto restore and save (only if available)
[hEZ[uiΉĂ镨j

#
Automatic


#
Available
LĂQ[

#
Available fields:
p\\tB[h:

#
Axis


#
AxisId
ID

#
BIOS
BIOS

#
BIOS missing
BIOS ܂

#
Backdrops
obNhbv

#
Background Images
wi摜

#
Bad Dump
zos

#
Beam width
r[

#
Best available
ŗǂ̏Ԃł

#
Bezels
x[

#
Bookkeeping
vCL^

#
Brightness correction
邳

#
Browse...
Q...

#
Button (10)
{^ (10)

#
Button (8)
{^ (8)

#
Button (9)
{^ (9)

#
Button (A or 1)
{^ (A or 1)

#
Button (B or 2)
{^ (B or 2)

#
Button (C or 3)
{^ (C or 3)

#
Button (D or 4)
{^ (D or 4)

#
Button (K or 5)
{^ (K or 5)

#
Button (P or 6)
{^ (P or 6)

#
Button (S or 7)
{^ (S or 7)

#
Button 1
{^ 1

#
Buttons 10
{^ 10

#
Buttons 2
{^ 2

#
Buttons 3
{^ 3

#
Buttons 4
{^ 4

#
Buttons 5
{^ 5

#
Buttons 6
{^ 6

#
Buttons 7
{^ 7

#
Buttons 8
{^ 8

#
Buttons 9
{^ 9

#
C&lones
N[(C)

#
CPU
CPU

#
Cabinet
➑

#
Cabinets
➑

#
Cancel
LZ

#
Cannot Move Selected Item
Iꂽڂ͈ړł܂

#
Categories
JeS

#
Changing this item is not permitted
̃ACe̕ύX͋Ă܂

#
Checking Game %s - %s
`FbN Q[ %s - %s

#
Checking...
`FbN...

#
Christopher Kirmse and Michael Soderstrom
Christopher Kirmse and Michael Soderstrom

#
Clean stretch
{Ɋg

#
Clockwise
v

#
Clone Of


#
Clone of:
:

#
Clones
N[

#
Colors are completely wrong
FČȂ

#
Colors aren't 100% accurate
F̍ČsS

#
Colors:
F:

#
Comment Files
Rgt@C

#
Config
ݒt@C

#
Contains commands for displaying help
wv\\R}h܂܂Ă܂

#
Contains commands for manupulating the view
\\@𑀍삷R}h܂܂Ă܂

#
Contains commands for sorting by various columns
w荀ڂɐ񂵂܂

#
Contains commands for user interface options
[UC^[tF[X̐ݒsR}h܂܂Ă܂

#
Contains commands for working with the selected items
IꂽACeɂē삷R}h܂܂Ă܂

#
Control &Panel
Rpl(&P)

#
Control Panel
Rpl

#
Control Panels
Rg[pl

#
Control Type
Rg[̎

#
Control Type:
Rg[:

#
Controller Files
Rg[`t@C

#
Controller ID layout
Rg[IDzu

#
Controller Mapping
Rg[蓖

#
Controllers
Rg[

#
Copyright (C) 1997-2006 The MAME Team
Copyright (C) 1997-2006 The MAME Team

#
Correct:
:

#
Could not open '%s' as a valid input file.
u%svLȍĐt@CƂăI[vł܂

#
Could not open '%s' as a valid savestate file.
'%s'͐̓Xe[gƂĊJ܂B

#
Crop artwork
Q[ʊOJbg

#
Cursor
J[\\

#
Custom
JX^

#
Customi&ze Fields...
tB[h(&Z)...

#
Customize Fields
tB[h

#
Customize interface options.
C^[tFCXIvVύX܂

#
Customize which columns are used in the game list
Q[Xgɗp\\ڂݒ肵܂

#
Default
ftHg

#
Default Game
W̃Q[

#
Default Game &Options...
ftHgQ[IvV(&O)...

#
Default input layout
W̃L[͔zu

#
Delete
폜

#
Depth:
F:

#
Description
Q[

#
Details
ڍ

#
Dial
_C

#
Dial device
_CAfoCX

#
Digital joystick axes
fW^XeBbN̎

#
Direct3D
Direct3D

#
Directories
fBNgݒ

#
Directories:
fBNg:

#
Directory does not exist, continue anyway?
tH_܂B܂H

#
Directory name:
tH_:

#
Disable second monitor emulation
Qʕ\\𖳌ɂ

#
Disabled


#
Display


#
Display help contents
wvRec\\܂

#
Display items by using large icons.
傫ACR`ŕ\\܂

#
Display items by using small icons.
ACR`ŕ\\܂

#
Display splash screen on start
NɃXvbVʂ\\

#
Display the driver properties of the selected game
IĂQ[̃hCõvpeB\\܂

#
Display the properties of the currently selected folder
IꂽtH_̃vpeB\\܂

#
Display the properties of the selected items
IACẽvpeB\\܂

#
Displays detailed information about each item in the window.
ڍׂȏ`ŕ\\܂

#
Displays detailed information and group items in the window by parent.
eq֌WŃO[vAڍׂȏ`ŕ\\܂

#
Displays items in a list.
ꗗ`ŕ\\܂

#
Displays program and copyright information
vO񂨂ђ쌠\\܂

#
Do you wish to continue?
܂H

#
Dot medium bright
hbg}XNiEPxj

#
Dot medium mask
hbg}XNij

#
Double Joy 2-Way
2fAXeBbN

#
Double Joy 4-Way
4fAXeBbN

#
Double Joy 8-Way
8fAXeBbN

#
Double Joystick 2-Way
QfAXeBbN

#
Double Joystick 2-Way Vertical
QfAXeBbN c

#
Double Joystick 4-Way
SfAXeBbN

#
Double Joystick 8-Way
WfAXeBbN

#
Draw antialiased vectors
A`GCAX

#
Draw every frame
t[XLbvȂ

#
Draw translucent vectors


#
Driver
hCo

#
Driver:
hCo:

#
Dual lightgun
fAe

#
Dual-Monitor
fAj^

#
Dumping Status
zo

#
E&xit
I(&X)

#
ERROR: required files are missing, the game cannot be run.
G[: Kvȃt@CsĂ܂B ̃Q[͎so܂B

#
Effect
GtFNg

#
Effects
GtFNg\\

#
Emulation
G~[V

#
Enable Bilinear filtering
oCjAԂL

#
Enable game cheats
Q[`[gL

#
Enable joystick input
WCXeBbNgp

#
Enable keyboard LED
L[{[hLEDL

#
Enable lightgun input
egp

#
Enable mouse input
}EX܂̓gbN{[gp

#
Enable pointing stick input
XeBbN^}EXgp

#
Enable sound and sound CPUs
TEhƃTEhCPUL

#
Enable steadykey support
{^̓Fe

#
Enforce aspect ratio
\\䗦Œ

#
Error
G[

#
Error finding custom file name to save
ۑJX^t@C܂

#
Error log (for developers)
G[Oo(JҌ)

#
Error searching for custom folder
JX^tH_܂

#
Error while renaming custom file %s to %s
JX^t@C̖O %s  %s ւ̕ύXŃG[܂

#
Error while saving custom file %s
JX^t@C %s ̕ۑŃG[܂

#
Exit the application
AvP[VI܂

#
FPS
FPS

#
Failed
ُł

#
Feedback strength
tB[hobN̋

#
File Audit
t@Cč

#
Filters for %s Folder
u%svtH_̃tB^

#
Flicker
tbJ[

#
Flip screen left-right
E]

#
Flip screen upside-down
㉺]

#
Flyer
L|X^[

#
Flyers
L|X^[

#
Fold&er List\tAlt+D
tH_Xg(&E)\tAlt+D

#
Font (blank)
tHg ()

#
Font (normal)
tHg (ʏ)

#
Font (special)
tHg ()

#
Force zoom level
Y[x

#
Frame skipping
t[XLbv

#
Full
t

#
Full screen gamma
tXN[̃K}l

#
Game Filters
Q[tB^

#
Game List &Clone Color...
Q[Xg̃N[̐F(&C)...

#
Game List &Font...
Q[XgtHg(&F)...

#
Game filters
Q[tB^

#
Game filters allow customizing the games that are displayed in each folder by hiding games that match the filters applied.
LIꂽڂXg\\ɂ܂

#
Game lacks sound
TEhΉ

#
Game protection isn't fully emulated
veNĝߓ삪sS

#
Game search %d%% complete
Q[̌ %d%% 

#
Gamma correction
K}l

#
General
S

#
Global driver options\nCustom options used by all games in the %s
O[ohCoIvVłB\n%s̑SQ[̃JX^ݒƂĎgp܂B

#
Global game options\nDefault options used by all games
O[oQ[IvVłB\nSQ[̃ftHgݒƂĎgp܂B

#
Global vector options\nCustom options used by all games in the Vector
O[oxN^IvVłB\nxN^̑SQ[̃JX^ݒƂĎgp܂B

#
Go to Microsoft's DirectX Web Page
Microsoft's DirectX Weby[W\\

#
Grouped
O[v

#
Hard Drive Difference
n[hfBXNt@C

#
Help
wv

#
Hide &mouse cursor (requires restart)
}EXJ[\\B(vċN)(&M)

#
High


#
High Scores
nCXRA

#
History
Q[̗j

#
Horizontal
^

#
How cheats work
`[g̎gp@܂

#
IPS Files
IPSt@C

#
Icons
ACR

#
Image Enhancement
C[W

#
Image Files (*.png,*.bmp)
摜t@C (*.png,*.bmp)

#
Imperfect
sSȓ

#
Imperfect Colors
F̍ČsS

#
Imperfect Graphics
摜̍ČsS

#
Imperfect Sound
̍ČsS

#
Incorrect:
ُ:

#
Inheritable Filters
tB^p\\ɂ

#
Ini Files
INIt@C

#
Input files (*.inp)
Đt@C (*.inp)

#
Insert
ǉ

#
Intensity
x

#
Interface Options
C^[tFCXIvV

#
Joy 2-Way
2XeBbN

#
Joy 4-Way
4XeBbN

#
Joy 8-Way
8XeBbN

#
Joystick
WCXeBbN

#
Joystick 2-Way
QXeBbN

#
Joystick 2-Way Vertical
QXeBbN c

#
Joystick 4-Way
SXeBbN

#
Joystick 8-Way
WXeBbN

#
JoystickId
WCXeBbNID

#
Keyboard
L[{[h

#
L&arge Icons
傫ȃACR(&A)

#
Large Icons
傫ȃACR

#
Lightgun
e

#
Lightgun device
efoCX

#
Line &Up Icons
ACR̐(&U)

#
List
Xg

#
Loa&d Savestate...
Xe[gǂݍ(&D)...

#
Loading %s
[h %s

#
Localize GUI and MAME core.
GUIMAMERǍ؂ւ܂

#
M68000 CPU Core
M68000 CPURA

#
MAME release notes
MAME[Xm[g\\܂

#
MAME32 PCB Info: %s [%s]
MAME32 PCB: %s [%s]

#
MAME32 has changed *.ini file directory.\n\nWould you like to migrate old configurations to the new directory?
MAME32 *.init@CfBNgύX܂B\n\nÂݒVfBNgɈړ܂H

#
MAME32 has detected outdated configuration data.\n\nThe detected configuration data is from Version %s of MAME32.\nThe current version is %s. It is recommended that the\nconfiguration is set to the new defaults.\n\nWould you like to use the new configuration?
MAME32 ́AÂݒo܂B\n\nóAMAME32 o[W %s ̂̂łB\ñ݂o[W %s łB\ñ݂o[WɂVftHgݒgp邱Ƃ𐄏܂B\n\nVݒgp܂H

#
MAME32 version by
MAME32 version by

#
MAME32 will now reset the selected\n
MAME32 ͑IꂽڂZbg\n

#
MS Sans Serif
lr oSVbN

#
Manufactured:
:

#
Manufacturer


#
Marquee
}[L[

#
Marquees
}[L[

#
Match game refresh rate
tbV[gύX

#
Memory Card
J[h

#
Miscellaneous
̑

#
Missing Sound
TEh

#
Missing optional
ǉROM܂

#
Mouse
}EX

#
Move Down
Ɉړ

#
Move Item
ڂ̈ړ

#
Move Up
Ɉړ

#
NVRAM
NVRAMt@C

#
Name
O

#
New game changes
VQ[̕ύX_\\܂

#
No


#
No Cocktail
JNe[hΉ

#
No Dump
_v

#
No PCB Info available for this game.
̃Q[PCB񂪂܂B

#
No Selection
IĂ܂

#
No offset for clones missing parent in view
eZbgN[CfgȂ

#
Non-Wor&king
s(&K)

#
None
Ȃ

#
None required
Kv܂

#
Not Working
s

#
Not found
܂

#
Not working
s

#
OK
OK

#
OSD bar
OSD o[

#
OSD bar (dark)
OSD o[ ()

#
OSD bar (default)
OSD o[ (ftHg)

#
OSD bar (light)
OSD o[ ()

#
Offscreen shots reload
ʊOVbgă[h

#
Ori&ginals
(&G)

#
Orientation
ʂ̌

#
Originals


#
Overlays
I[o[C

#
P&layback Input...
͂̍Č(&L)...

#
PCB Info
PCB

#
PCB Info Files
PCBt@C

#
PS/2 Keyboard
PS/2 L[{[h

#
Paddle
ph

#
Paddle device
phfoCX

#
Palette
pbgݒ

#
Passed
ł

#
Pause Brightness
|[Y̖邳

#
Pedal
y_

#
Pedal device
y_fBoCX

#
Play Time
vC

#
Play a game starting with the given savestate
NɃXe[ggpăQ[vC܂B

#
Play and &Record Input...
͂ۑȂs(&R)...

#
Play and Record &MNG Video...
MNGrfIۑȂs(&M)...

#
Play and Record &WAV Sound...
WAVTEhۑȂs(&W)...

#
Play currently selected game
ݑIĂQ[Jn܂

#
Playback a recorded game
ۑ͂Č܂

#
Playcount
vC

#
Player 1
vC[ 1

#
Players 2
vC[ 2

#
Players 3
vC[ 3

#
Players 4
vC[ 4

#
Players 5
vC[ 5

#
Players 6
vC[ 6

#
Players 7
vC[ 7

#
Players 8
vC[ 8

#
Pr&operties
vpeB(&O)

#
Prescale
vXP[

#
Propert&ies for %s
%s̃vpeB(&I)

#
Propert&ies for Driver
hCõvpeB(&i)

#
Propery Sheet Error %d %X
vpeBV[g̃G[ł %d %X

#
Quit game with confirmation
Q[IOɊmF

#
R&emove From This Folder
̃tH_폜(&E)

#
RGB 16 pixel triad
RGB}XNi16hbgj

#
RGB 3 pixel triad
RGB}XNi3hbgj

#
RGB 4 pixel triad
RGB}XNi4hbgj

#
RGB 6 pixel triad
RGB}XNi6hbgj

#
RGB maximum bright
RGB}XNiEPxj

#
RGB medium mask
RGB}XNij

#
RGB micro
RGB}XNiɏj

#
RGB minimum mask
RGB}XNij

#
RGB setting:
RGBݒ:

#
RGB sharp
RGB V[v

#
RGB tiny
RGB}XNiɏj

#
RGB triad of 16 pixels
RGB}XNi16hbgj

#
RGB triad of 3 pixels
RGB}XNi3hbgj

#
RGB triad of 4 pixels
RGB}XNi4hbgj

#
RGB triad of 4 vertical pixels
RGB}XNi4hbgj

#
RGB triad of 6 pixels
RGB}XNi6hbgj

#
ROM check:
t@C:

#
ROMs
ROM

#
ROMs missing
ROM܂

#
Randomly select a game.
Q[_ɑI܂

#
Raster
X^

#
Ready
N

#
Record a game for later playback
݂̃Q[sA̓͂ۑ܂

#
Refresh game list
Q[XgŐV̏ɍXV܂

#
Refresh:
tbV:

#
Reload configurations
ݒ̍ēǂݍ

#
Remove currently selected game from this folder
IꂽQ[̃tH_폜܂

#
Rename currently selected folder
IꂽtH_̖OύX܂

#
Rese&t Playcount
vC񐔂Zbg(&T)

#
Reset
Zbg

#
Reset Options
ݒ̏

#
Reset Pla&y Time
vCԂZbg(&Y)

#
Reset all Play Times
SẴvCԂZbg

#
Reset all Playcounts
SẴvC񐔂Zbg

#
Reset play time of currently selected game
IĂQ[̃vCԂZbg܂

#
Reset playcount of currently selected game
IĂQ[̃vC񐔂Zbg܂

#
Resolution
ʉ𑜓x

#
Restore Default Settings
ftHgݒɖ߂

#
Restore Settings
ݒ̏

#
Rotation
ʉ]\\

#
Rotation of effects for rotated games
Q[̉]ɍ킹ăGtFNg]

#
Run in a window
EChE\\

#
S&how Pictures
摜\\(&S)

#
S&mall Icons
ACR(&M)

#
S&tretch screenshot larger than natural size
XN[Vbgg傷(&T)

#
Sample check:
Tvt@C:

#
Sample rate
Tv[g

#
Samples
Tvt@C

#
Save State
Xe[g̕ۑ

#
Save State:
Xe[g̕ۑ:

#
Save game list in specified lst file
w肳ꂽLSTt@CɃQ[Xgۑ܂

#
Save sound in wav file
TEhWAVt@Cɕۑ܂

#
Save video in specified mng file
w肵MNGt@Cɕۑ܂

#
Scanline intensity
XLCx

#
Scanlines 25%
25% XLC

#
Scanlines 50%
50% XLC

#
Scanlines 75%
75% XLC

#
Screen


#
Screen flip support is missing
JNe[h̉ʔ]ɖΉ

#
Screen flipping is not supported
JNe[h̉ʔ]ɖΉ

#
Screen:
ʃTCY:

#
Screenshot Area
XN[Vbg̈

#
Screenshot Bordersize
XN[Vbg̉̕

#
Screenshot Cycletime in Seconds
摜Iɐ؂ւ鎞(b)

#
Screenshot Ta&b\tAlt+B
XN[Vbg^u(&B)\tAlt+B

#
Select &random background image on start
wi摜_ɑI(&R)

#
Select Item
ڂ̑I

#
Select a Background Image
wi摜I

#
Select a background image file
wi摜I܂

#
Select a file to record
L^t@CI

#
Select a game list file to export
o͂Q[Xgt@CI

#
Select a mng file to record
L^铮t@CI

#
Select a recorded file
L^ꂽt@CI

#
Select a savestate file
Xe[gt@CI

#
Select a sound file to record
L^TEht@CI

#
Select fullscreen or window mode in GUI
tXN[ƃEChE\\؂ւ

#
Select the cabinet image
➑̂̉摜I܂

#
Select the control panel image
Rg[pl̉摜I܂

#
Select the flyer image
L|X^[̉摜I܂

#
Select the history information
Q[̗jI܂

#
Select the marquee image
}[L[̉摜I܂

#
Select the options to be restored to the default settings.  The options will be restored when MAME32 is run next.
IJeSftHgݒɖ߂܂B\nύXéAN甽f܂B

#
Select the screen shot image
XN[Vbg̉摜I܂

#
Select the story information
Q[̃Xg[[I܂

#
Select the title image
^Cgʂ̉摜I܂

#
Set Game List Not Working Color
Q[Xg̓s̐Fݒ

#
Set Screenshot Border Color
XN[Vbg̉̐FύX

#
Set default game options
ftHgQ[IvVݒ肵܂

#
Set directory configuration
QƃfBNgݒ肵܂

#
Set game list and folder list font
Q[XgƃtH_XgɎgptHgݒ肵܂

#
Set in-game UI color palette
Q[UIJ[pbgݒ肵܂

#
Set list font color for clone games
N[Q[̃XgɎgptHgݒ肵܂

#
Show Game Ca&ption
Q[̃LvV\\(&P)

#
Show History on Tab
j\\^u

#
Show Tab &Control
^uRg[\\(&C)

#
Show directories for:
ݒΏۃfBNg:

#
Show game PCB information
Q[PCB\\

#
Show or hide folder
tH_̕\\/\\؂ւ܂

#
Show or hide the cabinet image
➑̂̉摜̕\\/\\؂ւ܂

#
Show or hide the control panel image
Rg[pl̉摜̕\\/\\؂ւ܂

#
Show or hide the flyer image
L|X^[̉摜̕\\/\\؂ւ܂

#
Show or hide the folder list
tH_Xg̕\\/\\؂ւ܂

#
Show or hide the history information
Q[̗j̕\\/\\؂ւ܂

#
Show or hide the marquee image
}[L[̉摜̕\\/\\؂ւ܂

#
Show or hide the picture area
摜̕\\/\\؂ւ܂

#
Show or hide the pictures
摜̕\\/\\؂ւ܂

#
Show or hide the screen shot image
XN[Vbg̉摜̕\\/\\؂ւ܂

#
Show or hide the screen shot tab
XN[Vbg^u̕\\/\\؂ւ܂

#
Show or hide the status bar
Xe[^Xo[̕\\/\\؂ւ܂

#
Show or hide the story information
Q[̃Xg[[̕\\/\\؂ւ܂

#
Show or hide the title image
^Cg̉摜̕\\/\\؂ւ܂

#
Show or hide the toolbar
c[o[̕\\/\\؂ւ܂

#
Show palette for:
ݒΏۃpbg:

#
Show these fields in this order:
\\ݒς݃tB[h:

#
Size:
TCY:

#
Skip 1 of 12 frames
12t[1XLbv

#
Skip 10 of 12 frames
12t[10XLbv

#
Skip 11 of 12 frames
12t[11XLbv

#
Skip 2 of 12 frames
12t[2XLbv

#
Skip 3 of 12 frames
12t[3XLbv

#
Skip 4 of 12 frames
12t[4XLbv

#
Skip 5 of 12 frames
12t[5XLbv

#
Skip 6 of 12 frames
12t[6XLbv

#
Skip 7 of 12 frames
12t[7XLbv

#
Skip 8 of 12 frames
12t[8XLbv

#
Skip 9 of 12 frames
12t[9XLbv

#
Skip game info
Q[XLbv

#
Sleep when possible
AChCPUJ

#
Small Icons
ȃACR

#
Snapshot
XN[Vbg

#
Snapshots
XN[Vbg

#
Sort &Ascending
ɐ(&A)

#
Sort &Descending
~ɐ(&D)

#
Sort column in ascending (A-Z) order
Ő񂵂܂

#
Sort column in descending (Z-A) order
~Ő񂵂܂

#
Sort items by game description
Q[Ő񂵂܂

#
Sort items by manufacturer
Ő񂵂܂

#
Sort items by name
OŐ񂵂܂

#
Sort items by playcount
vC񐔂Ő񂵂܂

#
Sort items by type
ʂŐ񂵂܂

#
Sort items by year
NŐ񂵂܂

#
Sound
TEh

#
Sound emulation isn't 100% accurate
̍ČsS

#
Sound:
TEh:

#
Sounds (*.wav)
TEh (*.wav)

#
St&ory
Xg[[(&O)

#
Standard
W

#
Start out maximized
EBhEő剻

#
State
Q[Xe[g

#
Status:
:

#
Stereo
XeI

#
Story
Xg[[

#
Stretch using hardware
n[hEFAg\\

#
Supported
Ή

#
Switch color depths to fit
ʐFύX

#
Switch resolutions to fit
ʉ𑜓xύX

#
Sync to monitor refresh
j^Ɠ

#
The new settings will take effect\n
Vݒ́A MAME32 N\n

#
The operating system is out of memory or resources.
̓\\[XsĂ܂B

#
The specified file was not found.
w肳ꂽt@C܂B

#
The specified path was not found.
w肳ꂽpX܂B

#
There is no application associated with the given filename extension.
gqɊ֘AtꂽAvP[V܂B

#
There was not enough memory to complete the operation.
𑱍s邽߂̃s܂B

#
Thread priority
Xbh̗Dx

#
Throttle
xL

#
Title
^Cg

#
Titles
^Cg

#
Toggle Folder List
tH_Xg

#
Toggle Screen Shot
XN[Vbg

#
Total:
v:

#
Trackball
gbN{[

#
Trackball device
gbN{[fBoCX

#
Translate into English (US)
p(US)ɐ؂ւ܂

#
Translate into French
tXɐ؂ւ܂

#
Translate into German
hCcɐ؂ւ܂

#
Translate into Hungarian
nK[ɐ؂ւ܂

#
Translate into Italian
C^Aɐ؂ւ܂

#
Translate into Japanese
{ɐ؂ւ܂

#
Translate into Korean
؍ɐ؂ւ܂

#
Translate into Polish
|[hɐ؂ւ܂

#
Translate into Portuguese (BRA)
|gK (uW)ɐ؂ւ܂

#
Translate into Simplified Chinese
𒆍()ɐ؂ւ܂

#
Translate into Spanish
XyCɐ؂ւ܂

#
Translate into Traditional Chinese
𒆍(p)ɐ؂ւ܂

#
Transparent in-game UI
Q[UI𓧉߂

#
Triple buffering
gvobt@gp

#
Troubleshooting Documentation
guV[eBO\\܂

#
Type


#
USB Keyboard
USB L[{[h

#
Unable to Load Riched32.dll
Riched32.dllǂݍ߂܂

#
Unable to add game to non-custom folder
JX^tH_ȊOɂ̓Q[ǉo܂

#
Unable to remove game from non-custom folder
JX^tH_ȊOQ[폜o܂

#
Unavailable
L̃Q[

#
Unemulated Protection
veNg̍ČsS

#
Unknown
s

#
Unknown error.
s̃G[܂B

#
Unsupported
Ή

#
Use Direct3D
Direct3Dgp

#
Use DirectDraw
DirectDrawgp

#
Use Local Language Game List
{Q[Xggp

#
Use RDTSC timing system
^C}RDTSCgp

#
Use additional artwork
wiA[g[Ngp

#
Use classic scanlines
ẴXLC

#
Use samples
Tvgp

#
Use texture management
eNX`Ǘgp

#
Use various icon for Not Working game
s̃Q[ɃhCõACRgp

#
Use volume auto adjust
ʒ@\\gp

#
Vector
xN^

#
Vector (H)
xN^ (H)

#
Vector (H) %f Hz (%d:%d) (%d colors)
xN^ (H) %f Hz (%d:%d) (%d F)

#
Vector (V)
xN^ (V)

#
Vector (V) %f Hz (%d:%d) (%d colors)
xN^ (V) %f Hz (%d:%d) (%d F)

#
Version Mismatch
o[W̑

#
Vertical
c^

#
Video emulation isn't 100% accurate
摜̍ČsS

#
Videos (*.mng)
rfI (*.mng)

#
View PC&B Info
PCB\\

#
Volume attenuation
{[

#
WARNING: the game might not run correctly.
x: ̃Q[͐Ɏso܂B

#
Wait for vertical sync
Vsync҂

#
What's new in MAME
MAME̐V@\\\\܂

#
Window background
EBhE wiF

#
Window frame
EBhE t[

#
Window frame (dark)
EBhE t[ ()

#
Window frame (light)
EBhE t[ ()

#
Windows UI specific GUI joystick options
Windows UIGUĨWCXeBbNݒ

#
Windows UI specific GUI keyboard options
Windows UIGUĨL[{[hIvV

#
Windows UI specific directory options
Windows UIŃfBNgݒ

#
Windows UI specific folder list filters options
Windows UIŃtH_XgtOݒ

#
Windows UI specific folder list hide options
Windows UIŃtH_Xg̔\\ݒ

#
Windows UI specific general options
Windows UIňʐݒ

#
Windows UI specific interface options
Windows UIŃC^[tFCXݒ

#
Windows UI specific list font options
Windows UIŃXgtHgݒ

#
Windows UI specific list options
Windows UIŃXgݒ

#
Windows UI specific window position options
Windows UIŃEBhEʒuݒ

#
Windows misc options
WindowsŁF̑̐ݒ

#
Working


#
Wrong Colors
FČȂ

#
Year
N

#
Yes
͂

#
and John Hardy IV
and John Hardy IV

#
by &Description
Q[(&D)

#
by &Manufacturer
(&M)

#
by &Name
O(&N)

#
by &Playcount
vC(&P)

#
by &Type
(&T)

#
by &Year
N(&Y)

#
error invalid value for %s: %s\n
G[ %s ɕsȒlw肵܂: %s\n

#
items to the original, installation\n
CXg[̐ݒɖ߂Ă\n

#
settings then exit.\n\n
I܂B\n\n

#
the next time MAME32 is run.\n\n
f܂B\n\n

